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Messages - Zard1084

Pages: 1 ... 4 5 [6] 7 8 ... 85
76
Anything Goes / Re: General Offtopic Discussion
« on: May 09, 2015, 04:52:53 AM »
THE HELL?! at least your still alive and kicking Kage!

77
I'm dropping out too... i thought i could map but all i did so far is make a big big empty square with drillman textures and my motivation for mapping died

78
Projects & Creative / Re: Roll's Spring Cleaning! (r1d, for v4c)
« on: May 04, 2015, 01:09:09 AM »
Quote from: "JTE"

Using a sprite as a midtexture, UDMF texture scaling options, and a simple OPEN CLIENTSIDE script to animate. Fun.

Why use ACS to do a basic texture animation? Because sometimes it stops and laughs at you instead. :)
oh wow XD so does this mean light labs training room will be usable?

79
Projects & Creative / Re: Roll's Spring Cleaning! (r1d, for v4c)
« on: May 02, 2015, 07:53:32 PM »
(click to show/hide)
Oh look another vid i did!

80
Anything Goes / Re: What is your avatar from/of?
« on: May 02, 2015, 06:27:39 AM »
Another silly thing from Deviantart

81
Projects & Creative / Re: Roll's Spring Cleaning! (r1c, for v4c)
« on: April 25, 2015, 09:36:08 PM »
(click to show/hide)
I finally got a good recording of this!

82
Anything Goes / Re: About yourself?
« on: April 23, 2015, 12:34:51 AM »
2015 update go!
(click to show/hide)

83
Projects & Creative / Re: MegaMan 8-Bit Prop Hunt (release 1, for v4c)
« on: April 20, 2015, 07:05:48 PM »
Wait What!? prop hunt? from Gmod? its here now? well better try it out...

84
Projects & Creative / Re: Biometal Brawl [v0]
« on: April 16, 2015, 01:18:09 AM »
+remove freezing in place when attacking with melee
do that and the mod becomes 120% more fair

85
Projects & Creative / Re: Biometal Brawl [v0]
« on: April 15, 2015, 02:19:10 PM »
you know what i'm about say is totally broken but funny if you add it in XD
what if you made so when in model P mode you could climb up walls by latching to a wall and pressing space to jump up more and then latching again to the wall over and over! People would get to normally impossible spots! XD

86
Events / Re: [Custom Compo] I.N.S.P.I.R.E. Map Competition
« on: April 13, 2015, 08:21:34 PM »
AAAAAAAAAAAAAHH!! F!ck it! i'm joining!
+join

87
Anything Goes / Re: What is your avatar from/of?
« on: April 10, 2015, 07:11:31 AM »
Silly lil thing i found at DevaintArt

88
MM8BDM Discussion / Re: MM8BDM V4C - Released!
« on: April 10, 2015, 05:42:37 AM »
Quote from: "Joseph Collins"
Quote from: "Shadow Blade"
Apperently the problem was a skin file was corrupt, not sure how that happened, but the situation is resolved
Funny you mention that.  I had this exact problem with one of the Duo skins when I went from v4a to v4b (on top of the game not working under OpenGL on my gaming computer).  I should really weed through my massive archive of skins at some point and see how many of them are truly redundant and/or prone to errors.

Incidentally, does anyone happen to know if Zandronum 2.0 increased the maximum number of skins you can load into your game at one time?  As in, even if you load all of the WAD/PK3 files, the skins refuse to show up past a certain point.  I remember there being a limit of something like... 128 (?), at one point.
Holy crap dude! you got more then 128 skins!!??

89
Events / Re: [Custom Compo] I.N.S.P.I.R.E. Map Competition
« on: April 03, 2015, 09:18:44 PM »
i have some weapons that people can use but they need updating to v4c....

90
MM8BDM Discussion / Re: MM8BDM V4C - Released!
« on: April 03, 2015, 06:12:12 PM »
Quote from: "Joseph Collins"
So... would this be the appropriate thread to report WADs/mods/etc. that don't work under Zandronum 2.0?  Or would it be better to (necro-)post in the original WAD/mod threads?  'cause just as an example... I get a DECORATE error that prevents the game from starting when trying to play "Survival in Numbers" single player mission mode.

It's like updating Minecraft add-ons... except thankfully nowhere near as frequently mandatory.
the mods will updated soon! just give them some time.

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