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Anything Goes / Re: General Offtopic Discussion
« on: May 09, 2015, 04:52:53 AM »
THE HELL?! at least your still alive and kicking Kage!
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oh wow XD so does this mean light labs training room will be usable?
Using a sprite as a midtexture, UDMF texture scaling options, and a simple OPEN CLIENTSIDE script to animate. Fun.
Why use ACS to do a basic texture animation? Because sometimes it stops and laughs at you instead.
Holy crap dude! you got more then 128 skins!!??Quote from: "Shadow Blade"Apperently the problem was a skin file was corrupt, not sure how that happened, but the situation is resolvedFunny you mention that. I had this exact problem with one of the Duo skins when I went from v4a to v4b (on top of the game not working under OpenGL on my gaming computer). I should really weed through my massive archive of skins at some point and see how many of them are truly redundant and/or prone to errors.
Incidentally, does anyone happen to know if Zandronum 2.0 increased the maximum number of skins you can load into your game at one time? As in, even if you load all of the WAD/PK3 files, the skins refuse to show up past a certain point. I remember there being a limit of something like... 128 (?), at one point.
So... would this be the appropriate thread to report WADs/mods/etc. that don't work under Zandronum 2.0? Or would it be better to (necro-)post in the original WAD/mod threads? 'cause just as an example... I get a DECORATE error that prevents the game from starting when trying to play "Survival in Numbers" single player mission mode.the mods will updated soon! just give them some time.
It's like updating Minecraft add-ons... except thankfully nowhere near as frequently mandatory.