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Messages - YGP1111

Pages: 1 2 [3]
31
W.I.P Forum / Re: Cutstuffmon
« on: November 24, 2012, 06:04:12 PM »
I'm a big pokemon fan. and i want this..
NOW!! >.<

32
MM8BDM Discussion / Re: MM8BDM: Mega Man 8 Expansion Public Thread
« on: November 18, 2012, 05:37:35 PM »
Comes out in december?!
My birthday is in december! :O
I cant wait still.. >.<

33
Quote from: "xxkirbysonicxx1"
Quote from: "me from a thread far far away"
Also you have to send Neo a PM if you want it.
yyeaahh.. i said that before i realized that neo sent me a link of it.. xD

34
Wheres the link for it?!--> SH&F+CBC-3c-3c.pk3

35
MM8BDM Discussion / Re: MM8BDM: Mega Man 8 Expansion Public Thread
« on: November 05, 2012, 08:25:58 PM »
ugh i cant wait any longer!!! when will it be finished?!?! ITS ALREADY NOVEMBER. >.<

36
MM8BDM Discussion / Re: MM8BDM: Mega Man 8 Expansion Public Thread
« on: November 01, 2012, 08:31:38 PM »
what will a clownman bot say (like its verbal tuants, just like an airman bot would say: "im just here to support my fanbase!")
just wondering.

37
Tutorial Collection / Re: The Casual's Guide to The Skins Folder
« on: October 31, 2012, 04:36:45 PM »
lol nvm.. it turns out that its only going to read the ones in the skin folder on my old MM8BDM folder.. for some reason.. e.O

38
Tutorial Collection / Re: The Casual's Guide to The Skins Folder
« on: October 30, 2012, 10:40:41 PM »
i followed this steps and i still dont see the skins i put in.. >.<
and yes i did make a skin folder in the skulltag client and put the skins inside.

39
MM8BDM Discussion / Re: MM8BDM: Mega Man 8 Expansion Public Thread
« on: October 29, 2012, 07:47:11 PM »
Quote from: "Knux"
Quote from: "CutmanMike"
Singleplayer isn't getting any new additions or mechanics, it will still be simple botmatches same as before (whether we decide to change that in FUTURE FUTURE versions, is up for debate). I will however be making the singleplayer more accessible. Instead of chapter based, you will be able to select any level from the lab and it will save after each map. This includes the boss fights.
Not having to play a whole chapter in one sitting nor having to risk crashes or other things sounds great. I think that would definitely help make the campaign a less tedious experience.
AND doing just 1 level instead of 1 full complete chapter saves time, and is not as long.

40
MM8BDM Discussion / Re: MM8BDM: Mega Man 8 Expansion Public Thread
« on: October 29, 2012, 07:25:49 PM »
I cant wait for it to be mid-november!
>.< not rushing the programmers or anything..
btw, guys.. can you call me.. :cool: Handsome Guy? xD

41
i think hale idea just turned into a conversation .3.

42
Well arent your a sourpuss Balrog >.>
It could be a diff kind of Slendy though <.<
you may never know, give it a chance. >.<

43
Name: Slenderman (AKA Slendy)
Color: White on the top half, a semi-bright black on the bottom
Attack: Deathstare: A semi-ranged (if you feel that semi-range is too op, it can be close-range) purple ray that is REALLY inaccurate as it reloads very slowly (reloads every 4 seconds, but somewhat slowly)
Slenderman cannot use deathstare on people who have their back turned on him. so he needs to be infront of a person's face to actually kill them.
Slenderman is immune to flashstopper and the stun effect that spark shock has.
HP: from ether a minimal of ether 1999 or a maximum of 2222
Speed: as fast has a running player. but 0.2 points faster.
Defence: 0.5 points weaker than usual
Rage: Slendy can now turn peoples bodies so that their face faces him, but this is very inaccurate doesnt always hit OR (which ether one you perfer) Slendy's deathstare becomes more faster and more spread (shooting 2 isntead of the usual 1) and becomes more accurate. it may also kill people who have their back turn on him (and by may i mean does hit them accurately but can only kill them in 3 hits instead of 1 if they have their back turned while slendy is raging)
Other notes: Slenderman cant normally walk, he teleports with a very very short range (in this case he teleports every 4 pixels, just like if you were a player and hit the up key 4 times, if you get what i mean), but has to recharge for a half a second (or 1 second which ever is more easier for you to program) each time he walks.
Theme:
(click to show/hide)
and his sounds should sound distorted.. but somewhat nightmarish at the same time. but not to scary though.
This should has be taken into some consideration. it be cool to see slenderman in mm8bdm though :)
tell me what you think silver :D

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