Advanced Search

Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.


Messages - MetalMasher

Pages: 1 2 [3] 4 5 ... 7
31
W.I.P Forum / Re: Mega Man Rocks! EXPANSION PACK!
« on: October 23, 2016, 07:30:24 PM »
Ok, use "BLACK" for the ceiling, very VERY few maps use ceiling textures and those that due limit their use.
Those all textures need to be stretched out, the black tops and bottoms should align with the ceiling and the floor. A single stairway is not much of a tell, especially since we are seeing it from the side, and not an above angle.
Thank You for the feedback, We Will Improve Our Map.

32
W.I.P Forum / Re: Mega Man Rocks! EXPANSION PACK!
« on: October 23, 2016, 05:34:15 AM »
Working on Repoman's Map:
(click to show/hide)

33
Tutorial Collection / Re: [TUTOR] Doombuilder and You: Mapping Essentials
« on: October 21, 2016, 01:43:42 PM »
Sounds similar to a yoku block.
It'd probably be worth checking out how core handles its DECORATE and sprites for it, along with how they're implemented in a stage like MM9PLU or MM2HEA. Just open up the V5 file and export the maps, followed by opening it up in doombuilder like usual.

My apologies for not knowing the specifics; i'm only now experimenting with them in an upcoming map of mine.
well, like you said, is a thing similar to yoku block, here is a screenshoot

after a shot time the blocks start to blink into green and orange colors, then,the spikes vanish, an after a shot time, the spikes appear again

34
Tutorial Collection / Re: [TUTOR] Doombuilder and You: Mapping Essentials
« on: October 21, 2016, 01:51:48 AM »
This varies completely on the sort of thing you want to do.
What exactly did you have in mind?
well, i'm doing a MMR (Mega Man Rocks) Expansion, in repoman's stage in MMR, has a block that appear spikes, with a time to this appear, how i do to add this to the map?
Edit: when the spikes its coming to appear, the block stays flashing into orange and green colors

35
Tutorial Collection / Re: [TUTOR] Doombuilder and You: Mapping Essentials
« on: October 20, 2016, 01:09:42 PM »
Either redraw the sector (draw over the existing one) or delete the sector to fix the first issue.
Ctrl + Z works to undo the last action, while Ctrl + Y is to redo. (So the usual hotkeys)

Thank you so much! this i think will be my last question,how i do to add gimmicks to my map?

36
Tutorial Collection / Re: [TUTOR] Doombuilder and You: Mapping Essentials
« on: October 19, 2016, 11:50:52 PM »
The red ! icon?
That's a missing texture. You need to apply a texture to it.

If you mean the highlighted area when you select a sector, press C to clear it.
but, how i did to delete the ground on the sector and leave the sector with black inside (nothing inside)?
and, have a back button, if you make an error, has no way to back? for example, i deleted acidentaly  a sector, has a mode to grab it back?

37
Tutorial Collection / Re: [TUTOR] Doombuilder and You: Mapping Essentials
« on: October 19, 2016, 11:42:54 PM »
The red ! icon?
That's a missing texture. You need to apply a texture to it.

If you mean the highlighted area when you select a sector, press C to clear it.
thanks man!

38
W.I.P Forum / Re: Mega Man Rocks! EXPANSION PACK!
« on: October 19, 2016, 02:52:25 AM »
Repoman's Map ScreenShots, This is the Start:
(click to show/hide)

(click to show/hide)

39
W.I.P Forum / Re: Mega Man Rocks! EXPANSION PACK!
« on: October 19, 2016, 12:47:23 AM »
Finished Doorman, This was Very Good.


40
W.I.P Forum / Re: Mega Man Rocks! EXPANSION PACK!
« on: October 19, 2016, 12:44:02 AM »
Could you ask him to send you the robot master sheets too?
The Robot Maters Sheet Is in The SKINS Section, But Sinse you Asked, Here is The Sheet again:


41
W.I.P Forum / Re: Mega Man Rocks! EXPANSION PACK!
« on: October 18, 2016, 01:26:28 AM »
If that is the case, I would gladly rip the sprites for you if you absolutely cannot find any site that hosts it. I might even make a skin too if I have enough time.
If You Have Some Question, Don't have Fear to Ask.

42
W.I.P Forum / Re: Mega Man Rocks! EXPANSION PACK!
« on: October 18, 2016, 01:10:13 AM »
If that is the case, I would gladly rip the sprites for you if you absolutely cannot find any site that hosts it. I might even make a skin too if I have enough time.
Thank You, I did not Find Sites That Hosts MMR Content, But I Get Some Sheets Talking With Erich Ruth (Mega Man Rocs Creator), Here is an Example:


43
W.I.P Forum / Re: Mega Man Rocks! EXPANSION PACK!
« on: October 17, 2016, 10:04:23 PM »
Everyone is Welcome, Do Not Have Fear To Ask Something.

44
Tutorial Collection / Re: [TUTOR] Doombuilder and You: Mapping Essentials
« on: October 16, 2016, 12:42:38 AM »
Nice tutorial! but when i make windows, in the celling rate, when i put 32 the celling rate bugs and stays that red icon, how i make windows without that happen?

45
W.I.P Forum / Re: Fake Revolver
« on: October 12, 2016, 09:34:44 PM »
It was Uki.
thanks,so, this Uki is awesome

Pages: 1 2 [3] 4 5 ... 7