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Messages - MegaVile

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31
MM8BDM Discussion / Re: Top and Bottom 5 Favorite V5A Vanilla Maps
« on: May 01, 2017, 08:45:22 PM »
My favorites:
MM6MRX Biggest map. Good for surprise attacks
MMWTMWS Big map. Lots of water.
MM8FRO Because snowboard
MM5DAR Because I like the layout
MM5WAV Believe it.  I like wave bikes.

My least favorites
MM1CUT So small.
MM2FLA Same as MM1CUT
MM9GAL Too many BHB camping
MM2DW1 Way too open. So many time stopper.
MM1ICE Too open on top, too crowded on bottom. Hard to tell teleporters.

32
* DARK LIGHTING: Now fades in and out
Do I sense a SHR++ similarity

33
Help & Editing / Re: Can't play MM8BitDD
« on: November 22, 2016, 10:03:20 PM »
What type of error is this.
Is the application not responding or is it some type of error when launching

34
Mega Man Discussion / Re: My opinion on the Wily Bosses. Yours?
« on: November 14, 2016, 08:03:25 PM »
If you manage to have some extra Crash Bombs, one will instantly kill the Wily Machine.
To evaluate.
Wily Machine 2 has no invincibility frames at all. When it moves toward you. Shoot a crash bomb at it's hitbox and it's hp will drain to 0 in a second.

35
Mega Man Discussion / Re: My opinion on the Wily Bosses. Yours?
« on: November 10, 2016, 12:04:18 AM »
MM1: Its okay. Nice breather after dealing with FIREMAN, ICEMAN, AND GUTSMAN IN A ROW.
MM2: Metal Blades. Also FUCKING WONKY HITBOXES ON THE SECOND PHASES' BALLZ. THANK GODS FOR THE OHKO CRASH BOMB TRICK.
MM3: Spin2Win baby
MM4: Kinda hard, required all my etanks and ammo. The Capsule was just me sitting in a corner and PRAY I could dodge the ball CAUSE THAT THING HURTED LIKE HELL. Also only had Ring Boomerang ammo and 1/2 Pharaoh Shot ammo.
MM5: Never fought yet.
MM6: FUCKING. BEST. MUSIC!
MM7: Slow Intro. Also can you believe I killed the capsule first try? (I did it on FC)
MM8: Same as #5
MM9: Never got to sadly, never could get past wily 1.
MM10: I like it. Capsule theme is good, clever idea for a double trouble.
MM&B: Same as #5

36
Events / Re: Classes Duel NU Tournament (Started!) (Medal Probably)
« on: November 07, 2016, 08:48:01 PM »
I hope someone recorded the CMM VS KD Fight. I want to see it  :shock:

37
Events / Re: [EXPANSION] The Nightmare Before Christmas!
« on: November 07, 2016, 08:47:21 PM »
I know I'm gonna lose a medal for this but.
I have given up on Elequick Man.
If anyone wants to take him on I'll leave the picture here.

I look forward to the expansion though!

38
Skins & Bots etc / Re: Rokin's Addons Place
« on: November 03, 2016, 08:39:59 PM »
Perhaps you could give an image and a description on what they are

39
Rejected / Re: [Sprites Errors] Genesis Unit
« on: November 03, 2016, 08:16:52 PM »
Does this really matter?
Not to mention if you wanted you could have just.... Submitted your fixed versions. Also if im correct MWS and HSH were taken from skins other people made.

40
Rejected / Re: [Suggestion]Quint giving Sakugrane
« on: October 30, 2016, 05:36:59 PM »
No. That's just unfair plus 80% of stage gimmicks counter sakugarne anyways

41
MM8BDM Discussion / Re: Mega Man 8-bit Deathmatch V5 - STORY OVERHAUL!
« on: October 27, 2016, 11:11:21 PM »
It can be, maybe. Maybe you'll defeat thr cockroach and then it gets stunned and Mettol daddy appears or when you defeat the cockroach, it comes more 2 and then mettol daddy comes (just like in the mm4 boss intro).
No.
According to twitter,
Met Daddy is being removed and sent to the trash.

42
MM8BDM Discussion / Re: Mega Man 8-bit Deathmatch V5 - STORY OVERHAUL!
« on: October 24, 2016, 06:08:47 PM »
Eddie why you gotta look at me like that....



https://twitter.com/CutmanMike/status/789885339510931456
The revenge of Eddie

Wait so what happens to Eddie Call?

43
Projects & Creative / Re: MEGA MAN ROCK FORCE IS RELEASED (V1)
« on: October 11, 2016, 04:39:28 PM »
(click to show/hide)
Well he was acting nice before, when Shockman did the shock, accoring to after the death man fight, it made him see something. Which is why Justice Man was like that after the shock. Even though he probably would have done it before hand. But either way before the shock he was just another megaman.
So it's a nice nod to how Shockman started the whole thing and his weapon ends it if you use it.

44
Projects & Creative / Re: MEGA MAN ROCK FORCE IS RELEASED (V1)
« on: October 11, 2016, 03:38:55 PM »
You know I kinda find it weird how Justiceman only takes 2 damage from the shock gauntlet and not 4 or 5, considering its his weakness and you get it from the guy that threw him on a loop for the evil behavior he had after the intro stage. Just a suggestion tho lol

45
MM8BDM Discussion / Re: Mega Man 8-bit Deathmatch V5 - STORY OVERHAUL!
« on: October 10, 2016, 11:06:24 PM »
Wow, that's definitely looking amazing. I'm pretty glad that campaign's getting an overhaul. Looks like I'll have to replay the entire campaign once v5b is out.
You god darn said it!

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