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Messages - Mister Gessert

Pages: 1 [2] 3 4
16
Tutorial Collection / Re: [TUTORIAL] Creating new skins for MM8BDM
« on: February 26, 2013, 09:54:00 AM »
Okay I have another problem.
When I tried to implement custom sounds through looking at other skins for examples, the whole game just flat-out crashes when I try to load it.
This is the skin I'm trying to make.

17
Skins & Bots etc / Re: CF's Small Skin Shop - GIFT: Beta Chan
« on: February 25, 2013, 11:26:50 PM »
Well I'm happy now.
Quote from: "CHAOS_FANTAZY"
I'm clearly hopelessly attached to her.
That makes two of us.
Quote from: "Korby"
tbh I still don't like the design of this gal. I might go into more detail later.
Please do.

18
FTX... I don't think anyone understands why you completely change your idea when people say it only needs a bit of improvement.

19
Skins & Bots etc / Re: My Skins 'n Bots (Newest Skin; Owata Rokko)
« on: February 25, 2013, 07:19:06 PM »
Quote from: "SmashBroPlusB"
I'm going to be completely honest and say that Owata Rokko's back frames give young children nightmares


the rest of the skin looks great though and if she wasn't going all Donkey Kong when I look at her butt I'd download it
... I don't get it, to be completely honest.

20
Skins & Bots etc / Re: My Skins 'n Bots (Newest Skin; Owata Rokko)
« on: February 25, 2013, 06:27:37 PM »
I'm not sure if this was done yet, but if it wasn't...

... I wouldn't be surprised. But yeah I'm still working on it.

21
Quote from: "FTX"
Damage Type: FTX
What does that even mean?

22
W.I.P Forum / Re: [EXPANSION] Rokko Chan
« on: February 23, 2013, 02:12:08 AM »
I saw it mentioned that Gravity Man's stage wasn't exactly the same as it was in MM5 as it is in MM8BDM.
My rebuttal to that point is that the gimmick wasn't flipping around; the gimmick was gravity, which is without a doubt in affect in the stage. Rolling Man's stage, however, absolutely requires the flipping gimmick or at least the closest thing to it.

23
Skins & Bots etc / Re: My Skins 'n Bots
« on: February 18, 2013, 04:42:38 AM »
YOU ARE SUPER PLAYER!



Download
Rokko Chan as a human. Yep.

24
Help & Editing / Re: Some confusing error is stopping my skin.
« on: February 18, 2013, 04:02:50 AM »
Quote from: "Kapus"
Looks like you made a typo in one of your A frames!

Quote
R0K0A1
R0K0A5
R0K0A6A2
R0K0A7A3
R0K0A8A2
That should be A6A4, not A6A2.
Oh, whoops. Thanks.

25
Help & Editing / Some confusing error is stopping my skin.
« on: February 18, 2013, 02:39:51 AM »
I'm trying to make a skin just like any other way I've been doing it, but for whatever reason it didn't work and this error showed up;
Quote
R_InstallSprite: Sprite ROKK frame A is missing rotations
I don't see what's wrong, I checked it and no sprites were missing. I have the files I was using here. Please help.

26
W.I.P Forum / Re: [EXPANSION] Rokko Chan
« on: February 12, 2013, 02:24:26 AM »
I'm.. having issues with making Rolling Man, well... walk. As well as some other issues.

27
Quote from: "ChaoticChao"
Okay, how about Chaotic Chao can swim instead of a second weapon?
.. I honestly don't see the point of that, given that there's only a select amount of water stages.

28
Anything Goes / Re: Ukiyama is Toast
« on: February 03, 2013, 02:44:24 AM »
If I may follow this trend, I give you all..

Flashity.

29
Alright, now I've got HUD sprites.
Glitch Field;

Corruption Blast;

(just resize it to x4 and you're good)

30
Hello. I have a class that could be interesting to add.

Name: MissingNo.
Default palette:
Armor; 1.00 (Weakness; Melee Weapons)
Speed; Average
Jump; Average (double jump)

Weapon 1 - Glitch Field
"[X] has been corrupted by [Y]'s Glitch Field."
A barrier forms around the user that can cause damage to opponents on contact and absorbs weak projectiles. Every time the field takes damage, the user gets healed by a small amount of health. It's fairly fragile, however.

Weapon 2 - Corruption Blast
"[X] was rewritten by [Y]'s Corruption Blast."
A glitchy beam is shot forward, inflicting the target with a randomly selected "corruption"; decreased weapon damage, increased hitbox, slower move rate, and (extremely rare) dropping down to 1 HP. Particles form from the corrupted player to show the corruption (see sprites below).

Infinite-Use Item; Reposition
An escape item; used to teleport out of situations that seem too risky.

Weapon sprites;

I don't have HUD sprites, though.

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