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Messages - Mister Gessert

Pages: 1 2 [3] 4
31
Projects & Creative / Re: Re: megaman battle & chase project V2A Released
« on: January 17, 2013, 10:42:03 PM »
I overheard that non-MM characters are fair game, so...



... Take it how you will. (wip still, I have like five more rotations to deal with.)

32
Skins & Bots etc / Re: My Skins 'n Bots
« on: January 12, 2013, 05:16:01 AM »
Now reporting that Vanellope's botchat has been updated thanks to CHAOS_FANTAZY. I had his permission to add it to the skin and it is now ready for action. Download it (along with the skin if you haven't already) at the OP.

33
Skins & Bots etc / Re: My Skins 'n Bots
« on: January 09, 2013, 02:35:39 AM »
Check out my origonal skin, guise



Download w/ Bot

This is what I call, "Ghost Rock".

Now before you start saying this is stupid, hear me out. I came up with the idea of having him completely invisible when he runs, and somewhat invisible when he shoots. The bot included is essentially the ultimate assassin. Have fun.

34
Tutorial Collection / Re: [TUTORIAL] Creating new skins for MM8BDM
« on: January 09, 2013, 12:12:00 AM »
Okay, I'm very unsure if this has been asked before, and I might feel stupid for asking this, but... where the heck is the back button on SlumpEd? The button that's shown on the OP just looks like the Export button.

EDIT: Wait, turns out the whole problem was I didn't even put the sprites in the folder to begin with. My bad :?

35
Skins & Bots etc / Re: My Skins 'n Bots
« on: January 08, 2013, 10:12:27 AM »
Quote from: "Game&Watcher"
yet Vanellope is a Roll edit?
Well, with all things considered, Vanellope and Roll are essentially similar, and she never had her own 8-bit sprites anyhow.
Either that or I'm not too good with rotation sprites quite yet. Probably both.

36
Skins & Bots etc / My Skins 'n Bots - Thunder Blast Man to the Rescue!
« on: January 08, 2013, 02:47:52 AM »
Here to show a collection of skins and bots I'll be making.

Vanellope von Schweetz (Wreck-it Ralph)
(click to show/hide)
Download w/ Bot

Ghost Rock (semi-joke skin)
(click to show/hide)
Download w/ Bot

Human Rokko (Rokko Chan)
(click to show/hide)
Download

Mega Man (DOS)
(click to show/hide)
Download

Thunder Blast Man (Rocman X)
(click to show/hide)
Download


37
Mega Man Discussion / Re: Rockman 8-Bit Battle X
« on: November 29, 2012, 09:55:57 PM »
And let me just say the project's dead.
Everyone only posted spritesheets and music, which doesn't help with the development whatsoever. The developer in question essentially disappeared, and nobody else took up the case.
But honestly, I'm not going to deny the fact that this was doomed to fail anymore. If anything, I only got in on it to see my sprites and characters come to life, but nope. Nothing but a dream now.
So yeah, we're done here.

38
Mega Man Discussion / Re: Rockman 8-Bit Battle X
« on: October 19, 2012, 01:12:01 AM »
Quote from: "pikafan8"
Oh crap, i just realized that Power Battles and Power Fighters were on NGPC, which could easily be converted to NES style?
Actually, plenty of them were drastically redesigned, such as Crash Man, Junk Man, and Guts Man, just to name a few.

39
Mega Man Discussion / Re: Rockman 8-Bit Battle X
« on: October 18, 2012, 10:59:36 AM »
Hey, I'm MissingNo2 from the Exploding Rabbit forum.
I would've brought this up, had it not been for the fully expected reactions which had happened. As soon as a test build comes around, it's coming here so you skeptics don't take us as just mere dreamers.

40
Mega Man Discussion / Re: Rockman 7 FC
« on: October 15, 2012, 10:19:30 PM »
Quote from: "bass44"
you can edit the text in this game, but its really hard to do because it reqiures a special hex editor to do it and I forgot the name of it
I REALLY need to know the name of that hex editor.

41
Mega Man Discussion / Re: Rockman 7 FC
« on: October 11, 2012, 08:45:16 AM »
Quote from: "bearmon2011"
Hello. I am not newbie but I have a problem. I am using the GIMP or PAINT.NET and I got a discolored on the title when I run this game. How do I fix it ? What program did you use to edit the title without a discolored problem ? Thanks.
When you're exporting it in GIMP, make sure the "Do not write color space information" box under the Compatibility Options is checked.

42
Mega Man Discussion / Re: Rockman 7 FC
« on: September 18, 2012, 08:54:12 PM »
Quote from: "Kapus"
Can someone send me the Level Editing program, please? I seem to have lost it on my old hard drive.
Here.

43
Mega Man Discussion / Re: Rockman 7 FC
« on: September 18, 2012, 01:19:39 AM »
Looking forward to it, Kapus.
Giana updates are coming out slow, mainly because I still don't know what to do with stage sprites...

44
Mega Man Discussion / Re: Rockman 7 FC
« on: September 11, 2012, 12:09:00 PM »
Quote from: "minhnhatpro"
:D  :D do you guy know how to change icon form megaman 7 fc
Quote from: "brotoad"
I used a program called easy icon maker to make the icon, and a program called icon changer to set it as the icon of the program. real simple stuff.
Look back at previous pages, it helps a lot.

45
Mega Man Discussion / Re: Rockman 7 FC
« on: September 10, 2012, 09:57:03 PM »
Quote from: "MusashiAA"
Uhm, question:

Has there ever been any attempt at modding this game from inside the source code up to a point where more audio files are supported? Or maybe sprite size?
As far as I'm aware of, no. Though that would more than likely spike up the modding possibilities.

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