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Messages - Xhatahx

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151
Closed / MMCTF02 sigil ledge something blah
« on: October 02, 2016, 07:31:28 PM »
This "sigil ledge" (if you look at the automap, it's the west side) has an invisible wall blocking it. That's fine.
(click to show/hide)
This "sigil ledge" on the other hand (east), can be accessed. And if you land down on it, you'll die from "falling", even though obviously there's a ledge under you.
(click to show/hide)

152
Rejected / MMCTF02: Truly the best weapon placement ever
« on: October 02, 2016, 07:03:32 PM »
A similar situation can be found in MMCTF02:
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The solution here is obvious; just put one Search Snake in the center.
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153
Rejected / Re: [Suggestion] MMBMUS ledges
« on: October 02, 2016, 06:51:01 PM »
Nevermind. This topic can be locked now.

154
Closed / HoM in MMCTF18
« on: October 02, 2016, 04:39:44 PM »
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Nothing else to say.

155
Rejected / MM6KNI: Truly the best item placement ever
« on: October 02, 2016, 04:21:26 PM »
I just want to thank you for the glorious placement of the Rush Coils there. I salute you for the awe-inspiring redundancy of having 2 of them practically side by side.
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Seriously, this is dumb. The only problem is figuring out where you should move them to.

156
Rejected / [Suggestion] MMBMUS ledges
« on: October 02, 2016, 04:14:57 PM »
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This is the "front" of the submarine (you can see eyes there). As you can see, it's impossible to climb it up. If you look behind it...
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...you can see you can climb it up. I suggest making climbable ledges on this side to make a new route for players to got to, thereby making the map (slightly) easier to navigate, and making the Super Arm easier to collect.
The Super Arm there just feels like it's taunting you with the fact that you have to go to the other side to get it.

157
Rejected / Re: General texture issues
« on: October 01, 2016, 06:50:32 PM »
If you can play in OpenGL they will look correct.
My laptop is shit.
Also, before you diss it, the MM2FLA issue is less about the texture wrapping. Does that column look like it's been shifted vertically by 16 units to you?

158
Help & Editing / Re: Astro Crush/Lightning Bolt advice
« on: October 01, 2016, 02:15:26 PM »
No no no. What I meant is if I don't have these weapons, but someone else does, and I want to frag him/her.
I have no doubt you can be a frag mogul if you use them, but when someone else is using them...

159
MM8BDM Discussion / Re: Mega Man 8-bit Deathmatch V5 - RELEASED!
« on: October 01, 2016, 12:01:17 PM »
I noticed you said "other" instead of "all other". Will "clarity" be added to the MM2MET conveyors?

160
Rejected / General texture issues
« on: October 01, 2016, 11:47:45 AM »
Just general troubles. Lots of general troubles.
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161
Rejected / MMCTF15: i warned you about stairs bro
« on: October 01, 2016, 11:38:09 AM »
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MMCTF15 has this little problem called 32 unit height steps. Argh.
32 unit height stairs are probably the most pointless yet annoying things you could put in a level. You'll have to jump over and over again to reach the upper levels, which is quite disruptive.

162
Help & Editing / Astro Crush/Lightning Bolt advice
« on: October 01, 2016, 11:29:42 AM »
Does anyone have any advice on how to fight against a player with Astro Crush or Lightning Bolt?

163
Pending / Re: "Super Weapon" revision
« on: October 01, 2016, 08:41:19 AM »
One of the things Jax said is that Eddies are being put in too hard to reach places. I agree, so I looked around and searched for all of the stages that have Eddie in them. And I made three lists about where the Eddies are placed.
Badly placed:
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Well placed:
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Borderline:
(click to show/hide)

164
Closed / Teru Teru pain state issue
« on: October 01, 2016, 07:59:30 AM »
In MM7CLO, if you shoot the Teru Teru while it's flipping over or falling, it'll flip over again, interrupting the state.
The issue can be solved like this:
Code: [Select]
Dropping:
TERU A 0 A_ChangeFlag("NOPAIN",true) //NEW
TERU A 0 A_ChangeFlag("NOGRAVITY",true)
TERU EEEFGHIIII 6
TERU I 1 A_ChangeFlag("NOGRAVITY",false)
Goto Dead
Also, the snow and rain effects are annoying, especially when climbing ladders, but that's beside the point.

165
Rejected / Re: Weapons in need of replacing/reworking
« on: September 30, 2016, 07:36:29 PM »
EDIT: nevermind

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