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Messages - Xhatahx

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166
Rejected / Re: [Suggestions] Music cues and an intro graphic change
« on: September 30, 2016, 05:00:23 PM »
Yeah, and the beginning of the theme is way better, and that's probably the only part going to be used.
I still stand that MM3SEL should remain the new challenger theme.

167
Rejected / Re: [Suggestion for modding] Add a user variable
« on: September 30, 2016, 04:07:46 PM »
For now though, for something as simple as this, you could use Args and A_SetArg.
Oh, right. Derp. You can lock this topic now.

168
Rejected / Re: Weapons in need of replacing/reworking
« on: September 30, 2016, 03:56:00 PM »
Wait, there was an old weapon issue topic?
*digs into the forums*
Here.
If anyone has plans to reuse that topic for v5b, you can lock this one.
Or maybe I'm looking too much into what Gumballtoid said. Today's a derp day for me.

169
Rejected / Re: Weapons in need of replacing/reworking
« on: September 30, 2016, 02:27:27 PM »
That gives me an idea: a Time Stopper design contest! Kinda like the recent CTF map contest, but with designing Time Stoppers instead of maps.
There are just too many ideas for a new Stopper available.

170
Rejected / Re: [Suggestion for modding] Add a user variable
« on: September 30, 2016, 01:45:48 PM »
Like this:

Code: [Select]
Ready:
FLSB T 0 ACS_ExecuteAlways(998,0,86)
FLSB T 0 A_SetUserVar("user_var",0)
FLSB T 1 A_WeaponReady
Goto Ready+2
Fire:
FLSB T 0 A_JumpIfNoAmmo("NoAmmo")
FLSB T 0 A_PlaySoundEx("misc/fakeshot","Weapon")
FLSB T 0 A_FireCustomMissile("BassShot",0,1,8,0)
FLSB T 0 A_FireCustomMissile("BassShot",10+ACS_ExecuteWithResult(112)*2,0,8,0)
FLSB T 0 A_FireCustomMissile("BassShot",-(10+ACS_ExecuteWithResult(112)*2),0,8,0)
FLSB UV 2
FLSB T 0 A_JumpIf(user_var>=14,"EndFire")
FLSB T 0 A_SetUserVar("user_var",ACS_ExecuteWithResult(112)+1)
FLSB T 0 A_Refire
Goto Ready+1
EndFire:
FLSB UV 6
FLSB T 20
Goto Ready+1

<Meanwhile, in ACS...>
script 112 (void)
{
SetResultValue(GetUserVariable(0,user_var));
}

171
Rejected / [Suggestion for modding] Add a user variable
« on: September 30, 2016, 12:32:17 PM »
Say someone wants to make a weapon that does something special, like firing projectiles in a sine wave. There are two ways of doing this: the honestly wasteful Wave Burner implementation, or using a user variable and use sin(user_var) as the angle.

However, user variables can only be defined for weapons in the player class, so you have to add the variable to the player itself.

Maybe user variables can be used in some old weapons(e.g. Wave Burner).

172
Closed / Re: [Suggestion] Time Stopper with "offensive" power
« on: September 30, 2016, 09:44:21 AM »
BUMP
I was thinking of a kinda merge of old Skull Barrier and Spark Shock. When you use Time Stopper, you have the Time Stopper "sparks" randomly appear around you and your ammo gets drained. You take no damage(except for stage hazards) and if someone attacks you, he or she gets frozen(as in Spark Shock frozen) for some time, maybe 2 seconds.

173
Rejected / Weapons in need of replacing/reworking
« on: September 30, 2016, 08:36:39 AM »
What's in the spoiler tags is only to understand the first few posts. There wasn't a big enough sample size to prove jack shit. Please do not read this.
(click to show/hide)
Even when updates come, the game still has flaws. But that's a part of MM8BDM; we go back and fix it. This is an unofficial topic for discussing what's wrong with the weapons in v5a. This topic will work like this one, as in, you can suggest other weapons you have beef with.

174
Forum Games Archive / Re: If you met the above avatar in a dark alley
« on: September 29, 2016, 09:10:32 PM »
I'd brandish Needle Cannon at you, then realize you're not Snake Man and you're not a threat but because I whipped out Needle Cannon I'd think you'd attack me and I would AAAAAAAHHHHHHHH RUN AWAAAAAYYYYYY
Also, don't you dare throw me into a giant martini glass.

175
MM8BDM Discussion / Re: Did you know??? MM8BDM
« on: September 29, 2016, 07:38:57 PM »
The amount of coding for each weapon differs: the smallest weapon is Bass Buster, which is 1.06 kilobytes big. The biggest weapon is Jewel Satellite, which is 18.96 kilobytes, a share of which is solely showing the shiny sheltering shell of SHING!

176
Rejected / Re: [Suggestions] Music cues and an intro graphic change
« on: September 29, 2016, 07:17:40 PM »
...the earliest it would appear is v5b.
Bump!
Just to get more public opinion in: I like the STORY9 suggestion, it looks neat and I can't get enough of that fabulous hair. Damn, Terra's got competition. no he doesn't
But I don't like the music suggestion, for reasons outlined in BiscuitSlash's post.

177
BUMP!
So after I added the Effect Disabler, I thought: GOD DAMN IT I HATE EARTHQUAKE
But nevermind. I made the Disabler so that you can prevent effects from appearing. Lock On Autoaiming is disabled by default, but you can enable it if you want to have a surprise Gammalook party. I was thinking (because of GOD DAMN EARTHQUAKE) that maybe other effects should be disabled by default.

So here it is; a poll to pick effects to disable by default.
Vote Here

Keep in mind you're also voting whether or not Lock On Autoaim will remain disabled, so I suggest you special attention to it.

Also, don't bother voting more than once. I'm onto you, John/Jane "call him a wanker every 8 seconds" Doe.

178
MM8BDM Discussion / Re: Mega Man 8-bit Deathmatch V5 - RELEASED!
« on: September 29, 2016, 03:15:20 PM »
* Cold Cylinder (Cold Man Stage)
Cold... Cylinders? I didn't know they were supposed to be cylinders! Of course, a part of that is that the sprite was made to look cuboidal.

Also, the cracked Concrete Shot block looks weird. But other than that, THANK YOU THANK YOU THANK YOU

179
DECORATE and ACS Modifications / Re: MM8BDM official Weapon Template (v4)
« on: September 28, 2016, 04:07:50 PM »
A few modifications and this can be turned into something up to date. What's needed is:
-Slight modifications to account for the inheritance
-(Slight) restructuring of the SBARINFO lump
-Updating WEPACS
-Spellchecking
Nothing too difficult, except for maybe WEPACS.

180
Forum Games / Re: Rate the avatar of the user above you
« on: September 27, 2016, 11:37:26 AM »
7/10

I don't know what to say. It's nice, alright.

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