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Messages - Xhatahx

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181
Tutorial Collection / Re: [TUTOR] It's The Future! : Voxels 101
« on: September 27, 2016, 11:05:15 AM »
...the following voxels are planned to be in V5B...

<list here>
Yoku Blocks (Heat Man Stage)
Yoku Blocks (Plug Man Stage)
Wait wait wait! Weren't you going to make them 3d floors instead?

182
Anything Goes / Re: Cutstuff Sanctuary
« on: September 27, 2016, 07:56:35 AM »
Did you have any real connection or closeness to your grandfather?
Yes. I often visited him when I was young. One thing I vividly remember about him was that his last name* was the same as Spongebob's in Iceland(Svampur Sveinson) as weird as it sounds.

*Icelanders don't have last names

183
Anything Goes / Re: Cutstuff Sanctuary
« on: September 26, 2016, 10:31:21 PM »
I have flashbacks. But they aren't flashbacks of horrible, cruel events. They're flashbacks of embarrassing events. Even though they had no lasting effect, my subconcious treats them like they were the death of a family member.

And yet, when my grandfather died 8 years ago, I didn't mourn. At his funeral, I was just bored. I still don't feel any sadness. I was sadder when (spoiler) died in Star Wars Episode 7.

Something's really wrong with me.

184
Anything Goes / Re: What is your avatar from/of?
« on: September 26, 2016, 07:25:14 PM »
I felt my avatar would look better in teal.

185
Anything Goes / Re: About yourself?
« on: September 26, 2016, 06:10:44 PM »
(click to show/hide)

186
MM8BDM Discussion / Re: Did you know??? MM8BDM
« on: September 26, 2016, 05:46:03 PM »
Did you know you can get all the weapons in MMCTF08 with only 2 jumps?
(click to show/hide)


187
Rejected / Re: Texture issues in MM8DW1
« on: September 26, 2016, 04:57:53 PM »
BUMP!
I found some more issues.
(click to show/hide)
Also I can't use OpenGL. I have a shit laptop.

188
Bugs/Suggestions / Re: CTF Maps- Suggestions/Reworks
« on: September 26, 2016, 04:47:01 PM »
The only shield weapon that would be acceptable in its current state for CTF is Leaf Shield
*COUGH* Jewel Satellite *COUGH*
It has pretty much no defensive benefits, except against homing weapons, which I don't think work in CTF.

Also, we definitely need more CTF maps. Definitely indubitably assuredly absolutely maybe.

189
Rejected / Re: More maps that could randomly choose music
« on: September 26, 2016, 04:33:36 PM »
MM3TOP/MAG: Unfitting and not well known. Against it.
MM4DC1: Good idea. Not much else to say.
MM8DUO: The underground isn't featured in the level, nor is it fitting, nor is the theme interesting. Against it.
MM8DW1: Good idea, although I think that the music should simply be replaced by the Stage 1 theme.
MMBMUS: The MM7 museum theme was made for a short stroll through a short and mostly decorative stage. Against it.
MMWTDW1/DW2: Against it. The Stage 3 theme is forgettable, and the Stage 2 theme is unfittingand a little silly.

I'd personally recommend MM2AIR to have MMII's theme as a secret.

190
MM8BDM Discussion / Re: Mega Man 8-bit Deathmatch V5 - RELEASED!
« on: September 26, 2016, 08:12:33 AM »
*estimates release date at November 13*
Also, if you have complaints, suggestions, or nitpicks, take them to the Bugs and Suggestions forum, not here. In here, they get forgotten.
EDIT: *re-estimates release date for early December*

191
Projects & Creative / Re: MEGA MAN ROCK FORCE
« on: September 25, 2016, 04:37:48 PM »
Nice job!
Now how is the team going to handle Pulse Man's wave gimmick?
or is there even anyone handling Pulse Man's stage

192
MM8BDM Discussion / Re: Mega Man 8-bit Deathmatch V5 - RELEASED!
« on: September 25, 2016, 04:13:31 PM »
it's written "compeltely free" and not "completly free"
"Completly" is also misspelled. It's spelled "Completely".

193
Closed / MM2QUI block monster lines
« on: September 25, 2016, 04:09:44 PM »
Sometimes, the bots just DERP and run into a force beam. This is how to fix it:
Code: [Select]
Script 1 OPEN
{
Delay(35*7);
//Laser 1 turn on
ChangeFloor(1,"QARROW");
ChangeFloor(8,"QARROW");
Delay(35*2);
Line_SetBlocking(1,BLOCKF_MONSTERS,0); //NEW
SetActorState(1,"Fire",0);
SetActorState(9,"Fire",0);
ThingSound(3, "misc/quicktrap",127);
ThingSound(10, "misc/quicktrap",127);
delay(35*4);
//Laser 1 turn off
ChangeFloor(1,"BLACK");
ChangeFloor(8,"BLACK");
SetActorState(1,"Spawn",0);
SetActorState(9,"Spawn",0);
Line_SetBlocking(1,0,BLOCKF_MONSTERS); //NEW
delay(35*7);
//Laser 2 turn on
ChangeFloor(2,"QARROW");
ChangeFloor(8,"QARROW");
Delay(35*2);
Line_SetBlocking(2,BLOCKF_MONSTERS,0); //NEW
SetActorState(2,"Fire",0);
SetActorState(9,"Fire",0);
ThingSound(4, "misc/quicktrap",127);
ThingSound(10, "misc/quicktrap",127);
delay(35*4);
//Laser 2 turn off
ChangeFloor(2,"BLACK");
ChangeFloor(8,"BLACK");
SetActorState(2,"Spawn",0);
SetActorState(9,"Spawn",0);
Line_SetBlocking(2,0,BLOCKF_MONSTERS); //NEW
restart;
}
Just add linedefs with tags 1 and 2.

194
Projects & Creative / Re: New Project Forum Rule
« on: September 23, 2016, 12:26:19 PM »
Wadhost and Best Ever are dead now. Where should you place new files?

195
I just realized that Wily Tower's soundtrack is awesome! Mega Water S, Wily stages 1 and 4, and the ending theme are amongst the best themes in the series! The only problem is the boss theme, but then again, the Megaman series rarely gets (Robot Master) boss themes right.

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