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Messages - Xhatahx

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196
MM8BDM Discussion / Re: MM8bdm Player Profiles
« on: September 22, 2016, 01:28:08 PM »
Name: Xhatahx, Grey
Preferred Stock Skin(s): Tornadoman, Galaxyman, Maestro
Preferred Custom Skin(s): None.
Favorite Game Mode(s): Instagib Deathmatch.
Least Favorite Game Mode: LMS. START FIGHTING FOR GOD'S SAKE

Favorite Weapon(s): Top Spin, Astro Crush
Least Favorite Weapon: Laser Trident, Ice Wall

Favorite Stock Map(s): MMWTDW1, MM6MRX, MMCTF08
Least Favorite Stock Map(s): MMCTF19, MM4PHA

Favorite Campaign(?) Boss: Quint
Least Favorite Campaign Boss: Bass

Greatest Rival(s): I don't go online.
Play Time: 7:30 AM to 8:10 AM and 15:00 AM to 21:30 AM, but "only" half of the time
Reputation: Bringing Chaos Generator back from the dead, maybe for hanging out in Bugs and Suggestions alot?
Official Expansion Contributions: Nothing.
Custom Expansion Contributions: Chaos Generator Ver. I onwards.
Current Projects:Chaos Generator Ver. K.
Anything else?: Better to give than to take a punch in the face.

197
Anything Goes / Re: How old is this community?
« on: September 22, 2016, 12:30:26 PM »
anyway

15 - 07/06/2001

Also, I've been playing the game for surprisingly long. Just how long? I remember back when v1d came out and fucked up MMCTF08 by removing the side passages. Or at least, that's what I remember.

I just didn't join the forum until pretty recently.

198
Rejected / Re: (Suggestion) LMS time limit
« on: September 21, 2016, 07:17:12 PM »
...which makes my suggestion sound better when I think about it.
Code: [Select]
script 115 OPEN
{
if(ACS_ExecuteWithResult(975,0)!=2){terminate;} //Is this LMS? If not, abandon ship
if(PlayerCount()<9)
{
Delay(34);
    for (int a=1000; a<1033; a++)
    {
Thing_Damage(a,1); //Take 1 HP away from everyone, may be adjusted
}
}
if(PlayerCount()==1){terminate;} //Is the game done? If so, abandon ship
delay(1);
restart; //Lather, rinse, repeat
}
Also, exponents are bullshit, so my old suggestion falls flat.
How will it deal with stalling? You don't know if the other player has higher HP than you, so it's not certain whether you'll win against them. That's really the best I have.

199
MM8BDM Discussion / Re: MM8BDM Screenshots
« on: September 21, 2016, 04:18:06 PM »
Super neat if it actually works online!
Super neat if I could test it online!
Also, here's pretty much what's been done:
(click to show/hide)
Yes, the last photo is taken in Instagib.
EDIT: Invisible Players + MM4RIN = I didn't know how many players were on this image.
(click to show/hide)

200
MM8BDM Discussion / Re: MM8BDM Screenshots
« on: September 20, 2016, 10:04:11 PM »
This is the most advanced thing I've done in MM8BDM ever. I actually did a fistpump when I completed it.
(click to show/hide)
Pity it'll have to wait for v5b.

201
I tried the mirror, but it won't let me download it. It says it's unsafe and was blocked by Microsoft SmartScreen.
Maybe you should turn off SmartScreen for a while and then turn it back on when you're done downloading.

Quick note: The current changelog for Ver. K is getting big, as big as the changelog for Ver. G. It kinda fits; G and K are very similar sounds.

EDIT: Seeing what kind of issues I've bumped into, I'm surprised no-one has notified me about it. Chaos Generator Ver. I and J don't work in Last Man Standing. Thankfully, I've fixed that.

202
Hmm, can somebody please help with finding and downloading vJ? I saw the link, but I keep getting this warning from Microsoft SmartScreen that it's unsafe...
I know why: Weebly is the strangest place possible you could host a file. I'll set up a mirror.
Edit:Mirror on Sendspace up!

203
Projects & Creative / Re: [Game Mode] LMSGames Version 1D Hotfix 1
« on: September 18, 2016, 08:19:05 PM »
Nah. He said one page ago that from now on he'll only do bugfixes on this mod.

204
Closed / (Suggestion) MM3GEM texture issues?
« on: September 18, 2016, 07:02:26 PM »
(click to show/hide)
I dunno, but all of these corners (not just the ones shown) always bother me.
EDIT: Here's something that's definitely an issue. Nevermind the Chaos Generator and the number in the lower right corner(not a part of Chaos Generator)
(click to show/hide)

205
MM8BDM Discussion / Re: Mega Man 8-bit Deathmatch V5 - RELEASED!
« on: September 17, 2016, 10:58:08 AM »
Because v5b will use Zandronum 3.0, I decided to look at what has changed with the new Zandronum.

And among them I found:
(click to show/hide)
SO MUCH MODDING HYPE

206
MM8BDM Discussion / Re: MM8BDM Funnies
« on: September 15, 2016, 05:34:54 PM »
So I modified Chaos Generator to make New Base Weapon to be compatible with instagib, with 1HKO and all.

Then the game selected Copy Vision.

Cue a deathfest of epic proportions.

EDIT: Water Wave is also a deathfest, but more fair and fun.

SECOND EDIT: Get Chaos Generator, pick Fall Damage, go to MM1ICE, and fall down a hole. Go ahead, I'll wait.

THIRD EDIT: Double Fire Rate + Spread Fire + Infinite Ammo + Screw Crusher = MWAHAHAHAHAH
(click to show/hide)

207
No, it's so a certain event can be triggered under a certain mode.
But instagib there are still some bugs to it.

208
Top Tier - Players spin constantly whenever midair as if they were using Top Spin. Doesn't do damage.
Warphole - Periodically, pairs of warpholes appear on the map. They'd probably function similar to Galaxyman teleporters.
Pickup Inflation - All health/ammo pickups move up one tier. small > large, large > mega, mega > e/w tank, maybe e/w tank > m tank?
Gluttony - All players can always pick up items, even if their ammo or health are full.
Tornado Death - Upon death, corpses violently fling nearby players in various directions.
Top Tier - Hmm... I can do that, yeah. I'll consider.
Warphole - That'll take a ridiculous amount of ACS, but I can do that. Not sure if I should. I'll consider.
Pickup Inflation - Thumbs up! I'm definitely adding that. (Done, but not like you suggested)
Gluttony - That's impossible/inconvenient/useless.
Tornado Death - Remember Explosive Deaths?

Also, has no-one guessed what the screenshot means?

209
Effect name:Party "hard".
What it does:Hardmen falling from sky. Nuff' said.
Icon:Hardman with a knife.
"Nuff' said"? What do the Hardmen do?
Effect name:Its raining rushs and tangos!
What it does:Tango rolls and rush jets falling from sky(they dont appear on maps with this effect.)
Icon:Rush and tango,what else could it be?
Nice joke, but same points apply like above. Also, removing Tango Roll and Rush Jet from each stage is unneeded; if you get Gutsman G Rampage on MM7DW4, you don't have the Gutsman at the bottom disappear.
Effect name: 420-Noscope.
What it does:Every player has 420 health. Makes hard to kill with weapons like megabuster-bassbuster.
Icon:Illuminati.
We already have that. It's called "Half Damage".
Effect name:SanicSpeed.
What it does:Sv_fastweapons 99 shooting speed.
Icon:Sonic's face.
We also already have that. It's called "Double Fire Rate".
Effect name:Satan's insect fortress(Team deathmatch only).
What it does:Every team has got an insect and a fortress. When a player destroys the other team's fortress, they got an insect. Who's got 10 insects gets a laser trident. Fortresses are the bushes from Classes shearchman. They've got 300 health.
Insects are represented with floating bullets over the players head(wich deal no damange). If drop weapons is on,insects drop when killed
Icon:Laser trident.
No. Just... no.

210
Reggae Rampage! That's a good idea, it might even replace Jelly World.
Also, any guesses on what the screenshot is saying?

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