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Messages - Xhatahx

Pages: 1 2 3 [4] 5 6 ... 17
46
Projects & Creative / Re: Skull Contraband (Map Expansion/New Game Mode)
« on: September 02, 2017, 05:48:06 PM »
I've replaced the link with a functional one.

47
Projects & Creative / Skull Contraband v2 (Map Expansion/New Game Mode)
« on: September 02, 2017, 03:58:31 PM »
Skull Contraband v2
In this expansion, two of the teams have to get someone to carry a skull to a switch.

If you pick up your team's skull, you become the carrier, and you lose your weapons.
If the carrier dies, the entire team dies with him/her.
If the carrier gets the skull to the destination, everyone not on his/her team blows up.

Featuring 12 original levels:
(click to show/hide)
Also features all 25 of the CTF maps, reworked for the skulls.

Version 2 features 2 new levels and a modified CONT04.
Download here (version 2)

Previous versions:
Version 1

Any help and criticism is welcome.

48
So... what if I want to contribute a map to the pack? Who do I send it to, so they can judge it?

I don't know if it's good enough, but what the heck, might as well try.

49
First things first, what version of MM8BDM are you playing with?
If it's v5a or earlier, then the explanation is simple: your version is out of date.
Otherwise, this might get tricky.

50
Events / Re: Cutstuff Mapping Jam 4: Jams Bond
« on: August 25, 2017, 07:06:57 AM »
It's the most used hosting site for wads right now, I think.

51
MM8BDM Discussion / Re: Official 2 Player Campaign/Quick Join Play
« on: August 24, 2017, 06:55:53 AM »
That's impossible. And I don't mean impossible as in very hard, I mean impossible as in not possible.

Mega Man 8 Bit Deathmatch runs on the Zandronum engine. Now, I don't really know, but there's probably no switch inside the game that allows other players to join in on a single-player campaign. To get this feature, one would need to recreate the entire engine, which although entirely legal, is not worth it just to add this one feature.

Although I respect your willingness to help :).

52
Rejected / Re: [Suggestion] MMIIGB themes for Robot Masters
« on: August 20, 2017, 09:43:41 AM »
I think I saw this suggestion before, and I think it was rejected. Can't find it, though. Regardless, I think it's a great idea.

53
Closed / Missing torch in MMCTF02
« on: August 15, 2017, 06:17:43 PM »
Compare:
(click to show/hide)

54
bump, excuse me sir

its now on tspg

have fun hosting it

55
Projects & Creative / Re: MEGA MAN ROCK FORCE IS RELEASED (V1)
« on: August 15, 2017, 07:40:59 AM »
There are still things left. For example, the stages shown in the previous update haven't been added, but they're planning on doing so.

Perhaps it's lack of motivation that this project is on hiatus.

56
Rejected / Re: for the customizable options
« on: August 13, 2017, 09:12:59 AM »
For the former part of the suggestion, here it is.

For the latter part of the suggestion, it will take a bit of modding to add MB onto maps, and I don't feel it would be worth it.

57
MM8BDM Discussion / Re: MM8BDM Screenshots
« on: August 03, 2017, 08:54:05 PM »
Meanwhile, in someone's mind for 3 years...
(click to show/hide)
I don't know if I'll ever release the full pack, but at least I would've tried.

58
Anything Goes / Re: What is your avatar from/of?
« on: August 03, 2017, 08:07:50 PM »
A self-made drawing of the Vicsek fractal, in cyan and black.

59
MM8BDM Discussion / Re: So About Adding NPCs...
« on: August 03, 2017, 07:56:44 AM »
You accidentally set Script Argument 1 to 11. It should be set to 1.
also i just murdered frost man

60
Forum Games / Re: Rate the avatar of the user above you
« on: August 02, 2017, 10:21:41 PM »
3/5

It's akoy, I guess.

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