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Messages - JohnVyttalRay

Pages: 1 ... 6 7 [8] 9
106
MM8BDM Discussion / Re: megaman deathmatch online??
« on: September 24, 2016, 01:20:37 AM »
So in the end,
legopack-v2a = map pack
acsgamesv3.pk3 = you don't know
kndm-v1c = map pack
hallowenv4.pk3 = mini expansion with maps and skins
rozpackv4 = map pack

107
Projects & Creative / Re: [Game Mode] Evil Escort! (aka Payload) UPDATE!
« on: September 24, 2016, 01:16:15 AM »
Can someone link all the gamemodes created by the cutstuff group?

108
MM8BDM Discussion / Re: megaman deathmatch online??
« on: September 24, 2016, 12:59:57 AM »
Just one question, what's the legopack-v2a, acsgamesv3.pk3, kndm-v1c, hallowenv4.pk3 and rozpackv4, I know they're "mods" but what they add?

109
MM8BDM Discussion / Re: Did you know??? MM8BDM
« on: September 23, 2016, 11:50:47 PM »
So that thing in the room before hornet man's is a coldman??? I thought it was a normal fridge!

110
MM8BDM Discussion / Re: Mega Man 8-bit Deathmatch V5 - RELEASED!
« on: September 22, 2016, 01:27:22 AM »
GameAndWatcher, you're like a savior for me :)

111
MM8BDM Discussion / Re: Mega Man 8-bit Deathmatch V5 - RELEASED!
« on: September 21, 2016, 11:14:32 PM »
So if I play v5b, I won't have my progress of v5a? I don't want to have all my progress lost.

112
MM8BDM Discussion / Re: Mega Man 8-bit Deathmatch V5 - RELEASED!
« on: September 21, 2016, 04:39:53 PM »
I really hope that I can get my progress from V5A in V5B and in V6, or I'll throw myself of my home's window.

113
MM8BDM Discussion / Re: Mega Man 8-bit Deathmatch V5 - RELEASED!
« on: September 20, 2016, 04:57:09 PM »
I actually wasn't saying to have something like MM7 museum in MM&B museum, I said that I would like that if it had Toad Man's section and another Robot Masters' themed sections, where did the MM7's museum subject come from?

114
MM8BDM Discussion / Re: Mega Man 8-bit Deathmatch V5 - RELEASED!
« on: September 19, 2016, 08:09:55 PM »
I don't know if I'm a moron. but I can't see any similarities between MM7's Museum and MM8BDM's MM&B Museum.

115
MM8BDM Discussion / Re: Mega Man 8-bit Deathmatch V5 - RELEASED!
« on: September 19, 2016, 04:42:37 PM »
So, you can't mashu-up at least toad man room with those V5's modifications?

116
MM8BDM Discussion / Re: Mega Man 8-bit Deathmatch V5 - RELEASED!
« on: September 19, 2016, 01:46:10 AM »
I still wonder why they did updated the Museum from Mega Man & Bass, in my opnion, it was perfect in V4, the Toad Man section was cool, the "Ground Metal Bars" too, and, if I'm right, it was bigger than now, I liked V5, but I really prefer V4's robot museum, does anyone agree?

117
MM8BDM Discussion / Re: Memory Loss
« on: September 16, 2016, 10:53:48 PM »
I think it will easier to finishi this problem if I know which archive stores the Save file and the Settings. Also, I think there's something wrong with the game, always when my joystick is enabled the graphics and sprites writhe themselves, it's like there's a line that's passing through the sprites vertically, I can't explain this but, if you have an idea or knows that to solve it, please answer me. :)

Edit: Nevermind, it was my deadzone, part of my analogic have a problem, so the aim was turning wothout touching it.

118
Projects & Creative / Re: Justified Classes v3ehhh
« on: September 15, 2016, 05:06:02 PM »
Thank you! :)

119
Projects & Creative / Re: Justified Classes v3ehhh
« on: September 15, 2016, 12:42:08 AM »
What means OP in this case? I heard it a lot of times in forums, but I never understood what this means.

120
MM8BDM Discussion / Re: Memory Loss
« on: September 14, 2016, 04:27:09 PM »
I always play in fullscreen mode, so the only way is exiting through the menu. I'll try to use Software.

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