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Messages - JohnVyttalRay

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61
Closed / Re: Game doesn't save after Splash Woman
« on: November 09, 2016, 03:42:26 AM »
To me too, it was in gravity man's stage, somehow, I think it's related to the fact that to me, ballade appeared in wind man's stage and punk in toad man, I know this is crazy, but it happened, then, after some time, I decided to use #saveprogress cheat while I play it (also, this cheat gave me a 2nd chance to defeat the mega man killers since I lost to punk and ballade before), then somehow, when I fought Bass, I gave up, after exiting the game, it had lost all the memory (I swear I'm not trying to put fear on you, it really happened), but then, I downloaded the game again and used #saveprogress cheat to come back to Bass, since then the game didn't lost its memory neither didn't save. (And yes, i defeat Bass with buster, without any cheats, you can imagine the situation, at least it was after the game lost its memory, because even with the #saveprogress cheat I would fell kinda dishonored).

62
Rejected / Re: [Suggestion] Make a better ending for Megaman 7
« on: November 06, 2016, 02:17:56 AM »
I think that the end is kinda fast, like you just finish the boss, and the end of chapter 7, for me it just needs a little bit of dialogue in the end of wily capsule 7 (because you know, the dialogue with bass was epic, why not a little bit more?)

63
Tutorial Collection / Re: [TUTOR] Loop some Music
« on: November 03, 2016, 04:17:06 PM »
Didn't worked for me, I a elec man mod music and it played the default music.Maybe it was a slumped problem?

64
Help & Editing / Re: Help with music
« on: November 01, 2016, 04:47:14 PM »
Looks like I could do the looping but it will always play the "entrance" part, do someone know how to do a loop that doesn't come back to the beggining of the music with audacity?

65
Help & Editing / Help with music
« on: October 31, 2016, 07:35:33 PM »
I was trying to make a loop in a music for mm8bdm, I took the music from a mod for mm8bdm that was functional, I looped it in audacity with metadata and saved it in ogg vorbis archive, I got the music, imported it to musics.wad(it was supposed to be elecman's theme), I loaded elec man's stage and... silence, that was all, no music. When I put the music in music.wad those annotations appeared:

while in the other musics there wasn't any annotation it was just written "oggs". Please help.

66
Help & Editing / Re: Boss music code
« on: October 30, 2016, 08:05:42 PM »
What would it change if I do so? I've done it in a form of mod in the .wad form.

67
Help & Editing / Re: Boss music code
« on: October 29, 2016, 12:12:29 PM »
I did it. Thank you two very much!

68
MM8BDM Discussion / Re: Mega Man 8-bit Deathmatch V5 - STORY OVERHAUL!
« on: October 28, 2016, 12:23:51 AM »
Doesn't mean the Met Daddy fight is being removed; if anything, that junkyard area does look oddly flat, kinda like a new arena for it to fight in...

It can be just a dust mans stage remodeled, but maybe you can be right. Maybe it can be just a wordplay that he did, like "I never said that it was metool daddy, I just put his image there but I didn't say anything about this".

69
MM8BDM Discussion / Re: Mega Man 8-bit Deathmatch V5 - STORY OVERHAUL!
« on: October 27, 2016, 11:50:12 PM »
No.
According to twitter,
Met Daddy is being removed and sent to the trash.

R.I.P
Met Daddy
1994/2011-2016

70
MM8BDM Discussion / Re: Mega Man 8-bit Deathmatch V5 - STORY OVERHAUL!
« on: October 27, 2016, 10:44:36 PM »
FINALLY, we'll be able to fight the true final boss of the Chapter 4 campaign.

(click to show/hide)

It can be, maybe. Maybe you'll defeat thr cockroach and then it gets stunned and Mettol daddy appears or when you defeat the cockroach, it comes more 2 and then mettol daddy comes (just like in the mm4 boss intro).

71
Rejected / Re: [improved sprites] Mega Buster HUD
« on: October 20, 2016, 09:11:37 PM »
It would just need to change the shade of the color of the weapon, just make it looking a lit bit darker, like a little bit of a gray scale, but not too much.

72
Help & Editing / Re: Boss music code
« on: October 19, 2016, 07:40:52 PM »
Those files... Are they supposed to be in the root of MM8BDMV5a-pk3 or inside another folder?

73
Help & Editing / Boss music code
« on: October 19, 2016, 12:36:29 AM »
Which file in the MM8BDMV5A-PK3 is supposed to be the MM1 boss theme and MMPU (Powered Up) theme? Because I want to know if I can put everything with MMPU boss theme (I'm not sure if I can do this or I necessairly need to do a mod).

74
Closed / Re: FPS drops on MM9MAG and MM7FRE?
« on: October 18, 2016, 05:06:29 PM »
Also, MMBPIR always lags to me so is MMBMUS, both lag too much in OpenGL, I needed to start to play in Software to play it. Tengu Man stage also but, this both in software and OpenGL lag, but it only lags when I'm looking to the "flying platforms". I don't know why.

75
MM8BDM Discussion / Re: Mega Man 8-bit Deathmatch V5 - STORY OVERHAUL!
« on: October 17, 2016, 03:53:49 PM »
Just a question, if the game will really have difficulties, which difficulty is supposed to be the same of MM8BDM v5a and its prior versions etc? I want to know because suffering in this game is so good, actually is the only game ever in my life that I like to suffer (lol).

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