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Messages - JohnVyttalRay

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91
Skins & Bots etc / Re: Official Request Thread
« on: October 09, 2016, 01:15:05 AM »
Okay, those times, I realized how the default Roll has nothing to do with her MM8 or MM&B counterpart, I don't guilt anyone, Cutstuff got this skin from MM9 and MM10 and Capcom did that skin to look more like the classic Roll, but still, I wanted to see a MM&B or MM8 Shop's Roll (because you know, the Roll from the MM8 Roll and Roll from MM8 shop have some differences between them), so I "ripped" some sprites from the fan game "Roll Chan 5", that has a Roll that look more like MM&B Roll (and in my opinion, this Roll is more beautiful than the MM9 and MM10 one), so I ripped all the sprites I could that has things to do with the MM8BDM but, I don't have the habilities to create sprites and then complete the sheet, then I really, really,really wanted that some spriter from this forum (because this forum has a lot of good spriters) to complete this uncomplete sprite sheet, here are all the images from the Roll sprites from "Roll Chan" I could rip and with the MM8BDM's Default Mega Buster Color:









92
Rejected / Re: Boss attack skip bug
« on: October 08, 2016, 04:03:41 PM »
LOL, so defeating quint isn't just hell, it's the hellest heller hell ever! I won him by using save and restore, goddamn.

93
Anything Goes / Re: Geno's Art Place (ALL ROBOT MASTERS)
« on: October 08, 2016, 01:21:21 AM »
Does there's a list with your cd data with mm&b's own cd data? it would be cooler if you mixed and make a list with yours and mm&b cd data.

94
MM8BDM Discussion / Re: Mega Man 8-bit Deathmatch V5 - RELEASED!
« on: October 04, 2016, 08:32:33 PM »
Cutmanmike, I think this is a bug, I was trying to restore a Quint 4th phase save, then the console apearred saying "expected a name, but got something else", is this a bug?

95
Rejected / Re: Enemies running against the cliff?
« on: October 02, 2016, 09:36:42 PM »
Until now, I don't understand how they don't fall, the running animation is even happening, so how they don't fall?

96
Closed / Re: FPS drops on MM9MAG and MM7FRE?
« on: October 02, 2016, 07:38:10 PM »
Well, it still lags a little bit for me, but it improved a lot, I hope this will be in v5b, also what those "red danger signals" mea??n?

97
Events / Re: MaGMML2 (Make a Good Mega Man Level Contest 2!)
« on: October 02, 2016, 07:18:36 PM »
So this is a contest about making mm levels, but what will happen to the victor?

98
Closed / Re: FPS drops on MM9MAG and MM7FRE?
« on: October 02, 2016, 06:01:52 PM »
And what about ? goddaruined street (mm7)? ruined street lags a lot for me!

99
MM8BDM Discussion / Re: Mega Man 8-bit Deathmatch V5 - RELEASED!
« on: September 30, 2016, 02:04:38 AM »
Ok. Another question, why does ruined street (MM7(MMM7RUI)) gets too slow, it's not lag, it's just too slow, the framerates drop too much. Does this has an explanation, all the other maps doesn't get a low framerate to me (only if it's on multiplayer( also, I'm saying that ruined street is slow in SINGLE player)), but somehow ruined street does;

100
MM8BDM Discussion / Re: Mega Man 8-bit Deathmatch V5 - RELEASED!
« on: September 29, 2016, 05:47:21 PM »
Will the voxels that sonicfam did that aren't in your list be added to v5b( or v5c or v6, whatever) of mm8bdm

101
Tutorial Collection / Re: [TUTOR] It's The Future! : Voxels 101
« on: September 27, 2016, 10:43:50 PM »
And what about some projectiles like mega buster shot, tornado hold, crystal eye, flame pillar, napalm bombs or dive missiles and others? the fires from the fireman stage? the magnets (I really don't know how to speak this in english, but you know, I'm talking about that thing that pull metal to itself) from the magnetman stage? the spikes of pirate man stage? the whales from dive man stage? the springs of spring man stage? the cars from turbo man stage? the cloud man stage's weather robot? will all they be cut off?

102
Tutorial Collection / Re: [TUTOR] It's The Future! : Voxels 101
« on: September 27, 2016, 02:29:18 AM »
I'm really sure you effort was worth it! :)

103
MM8BDM Discussion / Re: Mega Man 8-bit Deathmatch V5 - RELEASED!
« on: September 25, 2016, 05:57:51 AM »
I noticed something, in the readme file, it's written "compeltely free" and not "completly free", just advising you about an grammar mistake.  :mrgreen: . Also I can't wait for V5B, I wonder how many time will it take.

104
Rejected / Re: [confusion] Thunder Bolt's icon
« on: September 25, 2016, 01:44:54 AM »
I always get confused with thunder bolt, I don't know if I confuse with spark shock, or I just confuse with the icon alone, but I think that's the cause of this is, the icon is too big, and all in it has a small place in comparison to the rest, so it's very confusing.

105
MM8BDM Discussion / Re: megaman deathmatch online??
« on: September 24, 2016, 03:25:30 PM »
I know, i'm just afraid of  something bad happens like a virus.

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