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Messages - Magical Doropie

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I'm playing the singleplayer campaign with this and Bubble Man and Astro Man are bullying me in Aqua Man's stage. Please send help

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MM8BDM Discussion / Re: MM8bdm Player Profiles
« on: January 27, 2019, 06:17:57 PM »
Wynaut?

In Game Name: Magical Doropie. Specifically, \crMagical \caDoropie.
Favorite Game Mode: Vanilla Deathmatch (my favourite things include stale bread, water without any ice, the newest season of the Simpsons, and dirt.)
Favorite Weapon: The OHKO monstrosities we call Hyper Bomb.
Preferred Skin: Kapus's Francesca, of course!
Favourite Stage: Cliffside Clamour, just for the music.
Favourite Class: The vanilla one (my favourite things include stale bread, water without any ice, the newest season of the Simpsons, and dirt.)
Reputation: Literally who?
Greatest Rival: Would imply that anybody knows who I am.
Anything else?: I play singleplayer with modified obituaries and some weapons like Atomic Fire 3 having their damage type changed to "Instagib" so bots hit by them explode instantly.

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Projects & Creative / Re: MEGA MAN ROCK FORCE IS RELEASED (V1)
« on: October 24, 2016, 06:33:02 PM »
Even though I had some trouble installing it at first (blame my inexperience with Zandronum and DOOM in general), the expansion is great, even if not all of the skins are quite finished!

I do, however, have a few questions/nitpicks/whatever about the expansion:
- Shouldn't Shock Man's stage come first? The intro stage to Mega Man: Rock Force uses the enemies, graphics, and music of Shock Man's stage. It would only make sense to me to make Shock Man's stage the first stage in the lineup as a nod to the intro stage.
 - Speaking of Shock Man's stage, I feel like the frag limit should be lower, or at least less than twenty, because a lot of environmental deaths happen in the stage thanks to the bot AI not being able to recognize the water as a threat. Not only would this support making it the first stage if you did that, but seriously, my time playing the stage the first time through was 22:31.
 - One final, very small thing about Shock Man's stage: One of the spawns spawns the player partially sunken into the ground. It's a very small thing, and you can easily get out of being sunk by just jumping, but something that should probably be fixed nonetheless. It's the spawn by this spark shock:
(click to show/hide)
- As for the one thing I noticed not related to Shock Man's stage: The obituary for the Crypt Cloak (if I remember the past hour correctly) is "%o was dragged to their grave by %k's Crypt Cloak." (Or something along those lines, at least.) Shouldn't it use Zandronum/Skulltag genders?

UPDATE: I have now finished the campaign and have a few additional suggestions for the next version regarding the end of it.
(click to show/hide)

Anyways, that's it for now. I look forward to the expansion's completion!

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