Even though I had some trouble installing it at first (blame my inexperience with Zandronum and DOOM in general), the expansion is great, even if not all of the skins are quite finished!
I do, however, have a few questions/nitpicks/whatever about the expansion:
- Shouldn't Shock Man's stage come first? The intro stage to
Mega Man: Rock Force uses the enemies, graphics, and music of Shock Man's stage. It would only make sense to me to make Shock Man's stage the first stage in the lineup as a nod to the intro stage.
- Speaking of Shock Man's stage, I feel like the frag limit should be lower, or at least less than twenty, because a
lot of environmental deaths happen in the stage thanks to the bot AI not being able to recognize the water as a threat. Not only would this support making it the first stage if you did that, but seriously, my time playing the stage the first time through was
22:31.
- One final, very small thing about Shock Man's stage: One of the spawns spawns the player partially sunken into the ground. It's a very small thing, and you can easily get out of being sunk by just jumping, but something that should probably be fixed nonetheless. It's the spawn by this spark shock:
- As for the one thing I noticed
not related to Shock Man's stage: The obituary for the Crypt Cloak (if I remember the past hour correctly) is "%o was dragged to their grave by %k's Crypt Cloak." (Or something along those lines, at least.) Shouldn't it use Zandronum/Skulltag genders?
UPDATE: I have now finished the campaign and have a few additional suggestions for the next version regarding the end of it.
- Justice Man says that the player character could've been his "brother" in the rebellion, regardless of what the player's gender is set to; obviously, this is a bit odd when said to female or other characters. I know for a fact from Buster Rod G's battle that it is possible to have altered dialogue based on gender, so I do believe that the next version should address this.
- If Justice Man is slated to only be the first phase in his battle, then his difficulty should definitely be turned down; in fact, even as a standalone boss, he is not at all unlike every boss added in v5 in that, despite having a simple attack pattern like some of them, his fight feels unfairly difficult, especially given the fact that originally, Justice Man's first phase was a simple and relatively easy boss. Probably the easiest way to turn down the difficulty and make him feel more fair is to make him less durable so that it feels more like Justice Man is just as strong as the player (after all, he did originally give a dynamic of being nearly equal to Mega Man). If Death Man is going to be a boss as he seems to be implied to be, he too should be less durable than many of the v5 bosses, given how in Rock Force, his attacks do enough damage to kill the player in 3 hits; if this is going to carry over to the expansion, the fight should be challenging, but always short. Remember: A harder boss is not a better boss!
Anyways, that's it for now. I look forward to the expansion's completion!