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Messages - TibJib

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Mega Man Discussion / Re: Rockman 7 FC
« on: August 07, 2018, 04:52:41 PM »
Well, it took me a while to get around to it, but I updated the mod with the new sprites. The sprites for the Rush replacements are a lot better now, and the animations for the Slash Claw and Wild Coil/Scorch Wheel/Junk Shield have been improved.

http://www.mediafire.com/file/pdoac7893rvmepy/RM7_FC_-_Spiritia_Mod_v1.1.zip/file

Still haven't been able to fix that Weapon Get image...perhaps later.

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Mega Man Discussion / Re: Rockman 7 FC
« on: April 14, 2018, 08:22:27 AM »
Hello peoples. I recently found an interesting sprite sheet, so I thought I'd make something of it. The result is Spiritia from Rosenkreuzstilette now being playable in Rockman 7 FC!

http://www.mediafire.com/file/3afery2az67mcqr/RM7_FC_-_Spiritia_Mod.zip

I adapted this from the sprites of a DeviantArt user by the name of Hansungkee (https://hansungkee.deviantart.com), so props to him for the original sheet. Highlights of this mod are the Magic Boost to replace the Super Adapter, giving Tia a gold dress and enhanced magic. Also featuring Freudia as a replacement for Protoman. I'm happy with most of this, except for the Get Weapon art and the Coil/Jet replacements. They look a bit off still, so I might go back and fix them at some point. At any rate, let me know what you guys think!
 

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Mega Man Discussion / Re: Rockman 7 FC
« on: March 24, 2017, 02:31:37 PM »
Yeah, I ended up figuring that out eventually. Good to have confirmation about it.

So the reason I was trying to edit the game was to put Rokko Chan into Rockman 7 FC! I'm done with all of the modifications, so here is the finished product. I'm rather happy with how most of it turned out, especially the Golden Beetle Adapter used to replace the Rush Adapter. If any of you are interested in using this, let me know what you think!

http://www.mediafire.com/file/8v8m8qc2f5889p1/RM7_FC_-_Rokko_Chan.zip

At this point the modification is basically complete, but I may make some changes in the future. Primarily changing Dr. Wily to Dr. Mad from Rokko Chan. The biggest obstacle there is getting the sprites ripped from the game, as they seem impossible to find right now. I also might change the "Rock Man walking" animation from the end of the game, but I couldn't find a way to convert him to Rokko Chan in a way that looked good.

P.S. There are actually two palettes for Rokko Chan included. The default one uses the colors from the "Weapon Get" images of Rock Man for the weapon colors. Rokko Chan's forehead gem was also changed to a darker red and I gave her the chest gem from her official art, that isn't seen in the original sprites from her game. The original sheet uses the weapon colors directly from Rock Man's in-game sprites, which I didn't think matched Rokko Chan's design as well.

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Mega Man Discussion / Re: Rockman 7 FC
« on: March 16, 2017, 08:59:58 PM »
So, I wanted to ask for some help editing sprites for this game. I'm running into issues with the game color messing up any time I've tried to edit it.

I was originally trying to edit the whole Rockman sheet, but after that failed I started experimenting. Any change I make, even one pixel, messes up the whole game's colors. I eventually found that when I used MS Paint (Windows 7) and saved the changes, it messed with the palette, changing the colors of the whole sheet. To get around this, I downloaded Paint.net. In this program, I could change a pixel and save the document without the colors changing on the sheet. However, when loading the game, the colors in-game were still messed up.

I made sure to only use existing colors so there wouldn't be any palette issues. As an example, for one of my tests I just changed the color of Mega Man's feet to the same as his body color, on his standing sprite. This still messed up all of the colors for the game. Anyone have any ideas about what could cause this, or how I can edit the sprites correctly?

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