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Messages - Blaze The Cat

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MM8BDM Discussion / Problem with DreadKnight.
« on: November 09, 2012, 09:05:14 PM »
I don't know where he is on CutStuff. However, he makes many games a hassle.

In the Rage Roboenza server, every time he becomes a Zombie, he gets upset and spectates. This is a problem however, since it ruins the game. On top of that, he spurts a very sour attitude to the rest of the players. After getting vote kicked 6 to 0, he returns after being unbanned, and ruins the game by spamming the chasecam command and exploiting the cheat alert message.

His attitude is terrible. I wish he would learn this for himself.

I wish this user could be dealt with. I don't often come to talk about specific players unless they truly go too far.

If Deathwind is here, he could at least disable the chasecam command or ban DreadKnight.

2
Perhaps he can break the spin by jumping as well? Let me add that in there.

3
(click to show/hide)

Based on what Zard talked to me earlier, I've gone and modified the Sonic boss a little bit, to take down some of his overpowered properties.

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MM8BDM Discussion / Re: Servers Going Down! Mayday Mayday! *Crash*
« on: October 30, 2012, 03:24:41 PM »
I've seen them going down before the hurricane hit, actually.
But in the case that you are right, .. we will have to wait.

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MM8BDM Discussion / Servers Going Down! Mayday Mayday! *Crash*
« on: October 30, 2012, 03:16:15 PM »
Well, I've noticed that all the normally VPN hosted servers (Those people like Alternia, DeathWind, I'm talking to you) Have been going down. Someone has told me some players have learned how to crash the servers. And not just one, but all of them. Me and SKZ have been trying to fill in the gap with our own hosted servers in the mean time.

I know this for a fact, because I myself have had to restart my servers time to time for no reason whatsoever. They would go down without confirmation or error.

This may be a glitch in the version of Skulltag we're using. Until then, you may find the need to restart your servers now and then.

To those that decided to just make trouble and crash the servers, if it just so happens you did, shame on you.

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Boss Name: Sonic The Hedgehog

Sprite: I'm certain there's one already made. And the colors should be easy too. I can't link because I'm on a mobile.

Theme music: Sonic's theme from SA2:B

Voices:
On introduction: Sonic's the name and speed's my game!
On kill:
- You're too slow! (From SSBB)
- Laaateeer! (From SA2:B in Kart Racing)
- Yes! (Sonic Unleashed)
Super Jump: Wooooo! (Sonic Unleashed)
Spin Attack: Spindash sound
Tornado Spin: Take this! + Tornado Sound (Sonic Heroes)
Super Form: Super Transform Sound + Time to show you my real power! (SSBB)
On death: Noooooo! + Bu-bum sound that is all too familiar.

Stats:
Power: Low (Desribled in attacks)
Speed: Very Fast
Health: Medium-High (275/Player)
Knockback: Like Roboenza (His speed makes up for this)

Attacks:

Main attack is a kick attack, like the charge kick. It does 1/2 damage, meaning it will take two kicks to kill a player.

Using Alt-Fire utilizes a spin attack. Sonic turns into a spinning sprite, and any player he rams into takes damage alike that of top spin.

The Super Jump works like the other super jumps.

When sonic builds enough in the rage meter, he can use tornado spin, which is a quite wide ranged attack, which will fling all those within range high into the air, while dealing half their HP of damage. This makes it easy picking to kick a player and kill them. When he is in rage, he turns white so players know to watch out.

If there is a higher level of rage, his second rage is to turn super. For 10 (Maybe 15) seconds, he is invulnerable, and anything he touches gets topspin damage. He can still receive knockback, however.

Messages:
When kicked: Victim was too slow for Sonic (Attacker)'s flying kick.
When hit by spin attack: Sonic (Attacker) spun right through Victim with spin attack.
When killed by tornado: Victim got sent into the clouds by Sonic (Attacker)'s Tornado Spin!
When killed by the super form: Victim was obliterated by Super Sonic (Attacker)!

7
I'm having trouble trying to find the file SH&F+CBC-3c-3b.pk3.
I cannot get it via Doomseeker.
I don't know what this file is for, but it barricades me from a 20 player game.

8
MM8BDM Discussion / About my "7-Up" Server
« on: October 28, 2012, 07:48:02 PM »
It seems apparent that some players don't quite understand why they are losing frags on death in this server.

It's called "7-Up" Because you have to be 7 frags UP. This meaning, you have to have 7 frags more than your deaths in order to win. This also means that if someone is close to winning, you can hinder that chance of winning by teaming up on the player, maybe, but you might give that player the kills they need to win the game, so be careful. Don't be upset if you have a negative score, aright? I had a negative score for a while when testing this out with a few bots.

If you don't like the map because you keep falling.. just vote out of it. Also, if there are maps where you want out of the rotation because it's oh so often players fall and die, let me know.

It works best when you have 4 or more players, which is why I tried to supply a bot in the game to help keep the game going and to help gather a crowd of players so they can play together. If you vote a map without intermission, you can make the bot go away. It's not suggested, though.

Anyway, I hope you have fun, if you decide to play it!

9
MM8BDM Discussion / Re: Weird Visual Glitch
« on: October 27, 2012, 07:54:17 AM »
We might as well try and catch them all, so they can all be fixed all at once.

10
MM8BDM Discussion / Re: Weird Visual Glitch
« on: October 27, 2012, 02:21:25 AM »
Found another, this time in Hard Man.
Look carefully at the stairs.


11
Maps / Re: Rockman World Map Pack
« on: October 25, 2012, 10:23:43 AM »
I just played it with others.

Enker, A.K.A Spiked-Floor Man

This map has far too many spikes and ways to die. So many that it's easy to die while jumping  up a simple ledge because you got hurt. Some steps, I couldn't even see the instant kill spikes before reaching the top of the ledge. Other than that, it was a fair map with a good size, and a nice selection of weapons that work well in the level.

Punk

This level was very big. Once I got into the room with fire blast and knight crush, I had no idea that leaving the room meant falling into cracked holes in the floor that sort of spoke death pit to me. As a result, I wandered around the room for a few minutes looking for a way out. It's nice, yes, but it would be good if we knew. This level is probably a little on the big side. Yes, it would play better when there's maybe 3 or 4 players.

Ballade

This level is far too large. It took sometimes a minute to find even one player in a 6 player game. However, I liked how it was laid out. It was often a puzzle on how to get most of the weapons, which I liked, especially for the more powerful weapons. It had plenty of tedious jumping sections, though. I'm a little concerned about that.

The maps were well plotted out, and it was fun trying them out. Thanks for making the levels!

12
MM8BDM Discussion / Re: Problems About Clans
« on: October 24, 2012, 04:13:49 AM »
I'm trying to discuss the hatred of clans.
It's in no way advertisement.
I'm not trying to talk down to you, or anyone. I'm just very irritated.

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MM8BDM Discussion / Problems About Clans
« on: October 24, 2012, 04:07:27 AM »
I have never seen so much stale taste to the mention of clans.

I've talked to a few players about them. It appears that most players get sour about them, due to the clans that have arrived in the past. A clan is a clan, they will always be different, generally a group of people with (hopefully) their own purpose and cause.

I've seen some players take hatred on the clan I'm in (Skillman) just because it's a "Clan". That's not a valid reason at all. And nobody has the right to take such flammatory action on another for this or any other reason. A user even spammed the chase command just because some members of Skillman were in it. People are people. Some particular people in a clan may "bring it down" just because they either don't fit well in the clan, don't fit in the community, or be absolute nuisances, and other players aren't smart enough to comprehend that it's just one player acting this way, and not the entire clan.

Yes, I have heard there have been clans that were frowned upon or disliked because of how they acted to others. But that's them, and them alone. You should never judge others before knowing what they really are.

On the informatory side, Skillman is a clan dedicated to helping out new players in the game, as well as helping one another improve, and perhaps even supporting other users into improving, too. We like to keep a friendly atmosphere, and dislike rudeness from our clan. (We even have a "No-Llama" policy.)

Anyway, I'd like to discuss this with others in the forums, if possible.

Let's put our personals aside, please.

14
MM8BDM Discussion / Re: MM8bdm Player Profiles
« on: October 16, 2012, 01:02:04 PM »
In Game Name: Blaze The Cat
Favorite game mode: Instagib Deathmatch or Capture the Flag
Favorite weapon: Fire Blast
prefered skin: Roll
Favorite stage: Fire Man (MM1FIR)
Favorite class: Air Man
Greatest Rival: Gallade
Reputation: I don't know.
anything else?: No thanks.

15
MM8BDM Discussion / A Very Offensive User
« on: October 16, 2012, 12:48:28 PM »
I've met quiet an offensive user recently.



Yes, they are fairly skilled at the game. It's a shame that they use their skill to express hatred for something. If you're there Deathwind, now is the time to act.

Their name used to be Fenga Papit.



Just thought it would be useful to know that there's a general hater roaming around.

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