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Messages - Superjustinbros

Pages: 1 ... 6 7 [8] 9 10 ... 42
106
Resources / Re: FGG's resource stuff (Weapon Get)
« on: July 17, 2016, 02:51:22 PM »
Interesting stuff, thx for sharing.

107
MM8BDM Discussion / Re: MM8BDM v5 Public Thread - MM9 Expansion
« on: July 17, 2016, 04:43:05 AM »
OH MY BLOODY HECK YES

108
MM8BDM Discussion / Re: MM8BDM v5 Public Thread - MM9 Expansion
« on: July 14, 2016, 10:49:07 PM »
Oh god, Galaxyman in that vid.

109
Projects & Creative / Re: Official+ Unholy Bosses Thread (V6ah)
« on: July 13, 2016, 04:31:41 PM »

110
Maps / Re: Wily Inc. (Version 2na is Now Available!!)
« on: July 12, 2016, 03:01:29 PM »
Care to go over what has been changed/improved?

111
W.I.P Forum / Re: The Idea(s) Topic
« on: July 12, 2016, 01:18:06 AM »
All I really want to add is I'd like to make (or lead) some sort of Guilty Gear-themed expansion, primarily themed around Xrd (maybe with elements/alternate skins form earlier installments), with at least 23 character skins and weapons, 19 maps, and a class mod of sorts that'd be released alongside the expansion.

112
Projects & Creative / Re: Official+ Unholy Bosses Thread (V6ah)
« on: July 12, 2016, 12:49:34 AM »
Daily reminder that this is still a thing:

113
Skins & Bots etc / Re: The SuperJustinBros Tauntpack
« on: July 09, 2016, 01:16:23 AM »
And now every slot is filled with a taunt, for any possible future classes that may arise.

114
MM8BDM Discussion / Re: MM8BDM v5 Public Thread - MM9 Expansion
« on: July 04, 2016, 03:13:26 AM »
Well then, congrats Geno!

115
MM8BDM Discussion / Re: MM8BDM v5 Public Thread - MM9 Expansion
« on: July 03, 2016, 04:23:59 PM »
OH MY GOD THE DIMENSIONS
Is still hoping for Dimensions Reborn someday

116
Resources / Re: SJB's collection of Resources
« on: July 03, 2016, 03:33:53 AM »
I'm going to dump some weapon concepts here real quick. They're currently not configured or reformatted for 3d gameplay.

*Blaster Bomb (B:078 C:217) is Hyper Bomb on steroids; dump up to 3 at a time and their detonations are long-lasting and über-powerfull
*Computer Arm (B:243 C:196) causes your character’s Buster to de-pixelate and reshape into a buster that rapid fires fast-traveling long beams and has a high ammo count
*Draco Saber (B:227 C:106) is a sword that shoots an energy wave towards the edge of the screen that accelerates as it travels and can be charged to have the wave take the shape of a dragon.
*Force Field (B:249 C:041) sends a wave of physic energy that travels across the screen (resembling a black field with blocky grid-lines traveling through it); charge it for an even bigger field that travels faster and wider.
*Glamour Gemstone (B:251 C:017) lets you shoot homing gemstones trailed by smaller gemstones. If they don't have a target to head for they'll orbit around you, and then when a target appears they'll head for it. If the enemy has a shield or barrier, the gemstone will orbit them until they cancel their shield, from there they'll dive into the enemy/boss and damage them. And you can also have up to three gemstones orbiting around you, waiting for targets.
*Hive Option (B:112 C:160) summons three humanoid-dragonfly people that circle you. Upon shooting your own buster, they’ll shoot theirs as well.
*Morph Body (B:240 C:102) lets you do one of three different actions depending on how you attack: Aim up, down, or straight and you’ll morph into one of three different forms. One is a giant sphere that you can control to steamroll through enemies, one transforms your lower legs into engines (complete with the sides of your feet sprouting wheels) and enable you to dash through the stage, and the last causes your legs to morph into springs and launch you super-high (in addition to being able to crush things below you).
*Paradox (B:005 C:86) lets you freeze time for as long as ammo remains, followed by consuming large chunks of ammo to distort time and space to damage and destroy foes on-screen. Combining Time Stopper and Gravity Hold into one

This pic should give an idea of the colors:
(click to show/hide)

117
Projects & Creative / Re: The Robots are Revolting! (DOS Reborn)
« on: July 03, 2016, 03:14:31 AM »
I am so DLing these.

118
Projects & Creative / Re: Official+ Unholy Bosses Thread (V6ah)
« on: July 03, 2016, 03:13:20 AM »
It's actually more than 1HP, though the damage output is still extremely low.

119
MM8BDM Discussion / Re: MM8BDM v5 Public Thread - MM9 Expansion
« on: July 01, 2016, 11:16:23 PM »
Maybe on the Stage Select, you could make it so pressing Up/Down changes to the next/previous game over.

120
W.I.P Forum / Re: Original DOS Completion Project
« on: June 30, 2016, 12:10:07 AM »
Yeah, i'll say I kinda prefer the original holes.

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