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Messages - Superjustinbros

Pages: 1 ... 8 9 [10] 11 12 ... 42
136
MM8BDM Discussion / Re: MM8BDM v5 Public Thread - MM9 Expansion
« on: June 19, 2016, 02:18:51 PM »
Light Labs is looking really promising.

137
MM8BDM Discussion / Re: Skins you've associated with players
« on: June 19, 2016, 12:14:57 AM »
Quote from: "Dimpsy"
Helmetless Megaman: SuperJustinBros.

I giggled a little.

138
Closed / Re: MM8BDM v5 - Altfires and Charge weapons
« on: June 19, 2016, 12:13:12 AM »
Up-voted.

139
Resources / Re: SJB's collection of Resources
« on: June 17, 2016, 03:26:00 PM »
An update of an update

140
Resources / Re: SJB's collection of Resources
« on: June 17, 2016, 02:42:02 PM »

Thanks- they were a massive help.
Also fixed Proto's mug and re-calibrated Old Volt's mugshot.

141
Resources / Re: SJB's collection of Resources
« on: June 17, 2016, 05:34:36 AM »
Perfect. Some of the colors, including the blues/cyans may have to be updated/altered a bit so they're more consistent with the eventual skins' coloring once official (or otherwise close to officially-made) skins get made, but overall a good effort.

I'll probably also make ones for DOS Reborn at some point.

142
Projects & Creative / Re: The Robots are Revolting! (DOS Reborn)
« on: June 16, 2016, 04:18:52 PM »
OH MY BLOODY GOD YESSSSSSSSSS

144
Resources / Re: SJB's collection of Resources
« on: June 13, 2016, 02:12:38 AM »
Here's my taunt pack if anyone's interested.
viewtopic.php?f=30&t=10334

145
W.I.P Forum / Re: The Idea(s) Topic
« on: June 13, 2016, 01:52:37 AM »
These are some pretty good concepts.

146
Skins & Bots etc / Re: Rukifellth is back, and he brings horror...
« on: June 11, 2016, 03:46:36 AM »
Welcome back.

147
Quote from: "bass44"
The sixth weapon from the top... It reminds me of a weapon concept I have that was based on the NES game Armadillo, where you curled up into a ball and could deal contact damage by jumping around the map.

148
Looking good.

149
Yeah it's not really something really major since it's only an aesthetic and doesn't really harm the map's flow.

150
I hate to give this thread a big bump but this particular oddity in the northwest corner of ROZ17 striked me a while back.


A skybox on one side, a solid wall on the other.

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