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Messages - Superjustinbros

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151
Skins & Bots etc / The SuperJustinBros Tauntpack
« on: June 06, 2016, 01:50:15 AM »
This here is a taunt pack for class mods. It's primarily built off of the YD Classes tauntpack and includes taunts from Unholy Bosses and a few others in place of the original taunts.

Download

Works with YD/CBM, JC, and JD. Pop it in your skins folder (note you can only have one active taunt pack at a time) and let the taunt spam begin enjoy.

In the case of taunts pre-loaded into the game, in order to replace them with taunts form the taunt pack, you must go into the SNDINFO of the class pack's file and remove the appropriate strings of data labeled "*taunt".

152
MM8BDM Discussion / Re: MM8BDM v5 Public Thread - MM9 Expansion
« on: June 05, 2016, 07:21:20 PM »
HELL YES BRIGHT MAN MAP IS FINALLY TOLERABLE.

Also I legit chuckled at museum closed.

153
W.I.P Forum / Re: EMPX - GZDoombuilder strikes back
« on: June 02, 2016, 12:22:35 AM »
Looking great, Jake!

154
Projects & Creative / Re: Official+ Unholy Bosses Thread (V6ah)
« on: May 30, 2016, 05:21:24 PM »
Nope, progress on developing the mod has just been very slow as of late.

155
W.I.P Forum / Re: The Idea(s) Topic
« on: May 25, 2016, 03:59:14 PM »
I sadly don't have a Pipe Frame skin on the ready at the moment.

156
W.I.P Forum / Re: The Idea(s) Topic
« on: May 25, 2016, 04:13:59 AM »
OH THAT REMINDS ME
I wanted to do some kind of racing mod for 8BDM that played more like a traditional-style Mario Kart game rather than Battle and Chase; it would be something like SRB2 Kart but with a Mega Man theme (therefore you'd best play it with a gamepad so you can drift and such), and every racer gets voice clips.

Every racer would drive the Pipe Frame except for Charge, Centaur, Turbo, Ground, and Nitro (along with every racer having their buster arms replaced by normal hands).

It was kind of the reason why I made this:
viewtopic.php?p=328360#p328360

157
W.I.P Forum / Re: The Idea(s) Topic
« on: May 24, 2016, 09:55:14 PM »
I wouldn't mind seeing a revival of that at some point, to be honest.

158
Projects & Creative / Re: The Robots are Revolting! (DOS Reborn)
« on: May 24, 2016, 03:24:45 AM »
Those mugs are looking spicy. And the Dr. S logo as well.

159
Projects & Creative / Re: The Robots are Revolting! (DOS Reborn)
« on: May 23, 2016, 05:34:12 PM »
These are beautifu-

Quote
>Shark Man hating tornadoes
Okay that got me a little chuckle.

160
MM8BDM Discussion / Re: MM8BDM v5 Public Thread - MM9 Expansion
« on: May 23, 2016, 01:28:08 AM »
They look more accurate, I'll admit. Though I'm curious to know what the underwater tiles look like (if they were changed)

161
Projects & Creative / Re: [Game Mode] LMSGames Version 1c
« on: May 21, 2016, 11:56:33 PM »
I'm still trying to figure out the theme for the new LMS25 (Hyper Jump Rope Storm H) since it's not in the OST download.

162
Projects & Creative / Re: [Map Pack] KNDM - KNDM01 v2 Teaser
« on: May 20, 2016, 05:57:42 PM »
I instantly recognized the Journey to Sillius textures; Good to see another obscure (even if a bit mediocre) NES/FC title get represented.

163
Resources / Re: SJB's collection of Resources
« on: May 20, 2016, 05:50:48 PM »

Redone Crashman pipes; use as you like.


Joy Mech Fight loot. The drill and wheel weapons need custom sprites for two and one of the rotations respectively.

164
W.I.P Forum / Re: The Idea(s) Topic
« on: May 14, 2016, 03:10:43 PM »
Yup, those are the sprites; even though some of them look a bit off (Considering the you tried tracing then from a video online, I wouldn't blame ya.

If only Megacocorock was more inclined to upload Roll-Chan online (or just, some of the sprites) so we got clearer bases to work from. (it would probably have been one of my favorite fan games simply for NESifying the Stardroids and Dimensions.)

165
W.I.P Forum / Re: The Idea(s) Topic
« on: May 14, 2016, 04:04:55 AM »
Ehh, that episode is pretty much over since SnakePixel took up the job of renaming them all during his renovation project. Also I don't consider Worlds Collide important enough to warrant an expansion of it's own or consider it canon, but then again the DOS games and Challenger from the Future were never canon to begin with and were mostly just "Other developers making licensed Mega Man games that resembled the canon games". To a certain extent I also consider the DOS games the American equivalent to CftF (regardless of the DOS games being far behind the Wonderswan game in terms of quality). Megacocorock even did a pretty good job at remaking the battles against the Dimension Masters in NES format (though the vid showcasing it is now private, but as with all their stuff the never becomes available to the public, the sprite work was pretty good.)

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