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Messages - Superjustinbros

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181
Mega Man Discussion / Re: Rockman 7 FC
« on: May 06, 2016, 03:50:03 PM »
Extra points for Little Samson representation.

182
Resources / Re: SJB's collection of Resources
« on: May 06, 2016, 03:48:36 PM »
The remains of a Sol-Badguy skin I was making.

183
Quote from: "bass44"
Okay, I found myself chuckling a bit at that derpy-looknig Cutman "Hurt" sprite. Looks good.

184
Skins & Bots etc / Re: Geno's Skin Place (UPDATE! Baby Shadow Man!)
« on: May 05, 2016, 06:53:35 PM »
Holy god yes I love the Baby Shadowman skin.

185
Resources / Re: SJB's collection of Resources
« on: April 30, 2016, 01:23:34 PM »
Quote from: bass44
I'll do it. I'll give Geno a break, given that she's made more than half of the number of skins that I've ever made.

Let me do this one, I'll make sure to do my best.

Will do.

EDIT: Here's an icon for "Generic RM"

...unless to be consistent with other RM's it'd be zoomed into it's face.

186
W.I.P Forum / Re: Mega Man Cross X SP [WIP]
« on: April 30, 2016, 03:13:58 AM »
Interesting.

187
Resources / Re: SJB's collection of Resources
« on: April 30, 2016, 02:50:03 AM »
@Geno
If you like, then sure; feel free to touch it up/expand it however you like.

@Bass44
Stupid Orb must become a skin at all costs :p

188
https://twitter.com/Superjustinbros/sta ... 8797807616

When you died in MM1 or MM2, you exploded in blue or whatever color weapon you were using.
In MM3 and beyond, you always blew up in peach.

189
MM8BDM Discussion / Re: MM8BDM v5 Public Thread - MM9 Expansion
« on: April 18, 2016, 11:14:09 PM »
I just hope the initial BHB doesn't have gravity before exploding like in CBM.

190
MM8BDM Discussion / Re: MM8BDM Screenshots
« on: April 17, 2016, 01:45:48 AM »
Dang those 3D models look spectacular.

191
Resources / Re: SJB's collection of Resources
« on: April 16, 2016, 03:18:46 AM »

Mugshots of (most of) the playable V4 skins meant to be used with skin color translations. I made them under the context of using them like the mugshots displayed in the Mario Kart series showing the race order, which is why all the side-facing ones face right.
The Mega and Roll mugshots are from Rockman CX.


That giant... ball... thing from the Genesis Super Mario World bootleg.

192
MM8BDM Discussion / Re: MM8BDM v5 Public Thread - MM9 Expansion
« on: April 12, 2016, 09:38:10 PM »
Is it possible to directly run from a Hornet Chaser by strafe running?

193
MM8BDM Discussion / Re: MM8BDM v5 Public Thread - MM9 Expansion
« on: April 11, 2016, 11:22:55 PM »
Quote from: "Gumballtoid"
Personally I'm happy with the MM1 maps as they are now. Including Wily Wars tiles would mix it up too much for my tastes.

You do have a point there. The maps are playable and fare pretty well even if the textures for those stages may lack detail compared to the maps in the games to follow Then again the original game's tiles weren't exactly eye and I can't blame someone for sticking true to the source. I would be interested in seeing how the MM1, 2, and 3 maps fare with Wily Wars textures, but I wouldn't hold my breath for it considering it'd only be simple aesthetic changes.

194
MM8BDM Discussion / Re: MM8BDM v5 Public Thread - MM9 Expansion
« on: April 11, 2016, 04:26:31 AM »
Speaking of music, while I doubt it'd happen I would really like to see redone themes for Time, Oil, and the MMPU boss theme made using MM1's sound font.

Yes the current themes do sound like something that'd be in a Mega Man game, or at least an NES game = made later into the system's life, but I feel like they may be too detailed of remixes especially compared to the OSTs of 1-6, 9, and 10.

(the non-PU MM1 maps themselves also have this to a certain extent in my opinion- with the six+two Wily stages sticking to original, arguably more simple MM1 tiles instead of opting for combining them with more detailed tiles like colored MMI, downgraded MM1WW, or downgraded MMPU tiles)

195
Closed / Re: [Suggestion]Duo fist charging hud
« on: April 10, 2016, 01:06:08 AM »
+1

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