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Messages - Superjustinbros

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466
Projects & Creative / Re: Class based modification (v6g)
« on: November 18, 2013, 10:51:24 PM »
Quote from: "Linnie"
Speaking of which, is there any way Centaur Arrow could get buffed? I'm not sure what specifically, damage output would probably be the simplest, but as is the weapon is completely useless, which saddens me since Centy is my favorite class and it's bad to use his weapon when I'm a copy weapon class and another Centy player drops it, just because it's so weak.

I second this.

467
Projects & Creative / Re: Class based modification (v6g)
« on: November 18, 2013, 10:33:07 PM »
Ah, alright.
I do have two questions about Quint:

*Does Quint have any registered weaknesses?
*Is Quint supposed to not drop the Skaugarne for a copy class to collect?

468
Projects & Creative / Re: Class based modification (v6g)
« on: November 18, 2013, 10:20:10 PM »
I'd like to throw in if anyone out there could possibly recolor the water Roll shoots out to a more natural color so it doesn't look like… erm… I don't want to say it.

I find it funny how you get the Centaur Arrow from Centaurman even though he never uses it in any of his attacks (He fires his Centaur Buster, teleports, or uses Centaur Flash).

Toadman could be altered so if he attacks with multiple Toad Rains in succession, his dance summons the rain much faster.

Needleman could also deserve a buff, so he fires his needles more straight (mostly since he has to rev up the Needle Cannon before shooting, making him very vulnerable to targets unless he's right next to them, even though in MM3 he could fire needles from such a distance with 100% accuracy.)

That's all just my two cents to this Wad. Hopefully we'll see the MM8 RM's someday, plus Duo.

P.S. Any thoughts on updating Roll to Mobile Roll?

469
Anything Goes / Re: What have you gotton into lately?
« on: November 14, 2013, 04:29:10 PM »
Does spiriting/sprite ripping count?

470
I have a feeling you could work on a Mewtwo hale seeing as he placed second in the poll.

Also how is the progress of getting the voice clips for Mecha Hitler from Der Untergang?

471
Quote from: "Rozark Kyouko"
Quote from: "Superjustinbros"
Also, IMO there exist better Castlevania songs to use for the "Make a Swamp" level. The current one has a really terrible second half. The server IMO didn't really need the modded music WAD either.

If you're going to tell me Vampire Killer or Bloody Tears, I'm telling you no because overrated despite me liking them. Those are generally castle themes, not outdoor themes.

I wouldn't say any of those songs, just something from any of the NES Castlevania games (preferably the first or third games) that aren't those two songs or Nocturnal Curse.

Quote
Night (CV2), Boss (CV2), and Slash (RoB) are all outdoorish themes and/or boss related so it works. One of the goals of the LMAS series was to limit as much brick as possible- to stay with nature.
Similar as to how from what I've seen every other horror level is required to have at least 60% of Shademan's tileset in somewhare?

472
Quote from: "Knux"
Yeah, pretty much all the weapons are just reskins.

That's sad to hear. Even if the Christmas WAD last year only added five weapons, at least they were actual new weapons instead of snatching a core MM8BDM weapon, giving it a coat of paint and a new name tag, and slapping it back into the game to replace the original.

Also, IMO there exist better Castlevania songs to use for the "Make a Swamp" level. The current one has a really terrible second half. The server IMO didn't really need the modded music WAD either.

473
So all the new weapons in this expansion are just reskins/recolors of existing weapons?

474
Anyone ready for some spooktacular action?

475
Projects & Creative / Re: [Game Mode] (UPDATE!) LMSGames Public Beta 3
« on: October 21, 2013, 03:13:58 AM »
Thanks for using my Spike and Chaos Emeralds graphics. Really does help out the Special Stages.

It still kinda sucks that unless you spawn in front of everyone else, you're doomed to loose a Special Stage if whoever starts in front of you can easily get all the necessary Rings and reach the end.

Still, great update.

476
MM8BDM Discussion / Re: MM8BDM Screenshots
« on: October 20, 2013, 07:33:03 PM »
I present to you: Hell.
(click to show/hide)

477
Projects & Creative / Re: Mega Man X Singleplayer Classes (Version 1)
« on: October 19, 2013, 10:45:28 PM »
One other thing about the upgrade pods:

If someone claimed the current level's armor already, other players should still be able to use the pod as a teleporter incase more than one player enters the secret path to the armor.

478
Quote from: "OtakuAlex"
Aww, can we just make it Mega Man specific, instead of Mega Man Classic. I finished my Omega Zero hale and really want to see it get used.

Speaking of, I also want to see my Salarymen tri-hale and the Pac-Man Ghosts quad-hale to come into play one day, but with that out of the way I think the rule could be changed to just hales related to Mega Man, MMX and possibly the other Mega Man sub-series as well. One thing I did originally consider was making hales based on the more disliked Robot Masters in the MM fandom outside of 8BDM's community, including Spring Man, Plant Man, and all the others on Screwattack's infamous Top 10 Worst Robot Masters list going on revenge.

Bottom line, the majority of the Hales need to be Mega-Man related, we could still keep the other meme-pandering hales as long as they don't overtake the wad like they do now.

479
Projects & Creative / Re: Mega Man X Singleplayer Classes (Version 1)
« on: October 18, 2013, 10:02:14 PM »
As fan as this is, I have to voice a few things.

A. This WAD in my opinion should've been built off of MMSPSIN so the smaller respawning enemies always will die in 1 hit. And also so the Ransackers in Toad's are not considered a "respawnable" enemy type. It'd also contain noticeable improvements to the Stage Select HUB, such as:

*Displaying the Leader's name on the bottom-left.
*The mugshots of the Robot Masters on the Stage Select window are flattened into the screen (noticeable if you look at the screen from anything but straight at it)
*The mirror moved to a location that doesn't show it as blue bricks unless you're right next to it.
*When entering the teleporter to select a stage, your character stops in place (rather than sliding and faces away from the Stage Select screen).

A1. Could the Player Character mugshots be redone to have all four characters facing the screen like in vanilla MMSP?

B. The X-Buster's arm-cannon graphics (including the Fourth Armor's) are not as professional-looking as the one in the MMX Classes pack. You could also have done the charging effect for the player absorbing in light, as well as fix the noticeable buster shot delay from pressing your shoot key/button and the weapon actually firing.

B1. Was the X Buster's default shot nerfed from Original Mega Man's?
B2. Could the hitbox for the fully-charged X-Buster Shot from the fourth armor while it's traveling be shrunken down for level structure/tiles (not entities/enemies) so it's easier to blast a Joe through a narrow opening?
B3. When you spawn with either armor equipped onto X, sometimes it fails to update the arm cannon sprite to represent the selected armor.

C. When inside an upgrade pod, your character could be shielded from all damage (I died inside the capsule in Needle Man's, and when I respawned at the starting point, I got teleported to where the upgrade capsule takes you after entering it).

D. Since the Stage Start and Boss Intros are from the X series, could you perhaps make the boss themes for all 4 Masters a Boss Theme from the X games as well as making the Stage Clear theme from Xtreme 2 play after killing the RM?

D1. A bit minor, but could the Robot Master die with the same sounds and explosion effect as a Maverick in the Xtreme games?

480
Okay, I stand corrected.

The four-weapon Dissidia Gilgamesh was given a much-needed buff, one I had not noticed until much later. I guess I thought the attacks were slow and didn't cover as much rage as I initially thought was how flat the four weapons looked when GIlgamesh attacked.

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