Advanced Search

Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.


Messages - Superjustinbros

Pages: 1 ... 33 34 [35] 36 37 ... 42
511
Projects & Creative / Re: [Mod] Mission Mode: Strength in Numbers [v1d]
« on: September 03, 2013, 05:59:27 PM »
I feel as if I should point out Heat Man's stage, while still possible (as I've beaten it numerous times) it's still got a few things that gripe me.


See that bridge (marked red on the minimap)? When you initially raise the lava after lowering it, the bridge becomes submerged under the lava, stranding any player unfortunate enough to be in the yellow sections of the map. Sure on standard Survival it's tolerable since you have an infinite number of lives, but on Survival Co-Op (a recent trend in the MM8BDM netgaming community ATM), it's jarring.

Spring Heads are everywhere in the map, making it difficult for players without a Master Weapon to pass without taking a hit, given the speed of the Spring Heads.

I also don't get why every time I try to switch to a new map via the Server Control window, it defaults back to 1 life even when I set them to 2.

512
Quote from: "Rozark Kyouko"
hnnng this question has been asked so many times

Boss fight from Bomberman 2 DS
The boss theme is known as "Take No Prisoners".

Actually, let me share you an interesting story...

Yesterday from the day I'm writing this, I was playing Classes Hale and I became Hale; Slendy of all the choices, whom is my least favorite Hale overall. So to show more of what I thought of him, I began impersonating Slender, slowly pacing around the level saying corny catchphrases in red text, never bothering to attack other players and making Slender look like a very weak character with no friends, family. etc, killing off any reason one would be afraid of Slender with his easily-contradictable quotes that appear every time he scores a kill.

513
Projects & Creative / Re: [Mod] Mission Mode: Strength in Numbers [v1d]
« on: September 02, 2013, 06:58:05 PM »
Quote from: "Lego"
Ok no. That sounds a little bit overpowered...maybe for Doc's, but certain not Bass'. Even Doc's is a bit of a long shot...I'm just not keen on the idea of invincibility overall...
In that case, perhaps you could just have higher defense and little to no collision during the dash, so attempting to dash into say, a Gyotot doesn't make you fish food. You'd still take damage, but at about half or 1/4th of the enemy's normal attack power.

514
General Gaming Discussion / Re: Obscure games that only YOU have played.
« on: September 02, 2013, 06:49:54 PM »
(click to show/hide)

515
MM8BDM Discussion / Re: MM8BDM v4 Public Thread
« on: September 02, 2013, 06:35:41 PM »
I suppose the Time and Oil themes were remade to have better accuracy to the original PSP songs, but even with that both songs don't exactly use the best instruments, as mentioned earlier. The new Oil is much more harsh on the ears than TIme Man's new theme, to be honest.

My original idea was if we were going to change Time and Oil's BGMs, we would compose versions of the themes that would use instruments from the original Rockman/Mega Man 1. So if someone went and made a homebrew edit of MM1 that added Time and Oil, their themes would better blend in with the other themes in the game without having to change or add to the list of available instruments.

516
MM8BDM Discussion / Re: MM8BDM v4 Public Thread
« on: September 01, 2013, 08:26:15 PM »
Of anything, I sure hope Time and Oil's stages get reverted back to their v3A themes, even if it's made off the available sound hardware of MM1. (plus, the ear-rape Yong Yong Game Boy music from Tengu's is ridden of, joke theme or not it's crap).

Plant and Frost should get stage redesigns, IMO (especially Plant to utilize the springs from the second half of his stage in MM6). As for games past V4, I'm really only looking for official games in the official expansions (V would be done in Version 7). All the licensed Mega Man games (DOS, DOS3, &BassWS) and fan-games should stay to fan-made expansions, at least in my opinion.

517
Projects & Creative / Re: [Mod] Mission Mode: Strength in Numbers [v1d]
« on: August 31, 2013, 02:22:01 AM »
So, about Bass and Doc Robot's Dash Attacks they learn from Heat Man, they should be invincible to damage during the dash.

518
MM8BDM Discussion / Re: kicked from the Server tell why
« on: August 17, 2013, 07:57:54 PM »
I was just kicked from a Mission Mode (Demnyx's Co-Op) server since I was asking how to enable crouching via the console.

519
Oh god, what have you done to Ninja Spy? Did you lower his accuracy/range? I got him twice today and both times I sucked badly.

Got him again today, on Star Man's stage. Sucked again. This is starting to become the worst hale to play as, while Slender's the ultimate fail for both sides.

520
Maps / Re: GBT's Maps - BBB&B-v1b
« on: August 13, 2013, 11:14:24 PM »
I'll give my own thoughts on giving non-canon Robot Masters rooms. I'd say just give them a separate hotel that's not part of the main hotel. It'd still have the basics like the restrooms, the park/garden, the pool, etc, but it'd just be a different size.

521
MM8BDM Discussion / Re: MM8BDM V3b Released!
« on: August 13, 2013, 11:09:06 PM »
Quote
New Music for Time/Oil by OrangeMario
I'm sort of neutral on TImeman's new theme. The new ticking at the beginning is much better, but the rest IMO seems too advanced for something the original Mega Man [1] was able to do. As for Oil Man... I can't really say I'm enjoying it.

522
MM8BDM Discussion / Re: SBWT Mapping Competition (Winner Results!)
« on: August 13, 2013, 10:01:56 PM »
I really think Frostman deserves a new level someday. His current map is too small for my tastes.

Edit: Crap, didn't realize how much of a bump this was. :shock:
The new maps are enjoyable, though.

523
There's Saxton Hale servers live all the time; you have to look in Doomseeker.

524
"No Crosshair = Real man's shooter"

Full of win.

525
MM8BDM Discussion / Re: MM8BDM Funnies
« on: August 10, 2013, 09:45:45 PM »
So who here spams the use button on the walls?

Pages: 1 ... 33 34 [35] 36 37 ... 42