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Messages - andylucho

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16
Events / Re: ULTIMATE CHRISTMAS TOURNAMENT
« on: December 26, 2013, 06:07:12 AM »
In-Game Name: andylucho
Availability:No Saturdays OR Mondays For Me Yuppp*
This is subject to change, but for now it will stay like this.

17
MM8BDM Discussion / Re: MM8BDM Screenshots
« on: December 14, 2013, 08:52:17 PM »

How Doc Robot Gets His Weapons.

18
Mega Man Discussion / Re: Mega Man Fan Game Collection Topic
« on: December 06, 2013, 01:08:08 AM »
Mega Man: Dr.Wily's Revenge (Directors Cut)

If you couldn't tell, it's a LOZ Clone, only better?

(click to show/hide)

19
I love the hide and seek, especially the fact that with the time slow, the seeker can be unblinded during countdown.

20
Skins & Bots etc / Re: Official Request Thread
« on: October 12, 2013, 07:15:29 PM »
Can A Monkey D. Luffy Sprite be made? (not sure if one was already made or not, or already asked for.)

21
W.I.P Forum / Re: Rebalanced Class Saxton Hale (v2)
« on: September 14, 2013, 02:01:46 AM »
Is there a way to combine the hales as part of the classes mod, so they can be playable alongside the players?

22
Help & Editing / Re: I'm Having problems With Custom Maps!
« on: February 12, 2013, 10:36:36 AM »
Quote from: "Rozark"
Oh, and next time, could you perhaps stick to one color style, preferably the one already given to you? Thanks.


 :mrgreen: Srry. I just wanted to enfasize(not spelled right) on the problem. I do it right next time :P

23
Help & Editing / Re: Memories of hosting my first maps come flooding back.
« on: February 12, 2013, 10:35:38 AM »
Quote from: "Shade Guy"
Are you hosting a server and then selecting 'join server' from the server window? Doing so will load MM8BDM without any additional files, meaning you will be kicked from the server when you change to a custom map that you haven't loaded.


Really? It used to work before when i put join server. I'm going  try that when i get back from school then. Thanks :D



GOT IT WORKING! THANKS SO MUCH  :mrgreen:  :mrgreen:  :mrgreen:  :mrgreen:

24
Help & Editing / I'm Having problems With Custom Maps!
« on: February 12, 2013, 12:34:14 AM »
I don't know if this has been addressed or not, nor could i find anything that related to this, so i ask Why Can't I use any of the custom maps on the new version? Is there something wrong with Zandronum ? When I open the Map on my server, this Happens:Please Make sure you are using the  Exact Same Wad(s) as the Server, And try again. I Have all the maps in the main directory as the game, so CAN ANYONE HELP!?

25
Maps / Re: marioluigi001's map pack v1f released!
« on: November 16, 2012, 12:27:00 AM »
SCREENSHOTS. People want to know what they are getting themselves into.

I do like the maps, don't get me wrong, but they do need some improvement when it comes to enough space for people to move.
This is what i think about each map.

Heatman = The map is a bit to distracting,(Don't just use one texture, it can bother people.) and it needs some obstacles.1/10
Cutman = The map is way to small, try making it a bit bigger so the small gaps can be a bit more passable. 3/10
Airman = You've got a good idea there, but try making it bigger and a bit more platformy. 4/10
Magnetman = Add Higher ground, maybe have people fight on the top, in other words,(just an idea), make some stairs and make platforms in the sky. 4/10
Metalman = Raise the roof and make it a more of a maze, i like your style in that map. 7/10
Geminiman = I like your idea of having to jump over spikes in one of the hallways. Improve that idea a bit, and make the place a bit bigger. But wonderful design in my opinion. 8/10
Stoneman = Give it more of an underground cave/underground facility kinda thing. (Again, just a suggestion). 6/10
Skull Castle entrance = It needs what the title says, an entrance. Also, Maybe make some kind of obstacle type course to make to the entrance, Wily doesn't just let people in. Give it more height, (high and low platforms), and Distracting texture, Just a bit. 0/10
mm7dw1 = Give it more of a fortressy feel, and make the walkways a bit bigger 3/10
mm1dw1 = Give it more of a fortressy feel, and make the walkways a bit bigger 3/10
d2dmsec = Not bad, But what's with the movement? and make the narrow areas just a bit bigger. Also, nice gravity pit, but i don't think it's working. 7/10
Shadowman = If you make a death Pit, Make it so you can walk into to die, not in a corner to look good. Overall design is good... BUT black spaces, need to fix that, and make the small places bigger. 3/10
Napalman = Why the need of the gravity power-up? To small of a space, add more corridors to walk around 3/10

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