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Messages - ServantofCygnus

Pages: [1] 2 3 ... 11
1
Maps / Re: MM8BDM Mirror CTF Map Pack
« on: August 03, 2022, 04:03:44 AM »
He can't keep getting away with it.

2
Maps / Re: MM6KNI - CTF Edition
« on: August 24, 2021, 08:31:06 AM »
I'm genuinely not sure what motivates you to be like this.

You've done the community a service, though.

3
DECORATE and ACS Modifications / Re: MM8BDM official Weapon Template (v5d)
« on: November 06, 2020, 11:03:21 AM »
Does this need to be updated significantly for V6?

4
MM8BDM Discussion / Re: MM8BDM V6 - Development begins!
« on: October 22, 2020, 08:26:26 PM »
Nice to see MM10DW4.

As a religious 10 runner: Isn't that MM10DW5? 4 is an interim stage of ladders, Solar Man fireballs, and boss rematches; 5, after taking a space elevator into the great beyond, is where the last of those images takes place.

5
MM8BDM Discussion / Re: MM8BDM V6 - Development begins!
« on: October 20, 2020, 05:39:20 PM »
I've been playing this game since I was twelve.

My favorite Megaman game then was Megaman 10. My favorite game now is, too.

Three days.

Might cry.

6
Well, time for me to ask this already.

As it stands, loading any CBM version with Chaos Generator has two effects depending on wad order: either no Chaos Generator effects work at all, or the game spam-spawns Eddies quickly enough to crash any server or client at will.

is CBM compatibility potentially a thing eventually? That would require the removal of new base weapon effects and probably other effects to work - be it from the entire wad, or only when a CBM version is loaded, I don't know - but it'd be nice to know if it is a thing planned or not.

7
W.I.P Forum / Re: Stand Battles
« on: June 22, 2016, 08:23:26 PM »
Eh, Stands on their own is a nice idea but some of them would be really broken and - let's be honest - it tells canon to go fuck itself. Remember NOTORIOUS B.I.G.? Okay. Remember any other userless stands? Not quite so okay.

at the very least stands sometimes having normal tlms weps needs to not happen; giving them a little more armor than their users would be a nice buff

[killerqueenwhen?]

8
W.I.P Forum / Re: Stand Battles
« on: June 20, 2016, 06:04:37 PM »
Reporting in as a newly bred JoJo fan to say this mod is awesome as hell, but I have to ask...

a. ...are normal and menacing people able to hit stands for balance, or were you just not aware that that doesn't quite canonically work?

b. HAS NO WEAKNESSES when?

9
Help & Editing / spaces
« on: August 14, 2014, 10:52:13 PM »
Oddly, certain wads with spaces, namely ocex09 - javierv3official.wad and blaze micro pack-v1a.pk3 can't be found by doomseeker and, when I do have them, don't actually appear on the list of PWADs MM8BDM's client could find (despite that Zandronum's could find and load it fine), locking me out of servers.

10
I. AM. RETURNED.
I'm going to make a new class thing but I sort of need a base. Anybody got the stats for Megaman so I know what to start from?

11
Quote from: "Darkus4223"
(click to show/hide)
How did I never notice this, zero in megaman zero is using BBA megaman's "buster"
(click to show/hide)
Does that mean, BBA megaman actually exists in the real megaman universe, and not just for cameos and box art?! O_O

Ha no he picked that gun up off the bat from a dead guard in MMZ

12
Oh I still have my class spot I need to get a working computer soon

13
W.I.P Forum / Re: Rebalanced Class Saxton Hale (v4b)
« on: December 24, 2013, 07:39:56 AM »
I still hate you all for doing that to Quickman. I loved him.he was my bby

14
Anything Goes / Re: Mafia Queue Redux
« on: September 21, 2013, 12:26:10 AM »
I have a Fire Emblem Mafia post up right now that I hadn't realized had to go under a queue.
So.. yeah.
QUEUE ME UP.

15
W.I.P Forum / Re: Rebalanced Class Saxton Hale (v2)
« on: September 20, 2013, 11:46:24 PM »
I love how it says "Dash recharge nerfed somewhat" when I can easily tell that you not only nerfed his overall speed, but this is nowhere near a "somewhat" nerf; HIS AMMO TAKES LIKE FOUR TIMES AS LONG TO RECHARGE.

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