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Messages - ServantofCygnus

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121
Anything Goes / Re: Spamthread V.1
« on: February 19, 2013, 04:47:02 AM »
Quote from: "Nekolord"
Yes, you read Spam, thats right, but the Thread also means something different.
This Thread is for General Conversations without a Theme, just for talking about your day, Plans, or something different.
If this is a bad Idea, delete the Thread CMM, i also just wanted to open a Thread for Guys, wanting to talk about anything, not just 1 thing.
THE THING THAT STARTED IT ALL



Omega Zero is such a b---h in Z3 I named myself after him and got a skin.
Is that sane?

122
Mega Man Discussion / Re: Mega Man 11
« on: February 18, 2013, 08:12:02 PM »
...Metal man needs a comeback
2-4player story mode
Play as robot masters
A rematch against every robot master ever made is impossible btw because x and zero are robot masters, and they were very much finished by the time mega man 10 was over. We do NOT want zero pulling a Ware Wa Meshia Nari on us.
BASS MODE, JUST DO IT
Speaking of 2-4 player, playable roll! She would operate MM8BDM-like, but 2d!
ENKER COULD BE PLAYABLE ALSO, Try Megaman Perfect Harmony, it proves thebadass
Time travel. Speaking of omega zero, have the fortress bosses be from the future! Bass vs Omega, this has to be seen

123
I..
I don't..
..forget it.

Netnavi Logout

124
W.I.P Forum / Re: [EXPANSION] Street Fighter x Mega Man
« on: February 14, 2013, 01:17:16 PM »
Know what
Immona learn how to code, and I'll make the classes myself
...if I can borrow the skins, thanks

125
Anything Goes / Re: New to Cutstuff? Post here.
« on: February 14, 2013, 03:17:44 AM »
Quote from: "Game&Watcher"
Quote from: "Michael712"
Yes. Not every robot master has a serial number but that's most likely because of awkward ordering, such as where you'd place Doc Robot and Darkman (and Bass).
But Bass does have a serial number, it's SWN-001.

You're one of the few others who actually know that.

126
Forum Games Archive / Re: Defeat something with something else!
« on: February 13, 2013, 08:14:59 PM »


HANAHAHA IM SO CRUEL

127
Anything Goes / Re: New to Cutstuff? Post here.
« on: February 13, 2013, 08:09:04 PM »
HAI GAIZ I KNOW HOW TO SPRITE GAIZ
Not so new to cut stuff, just felt like putting something here anyway.
I can sprite some things, but I probably can't sprite as well as most of you.
Also, I couldn't code if there was a shotgun in my face unless I had a template that explains everything in detail.
ALSO BASS IS THE COOLEST ROBOT MASTER AND RAINBOW DASH IS THE COOLEST PONY.

128
W.I.P Forum / Re: [EXPANSION] Street Fighter x Mega Man
« on: February 13, 2013, 08:03:34 PM »
Quote from: "Blaze McP"
In other news...

(click to show/hide)
Have a preview in what's to come from Seth's stage.

EDIT: If you want SFxMM classes. Go make them yourself, I'm not going to do it AT all, just letting you know.

Sorry, sir; it was just an idea alongside my personal ideas on the subject.
Also, I can't code for my life; I'm more of a spriter, myself.

129
Quote from: "FTX"
Well heres my class that no one will like and still don't have ideas

Name: FTX
Armor: 1.1x (for slightly less armor)
Speed: 1.1x (for slightly more speed)
Jump: 1x
Damage Type: FTX
Main Weapon: No idea
Alt Weapon: Fire Flare (is shoting one Black blue fire then coming back to you when they hit the walls but when is too long far to you without hiting a wall is coming back)
Colors: (Blue = Black blue) (Cyan = Gray)
Skin: I wanted to have Clashman NC but with a fire wep is wierd then so no idea.

Heatman NC, Quickman NC?

130
Quote from: "Korby"
Quote from: "FTX"
can someone give me idea of my class

You're doing it wrong. Your class should be the embodiment of you in some way, whether it be a preferred playstyle or based on a character that represents you. (See: Sinkman and Korby, respectively.)

Exactly what my class is! Plus considering almost every damage weapon in the game can ko faster at point blank, I don't see what's so unbalanced. Said teleportation would be about half as far as centaurman, and the damage is so weak you could practically call it underpowered!

131
Quote from: "Super Bros Bros"
Quote from: "ServantofCygnus"
Quote from: "ServantofCygnus"
K.

Better idea overall:
You know how Saxton hales have that rage meter that fills with damage?
Well.
My new idea: Character w/ fire rate of 13~ a second aka almost faster than quick man at one damage per bullet.
Weak? Ha, NO.
Here's where that rage meter comes in:
When at 30~ HP, a la when the bar is full, class is given a permanent treble boost, however instead of a three way fire, he would keep the regular fire but w/ two damage per bullet, aka a kill in 3.8 seconds at point blank, which any smart opponent should be able to avoid except for that, mind you, it's rapid fire.
Dash alt-fire without boost, flight speed-up reminiscent of dash speed with boost.
Consider what of this class you want to; all I must say is the rage meter will probably be useless for Saxton, so if that is all the class will be used for, I suggest against it, because chances are before you gain that double damage flight you will die, unless team attacking comes into play.
Death message: "X couldn't dodge Y's RapidBstr."
Class name, Greg.exe in grey; class skin, Bass-RMF7C, or whatever the letters were.
All other stats, speed and otherwise, take from Megaman or Bass for simplicity.
Suggestions?



Edit:
Oh, and of course:
Resists air and fire based attacks (i'm looking at you, tornadoman)
Weak to anything that fires in slow intervals (basically, I'd be screwed in SV_fastweapons 2)
No damage from Air Shooter, instant KO from Flame Sword (not that it doesnt already do freaking much damage..)

Better idea:
Instead of a dash on the ground, instant navi-like teleportation altfire!
Your thoughts?
Oh, also, cm not ci grey, thnx
This idea is.......pretty bad
Im not sure this will get in
It's like a hale that isn't weak to anything
Beta Arnon from CBC seemed more balanced than this is
Not only this but you cant have anything from other classes
Im gonna have to say this is rejected for now on the account that it is incredibly unbalanced and that it has a weapon that is used in another classes mod

Seriously people stop with the bass

This class is different
It's meant to be like a navi, fast and rapid

132
W.I.P Forum / Re: [EXPANSION] Street Fighter x Mega Man
« on: February 12, 2013, 03:15:31 PM »
Quote from: "SmashBroPlusB"
Quote from: "ServantofCygnus"
Its funny again because I never said the word stuff. At all.
this expansion will never come with classes ever because some people hate classes with a fiery rage EXCEPT NOBODY DOES


also classes break COMPATIBILITY (not really though) which is REALLY BAD FOR EXPANSIONS (obviously)


also also Akuma needs to always open with Instant Hell Murder all the time all day every day, except when it causes cheap deaths all the time all day every day

133
W.I.P Forum / Re: [EXPANSION] Street Fighter x Mega Man
« on: February 12, 2013, 03:09:22 PM »
Quote from: "SmashBroPlusB"
Quote from: "ServantofCygnus"
inb4 Lightning Kick, Hadouken or simply AKUMA, JUST AKUMA become game breakers
Assuming Blaze doesn't screw something up, the weapons introduced should be fairly balanced.

Lightning Kick is planned to be a more consistent counterpart to the damage output variance hell that is known as Flame Sword. While Flame Sword seems to do drugs when you use it (sometimes OHKOing with little difficulty, sometimes dealing barely 20 damage), Lightning Kick will consistently produce the same damage with every hit. Players caught in Lightning Kick are also frozen temporarily, locking them into the rest of the combo. To balance this, Lightning Kick not only stops the user in his or her tracks, it also has a short delay after attacking to prevent infinitely stun-locking an enemy. Rest assured though, it's going to hurt like hell. I don't intend on having this weapon perform poorly by any means.

Hado(u)ken will have three potential versions: uncharged (normal) Hadoken, EX Hadoken (command input), and Cross Hadoken (charge attack). Hadoken and Cross Hadoken behave similarly to their in-game counterparts; the normal version moving slowly and having damage relative to the buster, and the charge moving quite faster and having the potential to pierce through defeated enemies. EX Hadoken is best compared to the hidden version accessible after inputting the code which unlocks V-ISM Custom Counters. Also, I call the charged version Cross Hadoken because it is similar to the chargeable EX moves from Street Fighter X Tekken; by spending extra time charging the move, the more powerful version can be used for virtually no cost.

Akuma's probably not getting a copy weapon because it would be broken beyond belief. He will have something that can be used by players though.

You see, it's funny because I was writing a longer comment the entire time.

134
W.I.P Forum / Re: [EXPANSION] Street Fighter x Mega Man
« on: February 12, 2013, 02:31:45 PM »
inb4 Lightning Kick, Hadouken or simply AKUMA, JUST AKUMA become game breakers

I have a stupidiously high standard that expansions should come with classes, and this is one that absolutely needs them.
If there WAS an Akuma class, give him ridiculously high damage input, however modify the super bar to fit that so he can actually use the special.
Instant hell murder.

Ryu would probably have the chargeable Hadouken regular fire and the spin-kick alt, with the large-hitboxed Shin Hadouken as an item when the bar is filled.

Chun-Li? Low gravity, lightning kick regular fire, drop kick alt only usable in midair, special item when bar full; generic stuff.

Sevipe- I mean C. Viper: Rip-laser with minimal damage, alt fire flaming columns w/ cool down, super has columns go in four directions to fit three-dimensional gameplay;
And so on.
Scratch the Akuma class or change the special, we do not want to start another "v2c rolling cutter" incident. We all know how broken it was.
If you make a chapter with the stages, make Akuma or Bison the boss, probably Akuma, but make it so the rage meter is empty at first so the fight doesn't open up with Shun Goku Satsu.

135
W.I.P Forum / Re: Mega Man Awesome Network ~ Excuse me, but I'm busy. Huh!
« on: February 12, 2013, 02:28:42 PM »
BATTLE NETWORK YES YES

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