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Messages - ServantofCygnus

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136
DECORATE and ACS Modifications / Re: Requesting thread
« on: February 11, 2013, 08:15:57 PM »
No, no, Christmas carol 2 finger of death.
You know, Scrooge.

137
DECORATE and ACS Modifications / Re: Requesting thread
« on: February 11, 2013, 06:35:29 PM »
In all seriousness,
HP
STEALING
FINGER
OF
DEATH

138
Quote from: "Magnet Dood"
Out of the depths of the CSCC classes mod... I give you...

GLORY!!!


(click to show/hide)

This is sliiiighty outdated now, since my name is Magnet Dood again, but plenty of people still call me Star anyway, so I'm happy to use this again instead.

Sprites coming whenever

That reminds me: My instagib?
GOSPEL CANNON, BITCH

139
Not to bug, but classes for this would sound proawesome.
Air Man No Constancy ga Taosenai. Sounds long, sounds legit.

140
Me too, how DO you get on the list?

141
Quote from: "Zard1084"
i'm still thinking on most of the submitted classes
plus i'm a slow worker sometimes too :P

Edit: i also added 10 more slots for classes at saviorswords advice

I still have a chance?!
/)^3^(

142
Quote from: "ServantofCygnus"
K.

Better idea overall:
You know how Saxton hales have that rage meter that fills with damage?
Well.
My new idea: Character w/ fire rate of 13~ a second aka almost faster than quick man at one damage per bullet.
Weak? Ha, NO.
Here's where that rage meter comes in:
When at 30~ HP, a la when the bar is full, class is given a permanent treble boost, however instead of a three way fire, he would keep the regular fire but w/ two damage per bullet, aka a kill in 3.8 seconds at point blank, which any smart opponent should be able to avoid except for that, mind you, it's rapid fire.
Dash alt-fire without boost, flight speed-up reminiscent of dash speed with boost.
Consider what of this class you want to; all I must say is the rage meter will probably be useless for Saxton, so if that is all the class will be used for, I suggest against it, because chances are before you gain that double damage flight you will die, unless team attacking comes into play.
Death message: "X couldn't dodge Y's RapidBstr."
Class name, Greg.exe in grey; class skin, Bass-RMF7C, or whatever the letters were.
All other stats, speed and otherwise, take from Megaman or Bass for simplicity.
Suggestions?



Edit:
Oh, and of course:
Resists air and fire based attacks (i'm looking at you, tornadoman)
Weak to anything that fires in slow intervals (basically, I'd be screwed in SV_fastweapons 2)
No damage from Air Shooter, instant KO from Flame Sword (not that it doesnt already do freaking much damage..)

Better idea:
Instead of a dash on the ground, instant navi-like teleportation altfire!
Your thoughts?
Oh, also, cm not ci grey, thnx

143
Quote from: "Super Bros Bros"
Quote from: "ThePlayer"
This is one of those great classes that are obviously one of a kind! Keep the great work up Zard!
I'd appreciate it if you could add my class.  :p  


(click to show/hide)

So.... What do YOU think?
Were it to reverse their gravity you would need sprites for every class being upside down  :|

1. Go to files
2. Flip sprites up side down
3. Reorient them
4. ???
5. Profit

144
Forum Games / Re: Rate the avatar of the user above you
« on: February 06, 2013, 08:17:52 PM »
NICE SPRITEWORK THERE BRO
150 Golden Skyscrapers/IT'S OVER NINE THOUSAAAND

145
K.

Better idea overall:
You know how Saxton hales have that rage meter that fills with damage?
Well.
My new idea: Character w/ fire rate of 13~ a second aka almost faster than quick man at one damage per bullet.
Weak? Ha, NO.
Here's where that rage meter comes in:
When at 30~ HP, a la when the bar is full, class is given a permanent treble boost, however instead of a three way fire, he would keep the regular fire but w/ two damage per bullet, aka a kill in 3.8 seconds at point blank, which any smart opponent should be able to avoid except for that, mind you, it's rapid fire.
Dash alt-fire without boost, flight speed-up reminiscent of dash speed with boost.
Consider what of this class you want to; all I must say is the rage meter will probably be useless for Saxton, so if that is all the class will be used for, I suggest against it, because chances are before you gain that double damage flight you will die, unless team attacking comes into play.
Death message: "X couldn't dodge Y's RapidBstr."
Class name, Greg.exe in grey; class skin, Bass-RMF7C, or whatever the letters were.
All other stats, speed and otherwise, take from Megaman or Bass for simplicity.
Suggestions?



Edit:
Oh, and of course:
Resists air and fire based attacks (i'm looking at you, tornadoman)
Weak to anything that fires in slow intervals (basically, I'd be screwed in SV_fastweapons 2)
No damage from Air Shooter, instant KO from Flame Sword (not that it doesnt already do freaking much damage..)

146
Maps / Re: The Maps of FiniteZero (NEW: Hotel Rockman V2!)
« on: February 05, 2013, 08:30:14 PM »
That didn't work out.
I'll just forget that for now

147
I'm at a give up now point; none of my ideas are original and the amount of open spots are dwindling.
So.... never mind the ideas.

148
Maps / Re: The Maps of FiniteZero (NEW: Hotel Rockman V2!)
« on: January 27, 2013, 11:29:43 PM »
what are the names for each map
specifically the town and hotel rockman
so i can use changemap

149
Message I posted dissapeared.
K.
I am a limited idea person, most often coming up with the ideas long after I need them; just give me time, I'll have more original ideas. For now, the balanced copy would be fine; faster fire, less damage, altfire dash.
And yes, that totally fits my playstyle; I use sv_fastweapons 2 so often it's crippling when I can't. The class I came up with can actually solve that through extreme fire w/ less damage, being basically just as balanced as Bass.

In other words, BstrRke.

150
I can't code, but is an idea for the class i would use good?
BTW My sprites arent done yet so it would be easier if you use the Bass.exe or Bass-RM7FC skin.
My class, as I'm thinking right now, would probably be a carbon copy of Bass except for one thing.
Takes four times the damage from well, everything, in return for what might be gamebreaking:
Bass buster, only it does twice the damage of the mega buster shot every hit (or if this is an issue, just the damage of the regular buster)
The four times damage is meant to balance the hell that would break loose from such an overpowered weapon; this class would most likely be a gamebreaker in saxton considering everything is already an OHKO.
Dash altfire.
Epic idea that will probably break the game even more, but you shouldnt use the idea for the sake of sanity:
infinite Astro crush altfire, but the class would be a one-hitpoint wonder unable to pick up hp.
Also, for any of these ideas, no picking up weapons, because gamebreaking.
Thank you for your time. This class is basically meant to be a Shadowman; Weak to the bad weapons (or in this classes case, everything) but capable of destruction beyond measure.



A more balanced version of this would just be a bass class with twice the fire rate and half the damage done, but then there would be no fun health reduction involved.
Plus everything in this comment is unoriginal; I'm just thinking of ways I could be best represented.
Class name ciGreg.exe (or u, I forget which is grey) thanks.

So in basis, this is four class ideas; one partially gamebreaking, one that's more of a fix to the first, one that will destroy the game and one that's unoriginal but balanced.

Coloration would be grey as a main color, dark blue as the secondary.
Thank you for yo- wait, didn't I say that already?

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