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Messages - Teej

Pages: 1 [2]
16
"General Mega-Man discussion" seems like a good place to start seeing as you've got a "General DOOM discussion"!

But, er, that won't really broaden your horizons now, will it?

17
MM8BDM Discussion / Re: Screenshots
« on: June 03, 2010, 10:21:25 PM »
Quote
I'm sure this has been mentioned before, but what Megaman games are you using? So far I know it's 1-6, but are you doing an others?

Quote
No, or at least not yet. If MM8BDM is a huge bomb then I'll probably work on an expansion that contains stuff from Mega Man 7-10.

O.K. cool, glad that's cleared up!  :)

18
MM8BDM Discussion / Re: Screenshots
« on: June 03, 2010, 12:28:55 PM »
I'm sure this has been mentioned before, but what Megaman games are you using? So far I know it's 1-6, but are you doing an others?

19
The Ghoul's Forest / Re: Bot trouble...
« on: May 30, 2010, 04:19:15 AM »
I tried that "addbot teamname" but it didn't do anything... They still play as the wrong class on the wrong team!

20
The Ghoul's Forest / Re: GvH Single player campaigns...
« on: May 29, 2010, 11:32:27 AM »
Yeah, I'm curious to know how to play it. I've seen videos and it looks rather cool.

21
The Ghoul's Forest / Bot trouble...
« on: May 29, 2010, 11:29:58 AM »
O.K. I'm going to get straight to the point.

Whenever I play an online match, and want to add bots I can add then easily enough, but they don't go on the correct team, or play as the correct class. For example if I "addbot screamo" for Sjas, he ends up becoming Choke and plays on the Human Team...

Any known ways on how to fix this?

Thanks in advance!  :)

22
MM8BDM Discussion / Re: Screenshots
« on: May 20, 2010, 10:56:36 AM »
Aww, man! This looks incredible, but there's no exact release date, correct?

23
Cutstuff Discussion and Feedback / Re: New blog layout
« on: May 20, 2010, 10:43:55 AM »
Quote
It'll take a little getting used to...

...But overall, I reckon it looks better!

24
The Ghoul's Forest / Humans Last Stand?
« on: April 29, 2010, 11:14:20 AM »
This may seen like a n00bish question but... How do you play the Ghouls vs. Humans single player mode?

It looks quite cool, but I can't seem to find it anywhere! I'm assuming it's in the GVH PWAD/IWAD? If it is, has it been removed or something?

Answers much appreciated!

25
The Ghoul's Forest / How's this for an idea?
« on: April 26, 2010, 12:18:56 PM »
The other day I was playing some GVH, when suddenly an idea popped into my head.

Wouldn't it add to the immersion if the Ghouls had (some) direction sprites? I'm talking front, back, left and right. Obviously, not all all Ghouls would need this though! (*cough* Creeper *cough*)

So I created this poll to see what the CutStuff community thinks!

Feel free to discuss below, too!!

26
The Ghoul's Forest / Re: Anyone still sore from Santa?
« on: March 23, 2010, 10:24:26 AM »
Quote from: "Qent"
Um... no. The whole point of GvH is to stay away from the instakill melee Ghouls and shoot them with your gun.

I second that.

But if you must put in a melee human, at least give him some sort of ranged weapon as a sidearm.

27
The Ghoul's Forest / Re: Anyone still sore from Santa?
« on: March 22, 2010, 11:13:15 AM »
As long as this new character's awesome, I don't care, ha, ha! :)

28
The Ghoul's Forest / Re: YOUR ideas for Ghoul and Human classes
« on: March 20, 2010, 11:40:38 PM »
Quote from: "ThaMarine"
The name: Commander.

Although this is my idea and I think it's cool, I also think it would not work in Doom.

The story: A WW2 British commander. Known for his strategical skills, he was sent to fight the Nazis, by commanding a squad of elite British soldiers.

I think this would be rather cool. Except we already have a "military" type class. The DOOM Marine.

Anyway here are my ideas (not overly descriptive):

HUMAN:

Ninja.
Uses a katana, shuriken, and smoke bombs (for those melee lovers out there).
When standing still against a wall, he becomes slightly transparent (blends in).
He runs rather fast, not as fast as the Hunter, but fast. He also jumps high and is very agile. He has average health.

Duke Nukem.
Uses his shotgun, ripper, pipebombs, and his trademark jetpack.
Although he is well armed, he moves slower than average, not quite Cyborg slow. When he uses his jetpack he flys like Sjas, but it uses fuel faster than Cyborgs. He also has multiple taunts, each time you taunt it selects a random DN3D one liner, from a pool of ten. He has slightly above average health.

GHOULS:

Hephaestus (Greek god of Fire + Metalworking).
Has fire breath, (think Bowser) fire balls and can bite.
Pretty much a fire version of Frostbite. He also has the unique ability to hurt people he's close to, due to his fiery body temperature. He looks similar to a Lost Soul from DOOM.

And that's all I got. Yes, only one ghoul idea, ha, ha!

29
The Ghoul's Forest / Re: Anyone still sore from Santa?
« on: March 20, 2010, 12:24:24 PM »
Nothing wrong with Santo, IMO.

Keep the jolly man in red, ha, ha!

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