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Messages - gamerman

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1
Hey sorry if this has been answered before. I just tried to host a game over lan with a friend and for some reason we couldn't get more then one standard enemy per stage to spawn. RM and weapons worked fine. Test fire range worked fine. Any ideas how to fix that? i'm using the hotfix version

2
Skins & Bots etc / Re: A Melon's slices of skins
« on: July 04, 2014, 05:54:32 PM »
this is a fun one. I like it. I'm half tempted to give him spy saying "melooooon" as a taunt.
I give melon man a 9.5/10. Delicious.

3
Skins & Bots etc / Re: Gamerman's skins
« on: June 29, 2014, 05:31:53 PM »
BUMP:
Robot Ninja Haggle Man's sprites were fixed. Sceptile was added.

4
Skins & Bots etc / Re: Gamerman's skins
« on: June 13, 2014, 03:44:46 PM »
Quote from: "fortegigasgospel"
Quote from: "gamerman"
Update bump
I added the next one. for some reason, his audio files kept crashing the game, so I had to remove them.
Your ninja is facing the wrong way in that screenshot.
Really? I'll see if i can fix it.

5
Skins & Bots etc / Re: Gamerman's skins
« on: June 13, 2014, 07:25:01 AM »
update bump: vulpix has been added!

6
Skins & Bots etc / Re: Skins Needed
« on: March 29, 2014, 09:05:36 PM »
If your kicking people out of our servers why don't you just make a password for said servers? You know, one only you and your friends know?

7
Skins & Bots etc / Re: Official Request Thread
« on: March 26, 2014, 12:28:33 AM »
I started playing megaman zero colletion...and now I really want  a fenri lunaedge skin.
Here's a sprite sheet for him.
(click to show/hide)
I hope this doesn't turn out to be a huge pain in the bum. We need more zero skins anyways...

8
Projects & Creative / Re: [Mod] Mission Mode: Strength in Numbers [v1d]
« on: September 05, 2013, 01:18:15 AM »
looks like i need to remake my skinable version.
Can we have doc robot fixed yet? Unless you guys did manage to fix his worthless surprise rain?

9
i only wanted to use it with my irl friends.
but yeah, it worked. a bit buggy with the skin switching though. This can be worked around by using the console.
I can put it up somewhere if people want it.
EDIT: added by request..the files.
http://www.mediafire.com/download/42ycy ... pecial.zip

10
hm..so i could mod my file and remove that line of code to allow skins?

11
tried both..no results.

12
i tryed that. i still couldn't switch to it.
i found this in the mod's files
(click to show/hide)
so i added this to the skin info file
(click to show/hide)
but it still doesn't let me switch to it under player setup.
So i tried skin shadow in the consul, and it said it worked but nothing happened.
I think i even tryed removing the file from the skins folder to see if it worked.

EDIT: Here's the file, just for debug.  http://www.mediafire.com/?jjgwlicyp0ll7xq

13
Is there a way to make skins for these classes. I rather play as shadow in placement of fakeman XD.

14
Help & Editing / Re: How do "I" do THAT in Doom Builder?
« on: July 03, 2013, 09:50:59 PM »
The pit isn't killing the player when they fall in. It is activating beet.

15
Help & Editing / Re: How do "I" do THAT in Doom Builder?
« on: July 03, 2013, 05:43:56 AM »
Here's my question. how do i make one of those pits beat can rescue you from?
(The ones that say you fell to far.)

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