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Messages - galaxysergio

Pages: [1] 2 3 4
1
Hello,Sorry for the Long afk
i will be back soon .
to stardust:ok i'm gonna check,thanks(
to Jdude330:thats a good idea,i will try to add it in the next version

2
I'm planning to make a mario's class,anyone knows of some Mario skins?

3
Quote from: "Stardust"
That's a nice and original mod :) I would give a few remarks and stuff to improve it from what I've played but it's pretty fun for a first version
Well thanks :D
> You should vary the sounds the monsters use definitely. Almost everything uses a Mega Buster firing sound... you could use for instance Magnet Missile firing, arrow buster/charged shot sound, etc. Since the players don't have any weapons there won't be any misinterpretation
well.... you are right,I'll have that in mind
> Don't move on to new classes too quickly. It's way better if Megaman's summons are balanced and have unique abilities than to have even more summoners with tones of stuff (but then it just becomes too much and not always needed.)
> Beat seems to be easily able to do a 100 hp ==> 0 in a few seconds for a cheap summon :I and mets on the opposite seemed to do very low damage. You should remove or reduce the hitstun of Beat and/or lower its damage.
don't worry,I am going to nerf beat and buff the damage of the mets
> Very up to you : you could change the player and its buster HUD colors depending on the summon currently selected (fire storm colors for Eddie, hyper bomb for Auto for instance)
that's another good idea
> You're using an old version of SBARINFO (it's not really a problem but if your mod is being successful and you keep working on it you should use v4c's, the text is more organized, takes less place and it's better to work on)
> A number would be much more logical to display than an ammo bar for your summoning money
you're right, it would be more practical
> You can fluidize certain of your monsters' "walking" animation. The A_Wander or A_Chase makes the monster progress 1 time the speed value. Thus, taking Beat's code for instance : you could go from
Code: [Select]
speed 6
Spawn: BEAT ABC 3 A_Wander
to
Code: [Select]
speed 2
Spawn: BEAT AAABBBCCC 1 A_Wander
==> speed /3, but A_Wander * 3. The walking speed will be the same but Beat will move every 1/35 tics instead of every 3/35 tics and that's better looking in-game (way more fluid)
i don't know.... the animation looks slower

If I see some other remarks I'll tell you about it

4
wow......










YOSHI!

5
MM8BDM Puppet play Echanted
Quote
version(1b):here
Recommended mode: lms
A:What is this?
B:remember the "Zdoom wars" mod?Well this is a similar game mode for mm8bdm!

A:Zdoom wars?
B:Zdoom wars is a wad for doom,where players fight Summoning monsters to fight for them
you can get an army Summons!

A:What's the difference between the normal and echanted ver?
B:When i make the normal ver,i was only a beginner in coding
the enchanted ver It is an improved version!

Every class has a maximun of 5 summons and a boss.
You can summit a class!,to do this please complete this info:
(click to show/hide)

classes(in 1b):
(click to show/hide)
changes from (1a) to (1b):
(click to show/hide)

6
Hello,it's me galaxysergio!....
you know.... the "Hello,my class has been accepted? Hello,my class has been accepted? Hello,my class has been accepted? Hello,my class has been accepted? Hello,my class has been accepted? Hello,my class has been accepted? Hello,my class has been accepted? Hello,my class has been accepted?" guy
I just read the post and seeing the situation,I will ask a class.
don't worry,i'm not gonna spam the "Hello,my class has been accepted?"

Name:GalaxySergio
Armor: normal (Weakness:Dark and melee Attacks )
Speed: normal
Jump: normal
Damage Type:Light/ lighting
Role:MindGames/pressure

Description:
(click to show/hide)

Skin:Flashman(White color)
Damage Information:
Light Bullet:10
small light bullet: 5
Psychic barrier:0
Psychic Bullet(CEILINGHUGGER):0
Psychic Bullet:0
Explosive bullets:0(Explosion: 10)

i made my version of this class,here is the link

7
Help & Editing / Re: how can i make a projectile attracts a player?
« on: August 16, 2014, 11:34:29 PM »
can you shown me an example of how use it?

8
Help & Editing / Re: how can i make a projectile attracts a player?
« on: August 16, 2014, 05:54:37 PM »
oh,thanks :D

9
Help & Editing / Re: how can i make a projectile attracts a player?
« on: August 16, 2014, 05:19:13 PM »
yes  :)

10
Help & Editing / how can i make a projectile attracts a player?
« on: August 16, 2014, 03:22:45 PM »
can you help me?  :mrgreen:

11
Quote from: "Colonel ServBot"
Bosses? umm... I'm sorry to say, but it kinda sounds like 'Saxton Hale featuring buffed CSCC classes as bosses'. Sorry if that was offensive by any way. Unless you end up pulling off a MMSP on us(Which, imo, taking down CS members as Rock/Blues/Forte/Roll would kinda kick ass!).
And if the latter is the case, I think I'll have high hopes for it.
I mean, c'mon, admit it, killing me off a whole bunch would be cool for you guys, wouldn't it? Not to mention getting a RokkuFist weapon would be cool. (Except rock gets DuoFist)
...
bosses will not be like those of saxton hale
there will be 3 playable classes(megaman,protoman and bass)

12
I shut puppet play and will do a new project: galaxysergio bosses

13
Quote from: "Jdude330"
OK... there are 2 things you can do
-Make a re balanced version
OR
-Ask other people what they want you to do
Personally, i would like a prop hunt. I know you cant really make skins, but you could make a test world with red block, blue block, yellow block, green block, orange block, and purple block. you can either make a weapon that transforms you into that block,or have a skin selection screen. a random person is chose to be the hunter. they have so much time before they all die, but are buffed out with a random class. the props have no weapons, but are on a map where they can hide, due to lookalike objects hidden on the level. when a prop dies, it re spawns as a hunter. if the hunters kill all props, they win. but if the props live for 5 minutes, the hunters die and they win. simple enough? you can get a crew to help with more maps and props. the hunters all take 5 damage from hitting a fake prop, but props die in one hit.

HUNTERS:
Gmod: slash claw, mega buster and bass buster
TF2 Pyro: Rapid fire flame sword.
TF2 Spy: can go invisible and has slash claw.
Terror Tornado Topman: a fast character with topspin.
all have unlimited uses on these weapons.

will move forward in the mod when the voting ends

14
changelog for 3a:
-a minimal sprites change
-new alt for the weapons
-2 new classes
-censored...
-censored...

15
The WWW board / Re: Megaman 8-bit Deathmatch Skype Family
« on: September 11, 2013, 01:53:59 AM »
my skype is sergio marquez(that is my real name...)                                                                                                     lol

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