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Messages - Arceus

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16
Anything Goes / Re: Spamthread V.28
« on: February 05, 2013, 12:49:21 AM »
Quote from: "LlamaHombre"
big spiders thank god they don't exist over in my part of the country
your welcome =l.

17
Anything Goes / Re: Spamthread V.1
« on: February 01, 2013, 05:12:10 AM »
Quote from: "Magikarp"
so i noticed we have both me and Arceus on the forums now

god and his worst creation

how fitting



feeling any better now?

18
Yet another bump for updates, this time with all the problems resolved. Now that tking has been dealt with, i leave to make other things.

19
Anything Goes / Re: Spamthread V.28
« on: January 29, 2013, 08:00:26 PM »
Quote from: "Beed28"
What god would invoke Bad Export for You?

Ive been waiting for too long to use/do this/that, please dont kill me =(

20
Well, with neo's permission, i came up with a list of changes to potentially improve the neods boss (aside from a name change, which im still working on). i HAVE implemented some of these changes into a hotfix like file just to keep track of what ive already changed. but the ideas/changes are as follows, please atleast give him/it a chance before just pulling the plug w/o it having a say, this isnt the french revolution

-Can fly when using its rage
-Upon reaching max rage, spawns a very big radius damager that sends foes flying backwards, but rage is automatically started upon reaching full rage
-Hale gets a rage or haste rune if max rage is reached while already in rage (must have been activated by getting full rage)
-Gains rage over time (Potential Hard mode only?)
-Uses new rage amount that’s max is 500
-Amount of rage given is based on damage taken, and increases in amount if stacked(I.E. hale gets hit by a hard knuckle, and then immediately gets hit by another, the 2nd hard knuckle gives the hale more rage then the first one did)
-Base amount of rage given per hit based on the following (assuming not combo’d):
if x >= (between 15-20); y = 0.1(x-10) where x is damage taken and y is rage given, which is in addition to the single unit of rage given by default.
-Amount of rage given if combo’d would use the following formula instead, where z would be the combo count: y = (0.1(x-10))+2(z-1), where z cannot be greater then 7(where it caps out), z's value starts at 1 though(Cannot go below 1 though)
-Have both the dash and uppercut both take 100 superjump ammo, but the dash lunges you further, and makes you invincible at the start of the dash, kind of like the dodge roll in dead rising

21
MentleGen, it is with great pleasure that i announce that the hotfix for yd classes /w saxton hale is now 100% team killing free! Even dive mines have been fixed. With that said, I suppose i shall make wtanks work for robot masters as well, or make tweaks to a certain hale that everyone bickers about >_>*Looks at NeoDS*.

new download link will be posted when i make w tanks Compatible with robot master (Class) weapons

22
DECORATE and ACS Modifications / Re: Zards Teapartyclasses (beta for now)
« on: January 26, 2013, 03:22:49 AM »
Meh, okay then i suppose. i have ample time throughout the day, and can work quite effectively if i want to, just send something my way if need be

*flies off*

23
DECORATE and ACS Modifications / Re: Zards Teapartyclasses (beta for now)
« on: January 26, 2013, 02:06:58 AM »
Quote from: "Super Bros Bros"
Quote from: "Zard1084"
Ahh yes... I forgot that Super Bros Bros aka Prinny is willing to sprite weapons for people if me and her think that your class is worthy of being submitted which is a 70% chance based on how detailed your class is...
I usually don't do to many sprites that I can't have a base for I can try but y'know It may turn out a little wonky and take alot longer.
But there is alot of things I can deprive a base from it's mainly how long and how hard it will be to sprite it decides on when the class gets in
Im not saying to doubt my spriting skills all im saying is you need to give me time
Or an easy option if you cant think of what a sprite will be is to trust my imagination
Because I have tons of ideas for different types of weapons


True story.
Yes, i can help anyone with spriting if they need it, i AM quite good at pixel drawing, due to YEARS of practice, even going so far as to make my own sprites from scratch.

24
Yet another bump for updates. I swore there was was a button for doing this w/o having to post. What happened to it?
(the update is v1c and the music/sprites pack)

25
Anything Goes / Re: What is your avatar from/of?
« on: January 23, 2013, 09:28:40 PM »
Quote from: "Arceus"
Ill Just Place this here, with another for comparison's sake.

(yes, i know the neck could be slightly reduced in size, as well as a few other parts)
Could ANYONE tell me what they think of this? i put over 3+ hours worth of time/effort into making it and not a single person has even noticed it(atleast, from what i can tell)

26
Anything Goes / Re: What is your avatar from/of?
« on: January 22, 2013, 07:22:46 PM »
Ill Just Place this here, with another for comparison's sake.

(yes, i know the neck could be slightly reduced in size, as well as a few other parts)

27
Anything Goes / Re: Post your desktop!
« on: January 22, 2013, 02:36:07 PM »
Quote from: "SmashBroPlusB"
Quote from: "Arceus"
ill just leave this here and be on my way.
where


did you obtain

I was browsing through google for a suitable avatar for this site when i found it, and decided to use it for my background, since i currently did not have one.

28
Bump for update. Just finished beta YD classes saxton hale hotfix(you know, so everyones not killing everyone except the hale)

29
Anything Goes / Re: Post your desktop!
« on: January 21, 2013, 02:29:54 PM »
ill just leave this here and be on my way.

30
I classified it as "Reckless" due to its nature of being one of those weapons where you end up firing it blindly around, in a sort of "spray 'n pray" respect, since you can have multiple ring boomerangs in existance at once. If you have a spread rune, you(atleast, i do) tend to throw caution out the window a little bit. also, i made a small mistake in the original file at the part where with proto busters damage type, using "damagefactor" instead of "damagetype", so i had to make a small swap and reupload the file, my bad.

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