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Messages - Dimpsy

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106
Since I feel I upload a bit slow and don't get as much attention here anymore, I figured I'd do something quick with a pretty popular character.

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===Napstablook===
Really not feeling up to giving a proper description on this guy, sorry! Comes in 3 flavors; default, headphones, and the Dapper Blook.

Screenshots:
(click to show/hide)

Download: http://www.mediafire.com/download/rosgh ... blooks.pk3

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I have also updated the full skin pack including all the recent skins; Auto-Head, Ashe, and the "Triple Blook Feature" as I call it.
Anyways I hope to release more skins in the coming days, just some quick ones so nothing too ambitious.

107
Skins & Bots etc / Re: Hil's Souvenir Stall(Suspense)
« on: June 24, 2016, 07:41:11 PM »
Right one looks a bit more dynamic while the left looks a bit bland.

108
Skins & Bots etc / Re: Bass' Skin Place (UPDATE! Green Lantern!)
« on: June 24, 2016, 08:22:28 AM »
Pretty much what Medal said but with one little thing... never seen Saitama actually smile all that much. I think it'd fit more if he had a neutral kind of face due to being "too strong therefore nobody worth fighting".

109
Skins & Bots etc / Re: Bass' Skin Place (UPDATE! Green Lantern!)
« on: June 22, 2016, 09:11:54 AM »
Uhhh no problem? Don't even recall allowing you to use them but I don't exactly have a problem with it at all.
Anyways I am somewhat interested how your past few skins have been comic book characters, I'd actually be interested in seeing a Spiderman skin at some point maybe based on the Sinister Six game or Megaman style a la what you just did for Green Lantern.
You'd probably also get my seal of approval if a Terry Bogard skin was to exist though I dunno what everyone else would thing. Maybe if it sparks interest I might consider making a KoF skin myself.

110
MM8BDM Discussion / Re: Major Best Ever moderation changes
« on: June 20, 2016, 07:26:42 AM »
This is a very big change, one I find a little sketchy but I don't think this should be reverted under any normal circumstance because I do somewhat believe this will improve quality.
However it should still be possible to report potential banning from ALL servers so if such a player does get banned off a server won't just go into a different server causing other people trouble. But most negotiation with this player should be held within that one server to prevent always having to report to the BE admins.

I do have a couple questions though; will a player stay banned if the server host was to make a new server, and will BE refreshes clear the banlist?
If these are non-issues then I'm 100% for this change!

111
Resources / Re: Dimpsy's Resource Factory (PLANTMAN JUMP FRAMES)
« on: June 19, 2016, 11:38:34 PM »
Got bored so I decided to make jump frames for Plantman.

112
MM8BDM Discussion / Re: Skins you've associated with players
« on: June 17, 2016, 04:52:41 AM »
Quote from: "Zard1084"
Quote from: "Dimpsy"
Rock: Zard1084
I thought I'd be swordman... Unless you don't have my old user skin that would be why you see me as megaman
I don't really see it in your skin, I have seen the old one and to me Rock is closer than Swordman.
As to why W4rlock, well I saw him as more of a swordsman since his associated custom skin is a Hakumen from BlazBlue, though I might edit and make him Yamato Man instead.

113
W.I.P Forum / Re: AMP02: Glazgow Style Mile
« on: June 16, 2016, 07:50:10 PM »
Quote from: "Watzup7856"
Quote from: "IamaMedalHunter"
Quote from: "Mendez"
I need you guys to give me ideas for shop names based on Cutstuff members.

And thus, countless names were mercilessly butchered :

(click to show/hide)

Yeah. You asked or it. Although I'm sorry for the slaughter, I really like the names I've given to Blaze's, Blews's, Jax's and Stardust's shops :3 .

I feel super left out  :cry:
I feel the pain, though I think the map looks good and if I really cared about that so much I'd shove myself in there clientside-only (unless I could request a cameo for shits 'n giggles).
Probably as a joke to Dimps.

114
I don't know the specifics, it could either be a desync issue or the cause of continuously holding your action buttons upon death, it's not something I can pull off on a whim so I just brought it up in case you might know something to potentially fix this.

Also it'd be nice if you gave options to make the cart go faster, reduce/remove respawn timer, stuff that isn't default but can be altered in case people load up this mod with a classes mod like CSCC, TheMod, or CBM and when there's fewer people in a server.

115
I haven't been able to discover what the cause is, but apparently there's a chance that you bypass the "Respawn Timer" and respawn early just with no HUD or visible skin, making it possible for a quick sneak attack on someone before the timer ends and your proper HUD and skin appear for everyone.

116
MM8BDM Discussion / Re: Skins you've associated with players
« on: June 13, 2016, 08:53:49 PM »
'tis all I can think of.
(click to show/hide)

EDIT: Changed around some things and added some others.

117
Skins & Bots etc / Re: Official Request Thread
« on: June 06, 2016, 03:48:51 AM »
Yo, anyone up for making skins for Dangan, Konro, and Komuso Man? They're for a classes mod.

118
Projects & Creative / Re: Class based modification (v8b)
« on: June 05, 2016, 09:34:22 PM »
There's plenty issues with this update though I understand it's a beta.
Alien is a neat class but is really weak. Joe's vehicles don't last very long for the amount of time needed to fill up the bar to begin with. Diveman is the new meta.

But I noticed that the copywep classes now have a bar that drains each time they slide, neat idea BUT HERE'S THE CATCH.
When Megaman's slide meter is drained, it made me believe it was actually busted as it does not decrease his slide really at all and if it does it doesn't prevent stalling at all.
Protoman's slide meter when drained is SOMEWHAT noticeable, but still promotes stalling.
Bass' slide meter when drained is the most noticeable but his dash is already twice as fast as Mega's so when empty it literally becomes Mega's but with a slight jump. Fun fact, this promotes stalling EVEN MORE because the jump upwards is much lower so the dash can be used a whole lot more than before.
Duo having this is the most bizarre since you can't really travel anywhere with his dash at all, I'd suggest removing it.
Roll's... wait you mean to tell me Roll doesn't have one? She is not a copywep but this makes Roll's mobility shine even more because it can be used infinitely and defeats the purpose as to why the copyweps have them in the first place.

This was but a few problems that were had but I definitely didn't have as much issue with this beta than most, plus I wasn't really willing to go a lot more in-depth on the changes since I'm pretty sure others will do so much better than I.

119
Resources / Re: Dimpsy's Resource Factory (MORE ICONS)
« on: May 30, 2016, 07:51:46 AM »
So I was bored again and decided to finish up any remaining Complete Works icons I figured could be demaked and be useful outside of Vanilla... which was only 2, so to make up for it I did this to some MM8 icons so this post would be more than 2 tiny icons.

First 2 icons are from Complete Works, the rest are MM8, the last is an edit of the one before but made to fill up the icon space a bit more but just in case I kept both versions for those who don't mind.

Now with that out of the way the next few things I'll be trying to get around to uploading will not be random Mega Man icons, not sure what but I'll think of something.

120
Skins & Bots etc / Re: Dimpsy's Virtual Junkyard (NEW SKIN: ASHE)
« on: May 30, 2016, 06:27:47 AM »
Finally I was able to convince myself to work on another new skin for Vanilla.

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===Ashe===
One of the main protagonists from Mega Man ZX Advent, also my favorite Mega Man character!

Screenshots:
(click to show/hide)

Download: http://www.mediafire.com/download/z4e1c ... c/Ashe.pk3

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I will try to get more Vanilla skins done soon, I already have a couple specifically planned.

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