Advanced Search

Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.


Messages - Dimpsy

Pages: 1 ... 10 11 [12] 13 14 ... 37
166
Projects & Creative / Re: Breaking it Down
« on: November 16, 2015, 03:58:25 AM »
Quote from: "Rozark Kyouko"
Oh baby this is delicious.
I'm glad to see the vastly differing opinion on the strength of my class still exists. ayy that skillcap

If you were instead talking about design and not balance, Let's break a few of these classes down to REALLY simple forms. MutantYoshi devolves, in the simplest form, to attacking people with the mainfire to hold an item while using his altfire for mobility. (IIRC, it's been a few weeks since I've played it, so excuse me for any recent adjustments) Messatsu (who you praised) devolves to hitting people with your mainfire to select your secondary mainfire while his altfire is mobility. My class involves debuffing people with the altfire (which again, is mobility, notice that trend among these classes olo mobility creep) to deal more damage with mainfire1 or mainfire2. Sure, you could just use mainfire1 or mainfire2 without the altfire, but that would be losing out on damage efficiency and creativity, wouldn't it? Yes, Coldfusion is probably the simplest when broken down, which throws a standard mainfire with an altfire for pushing/mobility. There isn't any "catch" (Messatsu's selecting a secondary mainfire, MutantYoshi's item/egg storage, and my debuffing) to Coldfusion's class: It's just plain fun. There isn't anything wrong with that. It's -THE- beginner Prism class that isn't Megaman.

Do you see what I'm getting at now?
I guess. I mean I never said I was demanding change but I guess I understand why these are kept the way they are, really just comes down to making opinions first day as opposed to letting it settle for a bit before making an opinion.
My critique was mainly just a rough impression, and an excuse for me to pretty much say that the mod seems to be a whole lot better now, as opposed to going on about the more obscure techs you could do for some classes (Ex: MutantYoshi being able to eat most props, Copy Robot being able to morph into other classes, etc.).

167
I'll rephrase what I meant on ColdFusion and Rozark.
Honestly though, Rozark's class isn't in dire need of an entire revamp, but he's one of the classes I feel needs work. I guess he can be fun at times but isn't that great against other classes in my personal opinion.
ColdFusion just feels like an edited Mega Buster class with flight abilities and slight new properties of the projectile. And I've heard from many people that his class is kind of on the bland side so even with his simplistic ways aside, I'd still recommend doing something about making him more fun to use, but if you guys do insist that he is of similar quality to the other classes then very well.
Can't wait to see who is to return because honestly about 80% of CSCC previously was bland/broken/rigged classes that really didn't belong but were there anyways (Hey guys, remember Sinkman?). if bik's class seriously is making the cut i'm flipping a shit

168
Quote from: "Cerikeno"
I believe the classes in CSCC aren't limited to representing a user, but a place for all kinds of classes made by the people of the Cutstuff community. Remember those class contests, which the winners of would find a spot in CSCC? Most entries didn't represent the maker themselves.
Fair enough, but it is pretty typical to mostly see classes in CSCC indeed representing a user, in fact Ada is probably the only actual non-userclass (unless MutantYoshi counts as one) at this current moment.
I will say that I am interested in possibly making a class of my own for this mod, since now I feel it this mod has the potential of keeping me interested every now and again. Because honestly before the reboot, CSCC was a huge mess of a lot of boring classes that felt like a mere amateur made them in about 15-30 minutes.
Really my only main issues lie in why ColdFusion and Rozark are still here (in terms of their classes, I understand ColdFusion has a huge part in CSCC and still apparently does) despite following under that category to an extent, I can only hope a revamp to both classes is in the works at some point (though Rozark's revamp isn't in as dire of a need as Cold's, I'll admit that).

169
Quote from: "SmashTheEchidna"
Adaramozes is Rui's character, actually.
Oh? Sorry about that, wasn't immediately thought up when thinking about the class. Guess it really threw me off because it's not a username.
I also forgot about how I don't know who MutantYoshi is, is he someone's OC or a user?

170
Where do I begin... where do I begin?

So I played the latest update today and I'm actually surprised when I took a look at how many classes are in this mod... 10 classes (2 new ones) not including Mega Man... but you all knew that, didn't ya? Time for some of my opinions.
(click to show/hide)
The mod is definitely going in a direction I wouldn't mind keeping up with in the future, but it's kind of in dire need of improvement to make classes that not only provide nice visuals, but are in someway interesting. Because honestly a majority of the classes relying on simple straight moving projectiles with some having no gravity or some bouncing just becomes boring. Good luck with the project, and I might end up joining at some point if I do find myself coming up with an interesting class idea let alone one that I feel could work with this mod's standards.

171
Skins & Bots etc / Re: SSOmega11's skins
« on: November 12, 2015, 05:41:31 AM »
I basically told you what could do.
Honestly I'm curious how you messed up the walk frames when Mega Man's are consistent already.

172
Skins & Bots etc / Re: SSOmega11's skins
« on: November 11, 2015, 11:39:36 PM »
Quote from: "SSOmega11"
Thanks Dimpsy. Okay, right now I made walking sprites for front and front-left.

Head is 2 pixels taller on front frames. Hands are also pretty inconsistent with both Front and Front/R.

173
Skins & Bots etc / Re: SSOmega11's skins
« on: November 09, 2015, 05:05:35 PM »
I fixed the last issue I really had with the skin so far.

It was a small fix, but all I did was move the wing part of the head up a pixel.

174
Skins & Bots etc / Re: SSOmega11's skins
« on: November 07, 2015, 10:00:29 PM »
You're getting there, but a lot of things are now inconsistent on the side frame.
- Arm is 1 pixel lower than it should be.
- Back part of the head is inconsistent in just about all frames, the thing that goes down thingy.
- Thing on the sides of the legs.

Other than that, the front and back heads look a little fat, I assume you're using the old template when making these skins which I do not recommend.
Pull the sprites off SLADE itself (go into the MM8BDM v4c file and dig for it there, should be obvious where it might be located) and base off those. This includes the Mega Buster as well. The walk frames are mostly unchanged in recent times and honestly the changes it got in v4c are horrid in comparison, either way that's more your choice.

175
Skins & Bots etc / Re: SSOmega11's skins
« on: November 07, 2015, 06:47:50 PM »
Ok, here's a good way of telling if you're being inconsistent.

See here? The heads don't evenly match up correctly, and many other parts of Vent are not aligned properly either (I wouldn't worry too much about making the upper-body perfect since Back/R and Back frames the upper-body can be lifted upwards if it looks right, which you do seem to know apparently.
There's also details on Vent that appear in one rotation, but are absent in another. Try to double-check your sprites and make sure they're at their best to your current ability, that means checking to make sure you didn't do something in one rotation that should exist in others but don't.

There's still potential for great skins in the future, just keep improving!

176
Anything Goes / Re: General Offtopic Discussion
« on: November 06, 2015, 09:40:19 PM »
Quote from: "Korby"
for the record, you can report PMs and mods can take appropriate action if there is action to take.
Quite a lot of it from my perspective has been happening mostly on Skype, so I don't know how much good that would do, especially when a lot of it I haven't recorded at all.
You can probably ask a few people, including some friends, who will agree that it is quite a few people.
I suppose at this point this topic should be taken to a moderator or at the very least dig any proof of this toxic attitude and report it to any of the moderators for further inspection.

177
Anything Goes / Re: General Offtopic Discussion
« on: November 06, 2015, 03:13:54 AM »
I won't go too much in detail on this matter, all I will say is that this attitude is inexcusable regardless of my actions.
I don't care what I did, that was 2 years ago, I did not mean for such an attitude but that does not call for others to act the same way.
What happened in the past stays in the past and the only excuse I can give is if I was the result of a suicide or I murdered someone, both of which I have not done nor intend to do. Sorry to be blunt/aggressive, I've just been getting kinda frustrated with some people recently and can't help but finally say something about it without potentially getting someone mad.

178
Skins & Bots etc / Re: SSOmega11's skins
« on: November 03, 2015, 11:07:25 PM »
I don't exactly go by that name anymore, which reminds me...
...that's going off-topic so I'll just leave you with a "good luck".
: )

179
Skins & Bots etc / Re: SSOmega11's skins
« on: November 03, 2015, 10:45:14 PM »
Honestly all these skins need work.
They all reek of inconsistencies because each rotation they're at a different height and nothing makes sense. But there's also cases where some sprites are just bad.
I'd try to learn from these 4 skins and at least try to put some effort, though some effort does show, I think you can make these even better!
Though I will say that you shouldn't waste your time with the Stardroids, 8BDM is going to have an official MMV expansion very soon, and there's already skins for just about all of them anyways. Then again that didn't stop you from making the 10th Mario skin to exist on these forums.
Finally I'll say that I just simply don't like Mega Man edits a lot, but Vent at least looks nicely edited, and the ones in your planned section seem decent too.
Are you going to consider Aile, Grey, and Ashe at some point? If so, awesome, more love for the ZX series.
Best of luck, and hope you improve overtime.

180
Projects & Creative / Re: [MINI EXPANSION] Mega Man 8-bit Halloween - 2015
« on: November 03, 2015, 04:20:59 AM »
Quote from: "Korby"
glad we're talking about the halloween expansion.
hey how about we just outright stop this kerfuffle before it gets out of hand.

What maps do you plan on bringing back? All of the ones from 2014?
I second this.
Honestly I hope there's an Undertale map planned, that'd be amazing.

Pages: 1 ... 10 11 [12] 13 14 ... 37