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Projects & Creative / Re: Breaking it Down
« on: November 16, 2015, 03:58:25 AM »Quote from: "Rozark Kyouko"
Oh baby this is delicious.I guess. I mean I never said I was demanding change but I guess I understand why these are kept the way they are, really just comes down to making opinions first day as opposed to letting it settle for a bit before making an opinion.
I'm glad to see the vastly differing opinion on the strength of my class still exists. ayy that skillcap
If you were instead talking about design and not balance, Let's break a few of these classes down to REALLY simple forms. MutantYoshi devolves, in the simplest form, to attacking people with the mainfire to hold an item while using his altfire for mobility. (IIRC, it's been a few weeks since I've played it, so excuse me for any recent adjustments) Messatsu (who you praised) devolves to hitting people with your mainfire to select your secondary mainfire while his altfire is mobility. My class involves debuffing people with the altfire (which again, is mobility, notice that trend among these classes olo mobility creep) to deal more damage with mainfire1 or mainfire2. Sure, you could just use mainfire1 or mainfire2 without the altfire, but that would be losing out on damage efficiency and creativity, wouldn't it? Yes, Coldfusion is probably the simplest when broken down, which throws a standard mainfire with an altfire for pushing/mobility. There isn't any "catch" (Messatsu's selecting a secondary mainfire, MutantYoshi's item/egg storage, and my debuffing) to Coldfusion's class: It's just plain fun. There isn't anything wrong with that. It's -THE- beginner Prism class that isn't Megaman.
Do you see what I'm getting at now?
My critique was mainly just a rough impression, and an excuse for me to pretty much say that the mod seems to be a whole lot better now, as opposed to going on about the more obscure techs you could do for some classes (Ex: MutantYoshi being able to eat most props, Copy Robot being able to morph into other classes, etc.).



