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Messages - Dimpsy

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76
Resources / Re: Dimpsy's Resource Factory (MOSTLY MISC. STUFF)
« on: September 06, 2016, 10:08:08 PM »
Is that one sprite all you did for that Shantae skin?

Because I'd be willing to complete it if you're no longer planning on doing so yourself
Honestly I wouldn't care, go right ahead! I was actually considering a full skin but I feel it'd be a little much for me plus I've got other stuff I could be doing instead.

77
Resources / Re: Dimpsy's Resource Factory (MOSTLY MISC. STUFF)
« on: September 02, 2016, 06:59:29 AM »
So today I have some misc. stuff that I feel like posting for you guys to keep those not on the Discord updated on what I've been doing (Other than my recent workings on the MMRF expansion, Execute Virus Battling, Rush Pro Skating, Assault the Fort, etc.), have some resource stuff.


A Megaman sprite based on the European box art for Megaman 2, may make this a skin one day but if someone else wants a shot lemme know.


New/extra frames for Cutman, Fireman, and Magnetman. Cutman and Fireman hurt sprites based on the "Weakness Reactions" sprite sets from Bongwater.


2 versions of a Quake Woman/Tempo mugshot based on both art done by a MMTT artist and the skin that I had released recently. Featured on ForteGigasGospel's Stage Selector V2.


Cream Woman, who comes with 2 versions of a Cheese companion, one with Omochao elements and another that stuck with the original design closer, as well as a Fang Man. Both are based on the Robotized Masters from Worlds Unite/Collide.


Sprite rips from Megaman: Super Fighting Robot, these are seen during the credits sequence (there are sprites that I left out on purpose, specifically 1 which is going towards something which I will post a thread on in the future).

78
Projects & Creative / Re: MEGA MAN ROCK FORCE
« on: September 01, 2016, 04:35:38 AM »
With progress going the way it is, (aka really fast and good) I'm seeing less and less of a reason to not put the fusion masters in the first release :>
Progress to my knowledge hasn't actually been all that fast since Max went off, though there has been a few people interested in working on the fusions early, and if this continues then I don't see any harm in some of the fusions getting in early.

79
Projects & Creative / Re: MEGA MAN ROCK FORCE
« on: August 27, 2016, 05:52:56 AM »
On behalf of Max since she won't be on for a week, here's the newest skin finished for the Robot Masters.
(click to show/hide)
Hope to see more finished soon!

80
Projects & Creative / Re: MEGA MAN ROCK FORCE
« on: August 26, 2016, 04:53:22 AM »
Yo I know you won't be here in a week but I am currently working on Fuseman's skin, so sign me up whenever ya get back or this can be a good message to let others know I'm handling the skin... unless things go horribly for some reason.

81
Skins & Bots etc / Re: Raze And The KING OF FIGHTERS... Skins, duh.
« on: August 21, 2016, 07:19:41 PM »
Now I kinda wanna see more KoF skins from you!
Any chance you'll do Terry Bogard, Mai, Geese Howard, Athena, and Kula?

82
Projects & Creative / Re: MEGA MAN ROCK FORCE
« on: August 21, 2016, 03:30:23 AM »
Just now noticed, are we not gonna make a Justice Man skin?

83
Skins & Bots etc / Re: Jax's skins
« on: August 18, 2016, 12:22:37 PM »
I know this skin has been seen by others before but, mind posting a screenshot or two for those who are hesitant?

84
W.I.P Forum / Re: Megaman X Bit DM(Megaman x in MM8BDM!)
« on: August 16, 2016, 03:47:40 AM »
Are there any screenshots? Have maps been made? Code? Skins? Anything to prove that you want to competently make this? Nobody's going to just make this for you, at least get some work done yourself before getting other people to help.

85
Projects & Creative / Re: MEGA MAN ROCK FORCE
« on: August 15, 2016, 03:29:32 AM »
So now that I have finished the Charade Man skin, over on the Discord chat I was dicussing on a potential alternate version using different frames due to the exceeding amount of frames he has in the original game and the fact that I had worked on giving him an entirely different set of attack frames and was debating on whether to use the walk frames from Skull or Quick. So in hopes to please both sides I figured I could propose that 2 Charade Man skins could exist (maybe 3 if someone bothers to work on Charade Woman because fuck that).
Here is what I have so far if this idea does go through.

86
Projects & Creative / Re: MEGA MAN ROCK FORCE
« on: August 14, 2016, 05:20:27 AM »
I never promise to make anything for a reason... however, I am actually working on Charade Man's skin.

He's ALMOST done, though what you see here may very well look different when I've finalized it.

87
Projects & Creative / Re: MEGA MAN ROCK FORCE
« on: August 13, 2016, 07:18:08 AM »
I'd be down to making the Charade Man skin at some point, since he might actually be the easiest one to work with.

88
Skins & Bots etc / Re: Dimpsy's Virtual Junkyard (NEW SKIN: LMN-001)
« on: August 06, 2016, 07:13:59 PM »
Recently updated the main page since the new CutStuff tore up my spoiler tags.

89
Skins & Bots etc / Re: Dimpsy's Virtual Junkyard (NEW SKIN: LMN-001)
« on: August 05, 2016, 12:33:29 AM »
Quote from: "Geno"
Hey, I was planning on making a skin of Quake Woman using my sprite, haha

Good job!

Quote from: "Dimpsy"
He
:cry:
Ah sorry about that, we don't talk much, so it was a mistake on my part
Anyways I will say that I wasn't a huge fan of your Quake Woman sprite which is why I didn't use it.

90
Skins & Bots etc / Re: Dimpsy's Virtual Junkyard (NEW SKIN: LMN-001)
« on: August 04, 2016, 01:02:59 AM »
Quote from: "bass44"
Didn't Geno already make a Quake?

Or was it someone else? I know someone made one before.
He made a 2D basic sheet but never a skin. Plus I doubt one exists apart from this, even if one did it was probably a Megaman edit or wasn't of very good quality.

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