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Messages - Dimpsy

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91
Skins & Bots etc / Re: Dimpsy's Virtual Junkyard (NEW SKIN: LMN-001)
« on: August 03, 2016, 08:34:23 PM »
After working on a secret skin which I will probably not reveal for awhile, here's something I'm sure a lot of people will enjoy!

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===Quake Woman===
A Robot Master made by the scientist Dr. Lalinde, both of which are from the Megaman Archie comics. Contains custom sprites by me.

Screenshots:
(click to show/hide)

Download: http://www.mediafire.com/download/t1yze ... eWoman.pk3

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Lemme know what ya think, if there's any problems with the skin then lemme know and I'll probably update her in the future.

92
Skins & Bots etc / Re: Dimpsy's Virtual Junkyard (UPDATED TAUNT PACK)
« on: August 02, 2016, 08:55:01 AM »
Updated the taunt pack; this includes the rest of MM9, MM10, MM&B2, MMDOS, new/future CBM classes and a couple misc. classes. I also updated taunts to some I wasn't happy with prior.

Download: http://www.mediafire.com/download/i72xs ... ntPack.pk3

Also thanks for noting the typo, SmashBro!

93
Skins & Bots etc / Re: Dimpsy's Virtual Junkyard (THE KIRBY WAIFU)
« on: July 29, 2016, 08:54:05 AM »
Quote from: "bass44"
Dan Hibiki
Maybe someday...

94
Skins & Bots etc / Re: Dimpsy's Virtual Junkyard (THE KIRBY WAIFU)
« on: July 29, 2016, 04:39:46 AM »
Time for another new skin, this time one just in time for V5's release.

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===Susie===
The new character from Kirby: Planet Robobot. Comes with custom sprites and Kirby's Adventure SFX pulled from the Kirby skin. Also marks the last V4 skin to be made and the first skin to be made on V5's release date.

Screenshots:
(click to show/hide)

Download: http://www.mediafire.com/download/tcg8b ... /Susie.pk3

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Lemme know what you folks think, and I'll be back soon with something.

95
MM8BDM Discussion / Re: MM8BDM v5 Public Thread - MM9 Expansion
« on: July 28, 2016, 06:49:00 PM »
Quote from: "Myroc"
You will then be happy to hear that TENVMUS has also been removed from the game.

96
Should probably put credits to people who kind of made this mod possible.

97
Resources / Re: Dimpsy's Resource Factory (TANKS & CAPSULES)
« on: July 26, 2016, 05:06:16 AM »
Quote from: "bass44"
The cross shaped and the E-Can shaped ones are most excellent.

You could try making one shaped like a 9V battery.
These were made by Sonicfam but here.

98
Resources / Re: Dimpsy's Resource Factory (TANKS & CAPSULES)
« on: July 25, 2016, 07:54:17 PM »
Made more shaped capsules, couldn't figure out what to do for a battery one tho.

99
Resources / Re: Dimpsy's Resource Factory (TANKS & CAPSULES)
« on: July 25, 2016, 07:37:51 AM »
Decided to do some more animated Megaman Tanks.


Also did different shaped big Health Capsules.

May follow up with smaller versions in the future, for now enjoy!

100
Skins & Bots etc / Re: SSOmega11's skins
« on: July 13, 2016, 06:32:13 PM »
Fine actually, but the arms on the walk frames are still a little off.
Hard to give pinpoints because they're all pretty bad.

101
Skins & Bots etc / Re: SSOmega11's skins
« on: July 10, 2016, 10:07:55 PM »
Arms are still off on the walk frames but it's a lot better than before I must admit!

102
W.I.P Forum / Re: The official TheMod thread
« on: July 08, 2016, 09:07:26 AM »
I feel as the first reveal of the new thread, I will start with something a little minor but subtle for you folk.
We have added in a new title banner for when you are in the menu.

This personally is a lot more characteristic than the old one where while you had some classes/assists interacting with each other, it didn't really show off much in my opinion. Plus the old text for it was a little too simple so with the help of Acid Trip I spiced everything up again and instead of what V1-V2 had for the banner, this time you get a vague look at all the classes and some assists that are in this mod!
But, I suppose you already notice that there are some new faces that you aren't quite familiar with (or maybe you do know?), you'll see them in due time. Oh yea, and the question marks, let's just say they're a secret and I'll only leave the folks who made the respective classes show them off when they want (this includes myself). As for me, I will be showing off a couple new classes I've made soon (though don't quote me on that).

Hope you enjoy this first teaser!

103
Resources / Re: Dimpsy's Resource Factory (PROTOMAN JUMP FRAMES)
« on: July 03, 2016, 07:53:02 AM »
Did similar but this time with Protoman, however I used a jump frame that's roughly based off Battle & Fighters though I may make a 9/10 one if people are interested.

104
Resources / Re: Bonglorio's Resource Dump
« on: June 28, 2016, 08:35:52 PM »
Yo the FileDropper link for the 8FC sprites doesn't work anymore, mind fixing?
Otherwise, I guess there's some neat stuff here but nothing too special (DOS weapons aside, and the icons would need to be edited to even be used to keep consistency)... well unless someone is interested in a Circuitman or Roll-Chan skin by any chance. Who knows, might make Roll-Chan a skin since it should be rather simple... but we already have like 50 Roll skins as is.

105
Projects & Creative / Re: TMK4's Workshop (Saxton Hale revival?)
« on: June 26, 2016, 07:16:04 PM »
So you decide to opt out of Unholy's method of secret bosses... by doing Unholy's method of secret bosses... GG no re.
Anyways having this mod back... ehhhhh... depends because of a lot of the bad shit that came out of it including the community as a whole. Unholy really is the best way to make a Saxton Hale in 8BDM at the moment.
However do I object? No, I'm curious where you'd go without Stardust. I will say however that I really do not like any of Stardust's bosses because they tended to be too gimmicky for their own good making them really hard to fight let alone play as. Revamps of all R++ bosses would be a must, especially since all bosses with melee have a hard time getting any kills due to poor hitboxes.

Oh yea and for the bosses you are considering:
- Morshu: If you bring this one back, PLEASE revert him back to the old version, the newer one in R++ kind of blows.
- Gutsman G.: This boss was awful stally in my opinion.
- Pissed Off Roll: She really was not favored by the community due to being able to HEAL. So a complete redo of the boss would be needed.
- Slenderman: No.
- Mudkip: No.

I could go all day on potential boss ideas, some of which I believe are somewhere deep in R++'s coding since R++ was planning to bring back the Hyper cast (Sonic, Doomguy, Dark Pit who was my old work, etc), but if the mod was ever brought back and new bosses were considered I could probably give ya some. If ya want I might even offer to sprite/code, though I cannot keep my promise completely, especially with a mod that doesn't even exist at the moment.

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