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Messages - MusashiAA

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151
Anything Goes / Re: General Offtopic Discussion
« on: March 26, 2016, 10:34:45 PM »
I meant it's a shame he didn't have the time to prove his worth to the development of this game because of whatever happened to him in real life. Now it's just a matter of time to see how Korby reacts to this. Even if it's a very lax management, the development does still need some direction to finish it off. If you only look at the management issues, v5b's gonna be some tough shit, looking and reviewing the content that has resulted from the up-and-down development of v5a. Hopefully it reaches a concrete direction.

Also there won't be time to look at those post MM6 maps with MM9 content being questionable because of mismanagement :^)

152
Anything Goes / Re: General Offtopic Discussion
« on: March 26, 2016, 10:23:37 PM »
Too bad you didn't have all that time you fell off the face of the Earth to prove your worth, and especially the alleged worth the clique insisted you had, which I didn't believe in the first place.

153
Anything Goes / Re: General Offtopic Discussion
« on: March 26, 2016, 09:46:32 PM »
Some of the devteam, some whom have less creative power and decission, have stepped in to fill in expressed and realistic concerns that managers should fill in. Llama steps in, Rozark steps in, the nigs at bug/suggestions essentially step in every time they read and respond to shit. They got that maps thread and the public thread that do their job as a feedback inlet for real changes, which you can't deny despite your unrealistic expectations. Putting them on blast for petty reasons such as "why do you not change the maps I hate" or "you don't even play the game anymore" or "they hogging power and cuck my boys" is condemnable, and merits you and your cries no futher attention.

I believe the nature of the core management transition left the game in a state of needyness: from what I recall and been told, Ivory's way of handling development involved some hands-on work from him in projects that were delegated to others. I don't mean a direct "grab your pen and paper and do it like this" kind of hands-on approach, but the kind of work you'd see from a director. This, of course, meant that you'd deal with people's issues AND have some knowledge and especially interest on them. I can't blame the new managers for not having been like this, since this has to come from straight up passion of shaping things in the right direction: some like art more, some like coding more, nobody likes everything. I feel that, and any dev can blast me for this, that kind of direct approach on resource shaping made development needy for a meddling director, rather than a more delegative manager who leaves the people in charge of doing specifics things to...do specific things.

From working in CBM, Korby never seemed like the kind of dude who'd be on top of you, helping you shape things, but rather a dude who took a bulk of the job, and then gave the other bulk of the job he didn't care or know about to someone else, and just wait 'till they're done to put it together. From experience, this is a bad and sluggish way of handling management: sometimes, to get things going and going good, you have to take someone else's job or help others to get things done when you can. PR should be a job a manager takes, and when even that is something somebody else has to take instead of the managers, then the management is failing. When the managers aren't letting devs who struggle to meet deadlines and requirements to know what they need to know or give them some direction, then the management is failing. The rest of the devteam has had to learn to deal with these shortcomings, but besides that there's BEEN some management: the fact there's been progress done is a testament to that.


EDIT: I don't believe they just lost passion in working on the game, sometimes IRL gets in the way real hard, sometimes your passion is diverted into something else. To be honest, I don't think they ever had true passion for managing the core development to begin with (with all its duties and kinks), but rather I believe they just rode the "I'm going to be the big boss and usher the core to a new golden age" bullshit the clique pushed through to put them where they are now, and when they couldn't push that through the whole deal, they started losing interest. This is, at least, what it seemed to me back when I was hearing through the whole ordeal of management change.

154
Anything Goes / Re: General Offtopic Discussion
« on: March 26, 2016, 09:11:24 PM »
Korby was Bik's boy as I learned (and you in this whole dev complaint fiasco of his, as evident), KD was lauded as some great shit back then by the Skpye shitters, if you in that mixed bag, it's on you. There's some fault over the current state of development on the people who sold out the current managers as the big cheese back when someone had to be chosen. How are you gonna complain now?

EDIT: And let me go back on this.

Quote from: "MusashiAA"
I said it's a problem of management, which falls entirely on the main managers of the project: in retrospective, the kind of management Ivory had on the project was special, since I was told he was on top of everyone's miniproject, looking to help or giving it shape...reaching that kind of bar is a tough deal, so the fact we got v5 development rolling as its been is pretty ok...not that good, but still good enough. I personally would wish there was a little more monitoring and tracing, but I do recall vividly that your focus was put more on ITS OUR BOI THE MAGICMAN KD FROM THE HOOD than following that kind of development philosophy. So it's on you.

I don't blame either for not being the best, I'm sure they've done as good as they could, and the fact v5 ain't dead but still kicking is good enough testament of their job, the whole team's job. You overlooking bug fixes and feedback being taken just because, as Bik seems to put it, all the content post MM6 is shit and needs rework. Do you have any idea how long that would take? Is it even a real issue outside your head?

Oh?

They should bring in all these mappers that are coincidentially your boys and part of the clique, too?

That's the deal, then? Takeover?

155
Anything Goes / Re: General Offtopic Discussion
« on: March 26, 2016, 08:59:01 PM »
A good time to remind you all, that that's a management issue, and the managers are Korby and KD from what I last recall, and they were backed up by the clique.

Bikdark, if your plan was to remake everything Ivory did because you think it's bad, then the problem of development taking so long is you. Since when did all Ivory core maps and weapons become shit?








Since never





















Would be a good time to ask that playerbase desiring grass roots changes about it. Also, MM1FIR? Mr. I-make-sounds-therefore-I-dictate-balance? What is this? Is this personal? This is the kind of behavior you wish to see on core development from these overtakers?

This is the example of the alternative?

156
Anything Goes / Re: General Offtopic Discussion
« on: March 26, 2016, 08:44:10 PM »
It's in your heart to see for yourself if it's true or not that you and a bunch of other people that conform part of the elite these other two so vehemently call out, went in and supported your boys for core management for being your boys, to have some say and unsay in the development, to have some influence. And now your boys show they didn't quite fit the job, and didn't quite meet up with the expectations. And let me remark, they are your boys, and they rose on your shoulders, the shoulders of the big boys of the clique (the idea of this community's clique being an admirable circle of outcast content creators is laughable): I don't make this kind of bullshit up, I'm not about to throw whatever reputation I have on the toilet. This happened, and now you see how it unfolds.

When it happened, I already knew this kind of unnecessary bullshit was gonna happen, because neither is actually incredibly dedicated or knowledgable as they were made out to be (development lag and mismanagement, which isn't really so bad), and yet they got up there on the clique's shoulders: your shoulders, shitters.

157
Anything Goes / Re: General Offtopic Discussion
« on: March 26, 2016, 08:17:28 PM »
I know my takeovers. This is takeover behavior. And honestly, getting sick of it. This is probably why people drop off the community.

If you want answers, Korby and KD are shit managers.

















And I already knew this kind of unnecessary bullshit would come up because he took over, so development being mismanaged, which is what the issue is AND is no biggie because it could be worse, is no surprise to me. Now from what I recall, he rose to where he and KD are on your shoulders, not mine for whatever they're worth. I still don't mind him that much, and dare I say the other members have done more than their deed to step in where he ain't, but still: this kind of stagnation and development lag is what I expected.

And to be fair, it isn't that huge of a time period to wait between versions: I don't need new versions NOW, especially if they'll go unplayed as the current ones do. I can wait, and for how critical the release of a mod of a mod is to the current stage of my life and the world, I assume everyone could wait. When it reaches 4 years of development, with no information being thrown, then maybe I'll scratch my head and demand answers. Not now, though.


EDIT: You know what, yeah. Rozark is fucking right. There's been a lot more gamechanging buzz generated and taken into account for this expansion than any other thanks to all those topics and shit, especially from y'all overtakers. I said it's a problem of management, which falls entirely on the main managers of the project: in retrospective, the kind of management Ivory had on the project was special, since I was told he was on top of everyone's miniproject, looking to help or giving it shape...reaching that kind of bar is a tough deal, so the fact we got v5 development rolling as its been is pretty ok...not that good, but still good enough. I personally would wish there was a little more monitoring and tracing, but I do recall vividly that your focus was put more on ITS OUR BOI THE MAGICMAN KD FROM THE HOOD than following that kind of development philosophy. So it's on you.

158
Anything Goes / Re: General Offtopic Discussion
« on: March 26, 2016, 08:01:14 PM »
Good luck finding people to rile up, I don't feel like anybody gives this much of a shit to take over the mods like you lot. EDIT: Unless I'm this disconnected from the community, as you'd put it.

Stop.

159
Anything Goes / Re: General Offtopic Discussion
« on: March 26, 2016, 05:33:31 PM »
Your game/community takeover motives are very apparent.

Stop.

160
Anything Goes / Re: General Offtopic Discussion
« on: March 16, 2016, 11:55:05 AM »
I have to admit, I'm glad to see the sentiment my comment got doesn't gear towards caring so much about the whole deal to begin with. Yeah, some people are resentful, but what're you gonna do about it? Most certainly not force everyone else into corresponding to that resentment.

161
Help & Editing / Re: Replacement packs?
« on: March 15, 2016, 12:00:12 PM »
If I recall correctly, it's because of the order the engine loads files. I think it first loads iwad files (which then load the main pk3 file for 8BDM?????), THEN it loads files detected in the skins folder, THEN it loads extra files that were assigned to load manually. Since Airhorn Chat loaded after MM8BDM.pk3, it effectively replaced the chat sound effect the core file has with its own. If a manually assigned file was loaded and it contained a file a skins folder file replaced, then it would get replaced as well.

This is all based on conjecture based off a fuzzy reminiscense of poking around with stuff:

- Engine loads content files in specific order
- .iwad file loads file.dat.
- Main .pk3 loads file.dat thats different from the one the .iwad file loaded, and replaces it
- As per engine asks, skins folder is scanned and all its files are loaded, one of which contains file.dat thats different from the previous two, and replaces the previous one loaded.
-As per requested by the user, extra .pk3 files are loaded last, and one of them contains file.dat thats different from the previous three, and replaces the previous one loaded.
-The game boots up, the file.dat from the extra .pk3 is used.

So if you place a file named in the same way as a file that's automatically loaded into the game inside the skins folder, it'll replace it as long as it's not replaced further into the engine's file loading process.

162
Anything Goes / Re: General Offtopic Discussion
« on: March 15, 2016, 11:48:02 AM »
Quote from: "SaviorSword"
Quote from: "MusashiAA"
Quote from: "Megaman94"
I posted that it was my birthday around noon. That was more than enough time where someone could see that post, especially since more than half of the members posted in here and they get notified every time someone else posts in this topic. I think it was more like, nobody knows me or really likes me, so no one bothered to wish me a happy birthday.

Everyone knows and likes Shade Guy, so everyone is wishing him a happy birthday. By the way, happy birthday Shade Guy

And this is why I think birthday forum bandwagons are inappropriate, elitish, and most importantly inconvenient unless the one feeling left out doesn't take feeling left out too seriously.


Warnin'! Fraglie egos are EVERYwhere. Even the way ya live can offend someone, just like how this post I just made probably did! :(

Incomin' ban for offendin' someone! Bye Cutstuff! Nice ridin' with ya!

Well, Megaman94 didn't openly say he didn't like that he wasn't massively congratulated unlike more well-known and popular community members, so I assume he didn't mind. Still though, not even coming from a "this might offend somebody" perspective, I find it pretty exclusive that only a handful of forum users get a public display of attention, even if it's just yearly. Feels like a community circlejerk.

163
Anything Goes / Re: General Offtopic Discussion
« on: March 14, 2016, 12:16:51 PM »
Quote from: "Megaman94"
Quote from: "Kapus"
I don't think anyone realized it was your birthday.

I posted that it was my birthday around noon. That was more than enough time where someone could see that post, especially since more than half of the members posted in here and they get notified every time someone else posts in this topic. I think it was more like, nobody knows me or really likes me, so no one bothered to wish me a happy birthday.

Everyone knows and likes Shade Guy, so everyone is wishing him a happy birthday. By the way, happy birthday Shade Guy

And this is why I think birthday forum bandwagons are inappropriate, elitish, and most importantly inconvenient unless the one feeling left out doesn't take feeling left out too seriously.

164
MM8BDM Discussion / Re: MM8BDM v5 Public Thread - MM9 Expansion
« on: March 04, 2016, 04:31:25 AM »
Quote from: "Gumballtoid"
Here's a question I totally forgot to ask.

Are the MM7 weapons receiving new sound effects? Most of them use existing sound effects (Ring Boomerang, MM6's lightning sound, Drill Bomb, Gravity Hold, Pharaoh Shot) rather than their own unique sounds.

I'm no part of the dev team, but I am one of the few people I know that have tried to replicate MM7's sound effects using Famitracker (don't know if the dev team got someone else doing or that did a better job than I did). I can at least say that my attempts at replicating the MM7 sound effects using Famitracker were partially rejected like, 2 or 3 years ago or something, for not being good enough for the core game...I don't exactly recall the entire thing, but bottom line is, they got rejected back then, with an open window for approval is I ever improved them. I've probably released these sound effects in some way or form before, and I haven't updated them since................May 2015, so I'd guess if the team ever desired to incorporate them, they would've hit me up or something. Since I don't recall this ever happening, I'd guess nobody's ever brought that up for discussion, or were again internally rejected for the same reasons as before?

If it gets brought up again, I'll try and look at them again, and see if I can make them achieve the quality necessary to be added into the game.

165
Projects & Creative / Re: Class based modification (v8b)
« on: February 20, 2016, 01:19:40 AM »
So I wanted to create a public Discord server pertinent to this mod. I asked once in a server, someone said yes, that's good enough for me.

https://discord.gg/0q5TXBVoNKraIWCv

Make use of it for complaints, comments, idle chat, voice chats for matches, anything. I'll try to keep an eye on it, making up rules as it goes, if it even goes.

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