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Projects & Creative / Re: Class based modification (V5D RELEASE... finally!)
« on: August 19, 2011, 10:14:21 PM »Quote from: "xColdxFusionx"
Quote from: "Musashi-COM"The Bass Buster that appears in &Bass and onwards is nothing like MM8BDM's Bass Buster item to begin with. The Bass Buster is only capable of having 5 shots on screen, with no spread, and doing half the damage of the Mega Buster's buster shots. This was probably modified since literally translating those stats to a 3D plane would've made the Bass Buster UP. If YD's Bass class should be nerfed, I propose a damage nerf and a spread decrease only. The rest is fine. EDIT: Actually, forget it. Just disable airdashing and give Bass the ability to jump higher and further with a dashjump.
Dashjumping? I like it. A damage nerf would be nice, too.
I actually thought Bass HAD a dashjump when I first tried it. I was disappointed.
Also, I sincerely think Proto Man is too based on his MM9 gameplay style, which is itself based on MM's MM4 gameplay style. He got the slide in MM9 to compensate for MM's simplistic gameplay style, and to appeal for a gameplay style more akin to the previous games. Proto Man originally had a dash ability, in which he placed his shield in front of him, using it as a battering ram. So why not replacing the slide with a dash melee attack that helps him to get out of a cluster of enemies while dishing a bit of damage as well?
A Shield Bash would make Protoman more unique. I can hardly see the difference at the moment.
Since he would be carrying his shield in front of him, why not also give the Shield Bash blocking abilities? When Proto Man dashes, shots are blocked just like when standing with the shield, just only in front of him. Also, you shouldn't be able to use the Shield Bash while charging.
Hell, why not making the Proto Shield a separate weapon for Proto Man, like with Wily and the Alien form?
There's also the fact that Proto Man's charge shot is taken from MM9, which was taken from MM's MM4 charge shot. In all games previous to MM9, Proto Man had the Proto Strike, which was a medium range, bigass charge shot, with a really big damage output. I'm not really complaining about the current Proto Buster, but I guess a bit of variety couldn't hurt.
Proto Buster is fine as-is. Doesn't need the change.
As for Mega Man, he's ok. His buster isn't as fast as it used to be, so maybe a little increase on fire rate shouldn't hurt.
The Charge Buster removes some of Protoman's originality. I think it should be removed entirely, but since that isn't likely, I guess he's fine as-is.
Mega Buster: Less powerful, bigger hitbox, slow traveling speed, charge is lost when taking damage.
Proto Buster: More powerful, smaller hitbox, fast traveling speed, charge is kept when taking damage
EDIT: Oh, also, the Shield Bash should have a stop frame, like X and Zero's dash animation. It would help prevent bashspamming by adding an extra frame where Proto Man must slow down to start a new dash.
(click to show/hide)
Check the dashing frames, and look at the last 2, from left to right.
