http://allfearthesentinel.net/download?file=classes-v8ch.pk3To further justify this post: we (Celebi) are (is) working hard on the fixes needed to make the mod compatible with v5a, especially after the team color overhaul (prepare for slime). Next update should be v8d with some new class additions, but no full MM9 classes yet: these need to be rediscussed and possibly redesigned.
In order to hopefully spark some more discussion, I'll leave you with this: we have been discussing the replacement of the armor system classes have, with straight up HP values. So far, the proposed armor-to-HP values are:
HardClassBase (damage multiplied by 0.5)
200 HP
HeavyClassBase (damage multiplied by 0.55)
185 HP
ToadClassBase (damage multiplied by 0.65)
155 HP
DocToadClassBase (damage multiplied by 0.728)
135 HP
SturdyClassBase (damage multiplied by 0.8)
125 HP
DuoClassBase (damage multiplied by 0.896)
115 HP
None (damage multiplied by 1)
100 HP
MegaClassBase (damage multiplied by 1.12)
90 HP
Light (damage multiplied by 1.2)
85 HP
ProtoClassBase (damage multiplied by 1.333)
75 HP
Glass (damage multiplied by 1.5)
65 HP
Certain abilities will retain the damage multiplier reduction as part of their design.
Also, reminder that you can join the CBM Discord server to also discuss and suggest things in a more direct manner:
https://discord.gg/5GmKJSE