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Messages - MusashiAA

Pages: 1 2 3 [4] 5 6 ... 115
46
Closed / Re: [fix?] Plug Ball is unnaturally loud
« on: July 31, 2016, 07:20:38 PM »
I'd assume all sound effects were ripped from this specific track from the Rockman 9 Original Soundtrack release. There are some things about the ripping/recording quality of the official OST, namely being too loud and having a slightly higher pitch in comparison to the in-game tracks.

In Plug Ball's case, not only is it loud, but because you spam it a lot the sound effect itself becomes jarring as it's mostly grindy noise channel duty cycle trickery a-la Metal Blade and Shadow Blade.

47
Closed / Replace low quality sound effects in core.
« on: July 31, 2016, 06:43:32 PM »
http://www.mediafire.com/download/halw41ax7iaiqkb/CORE-SFX-TO-REPLACE.rar

dwrap.wav
jet.wav
pbub.wav
trex.wav

These should effectively replace the ones in core, which are of lower quality.
Included in the set are ELEVATOR.wav (Gyroman elevator sound effect), which is a suggestion of mine to replace the one currently used, and ELEVEND.wav (Gyroman elevator stop sound effect), which is another suggestion to replace the one currently used (one of the Chargeman train truck sound effects, don't know specifically which)

More to come.

48
MM8BDM Discussion / Re: Mega Man 8-bit Deathmatch V5 - RELEASED!
« on: July 31, 2016, 04:51:40 PM »
(click to show/hide)

49
Rejected / Re: Proto Man Fight Outdated Sprite
« on: July 30, 2016, 10:12:08 PM »
I think he's supposed to be looking down instead of facing you. I don't see the big issue with the current one.

50
Closed / Re: FPS drops on MM9MAG and MM7FRE?
« on: July 30, 2016, 10:06:06 PM »
I have FPS drops on MM7STR when looking up front from one side to the other. Might just be me or it might just be expected, though.

51
Closed / MM9JEW, slopes, and Search Snake
« on: July 30, 2016, 07:54:37 PM »


Yes.
Will report it.

Should this happen? Do Search Snake projectiles have an internal foolproof timer to prevent stacking like this?

And on the note of projectile stacking, it is possible to crash a server with enough projectile stacking. Just the number needed for it is pretty huge IIRC.

A timer that destroys the projectile after an abnormal period of time for cases such as these is IMO a good way to rid of this ever-lingering problem.

52
MM8BDM Discussion / Re: Mega Man 8-bit Deathmatch V5 - RELEASED!
« on: July 29, 2016, 06:38:09 PM »
I agree, map-wise there's very very little to complain about, it looks pretty damn solid overall in that regard.

53
MM8BDM Discussion / Re: Mega Man 8-bit Deathmatch V5 - RELEASED!
« on: July 29, 2016, 01:53:23 PM »
Can't say I wasn't expecting Beed to be first.

I'll provide a Painkiller link if anybody doesn't before me.

http://allfearthesentinel.net/download?file=mm8bdm-v5a.pk3

wasnt me

54
MM8BDM Discussion / Re: MM8BDM v5 Public Thread - MM9 Expansion
« on: July 29, 2016, 12:25:57 PM »
Look at that Tornadoman medal, dude.

It's here. After 3 years, v5 is already here.

I'mma wave goodbye to the MM&B expansion times, man.


55
MM8BDM Discussion / Re: MM8BDM v5 Public Thread - MM9 Expansion
« on: July 29, 2016, 07:06:37 AM »
free TENVMUS

56
MM8BDM Discussion / Re: MM8BDM v5 Public Thread - MM9 Expansion
« on: July 28, 2016, 06:57:39 PM »
(click to show/hide)

57
Skins & Bots etc / Re: FTX's Skinz (Weatherman Updated)
« on: July 27, 2016, 03:17:54 AM »
Any chance we'll get to see the other MM9 concept designs?

58
MM8BDM Discussion / Re: MM8BDM v5 Public Thread - MM9 Expansion
« on: July 25, 2016, 07:40:43 PM »
(click to show/hide)

59
MM8BDM Discussion / Re: MM8BDM v5 Public Thread - MM9 Expansion
« on: July 23, 2016, 11:46:02 PM »
Quote from: "CutmanMike"
https://www.youtube.com/watch?v=S4kUChZePzw

Here it is!

First.

That Fake Man map tho.

60
MM8BDM Discussion / Re: MM8BDM v5 Public Thread - MM9 Expansion
« on: July 22, 2016, 09:37:29 AM »
I provided a cover to replace MM7END, don't know if it's going to be used or not. Don't know if the other 7FC tracks have already been replaced.

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