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Messages - MusashiAA

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76
MM8BDM Discussion / Re: MM8BDM v5 - Weapon Tuning (Leaf Shield)
« on: June 15, 2016, 04:48:34 AM »
At this point of the discussion, what you guys want is a different weapon altogether instead of redesigning "Leaf Shield". So there's no point in me coming back to my old argument of tuning down the current Leaf Shield. Counter attacks, healing, revenge damage, reskinning Junk Shield...

I'm stll on the side of tuning down Leaf Shield instead of coming up with a triple slam jam and hat trick silly gimmick to make Leaf Shield "interesting" and "not broken".

Also

Quote from: "Gumballtoid"
[8:35:08 PM] LlamaHombre: fuck shield weapons

I could go on in length about how I think this game should not be making shield weapons but instead shields, but that probably won't lead anywhere as I'm confident the mayority, if not the entire team, would be against my conception.

77
Anything Goes / Re: General Offtopic Discussion
« on: June 13, 2016, 07:25:57 AM »
Quote from: "-FiniteZero-"
Honestly, I'm rather disappointed that there isn't an 8-bit cover of Mega Man Soccer's soundtrack.

You can blame me for that: always wanted to, never did cuz some of the tracks are meh.

78
Projects & Creative / Re: [Game Mode] Evil Escort! (aka Payload)
« on: June 13, 2016, 02:32:17 AM »
I haven't played much, but I feel like making the cart solid would be nice...was this idea ever considered, and how do players feel about it after testing the gamemode?

79
Projects & Creative / Re: [Game Mode] Evil Escort! (aka Payload)
« on: June 11, 2016, 11:17:36 PM »
Can we upload this pk3 to best-ever?

80
Projects & Creative / Re: Class based modification (v8c)
« on: June 11, 2016, 10:40:46 PM »



CLASSES-V8CH IS OUT
YD please update the OP again, sorry.


http://www.best-ever.org/download?file=classes-v8ch.pk3

CHANGELOG:

http://pastebin.com/raw/ePWYaCHk

This fixes and adds some small things plus Jax's LMS Loadout into the main file.

81
Projects & Creative / Re: [Game Mode] Evil Escort! (aka Payload)
« on: June 11, 2016, 09:08:26 PM »
I already want this in core.

EDIT: Reminder.

Also, I assume March of the Metools is VIP Escort, and this is traditional Payload.

82
Projects & Creative / Re: Class based modification (v8b)
« on: June 08, 2016, 09:09:14 AM »
It's kinda weird that I'm posting the releases now.


CLASSES-V8C IS OUT
YD GO UPDATE THE OP please and thank you


http://www.best-ever.org/download?file=classes-v8c.pk3

CHANGELOG:

http://pastebin.com/raw/ePWYaCHk

Changelog in comparison to the v8c-beta is the same, changes done after the public beta testing session are above the general notes.

(click to show/hide)

83
MM8BDM Discussion / Re: MM8BDM v5 - Weapon Tuning (Leaf Shield)
« on: June 08, 2016, 02:48:46 AM »
To begin thinking up Leaf Shield again, we have to first talk about the kind of game it's on, and the goals the player wants to achieve in them:

First and foremost, your primary goal is to rack up frags, that is, to kill the most enemies. If you don't kill, you don't rack up frags, and you won't win the game of deathmatch. You win by, well, using the weapons given to you by the game, so it is expected that a vast mayority of the weapons in this game were design to kill players in the most efficient ways possible, or that the maps give you weapons needed to kill enemies in the most efficient ways possible within the confines of itself.

------------------------------------------------------------------

The next logical goal is, of course, don't let other people score frags, that is, either by stealing their kills or not letting them kill you. If you don't get killed or let others kill people, you won't lose since you won't let others win, but you won't win either if you don't focus on the primary goal. Given that deathmatch is pretty much a game of free for all, using weapons to keep enemies from killing other enemies is not expected...but protecting yourself from getting killed IS expected, and rewarded if you juggle the accomplishment of both goals.

Weapons that are designed to further this secondary goal are not really needed, as proficient enough offensive is much more effective as defense, which is expected as the vast mayority of weapons designed for the game are offensive rather than defensive, but they are nonetheless designed to give players options on mantaining themselves alive, and thus letting them accomplish the secondary goal. This should not mean that the game designers encourage players to not further the primary goal of the game, both towards themselves and towards enemies by use of stalling tactics, which effectively make both parties never win, and never progress the game.

With this in mind, weapons that are designed to further this secondary goal of "don't get killed" should do so without hampering the general progression of matches for other players, nor encouraging players to focus entirely on said goal and forget the primary goal of the game.

------------------------------------------------------------------

The way Leaf Shield currently is in MM8BDM v4c, it allows for stalling strategies as it stays up for as long as the user wants it to be, with no movement drawbacks. To solve this, Leaf Shield was made an imperfect shield: it cannot block not only a select number of special weapons, but the most basic projectiles of them all, Megabuster shots, of which all players have by default AND can pick up more proficient forms of, Bass Buster and Proto Buster, and have with an infinite amount of ammo. The current form of Leaf Shield has, thus, its drawbacks: you are vulnerable to the only constant factor in every player's inventory, and you are not scoring frags while it is up.

While you're busy trying to mantain your shield's ammo as filled up as possible and block people's projectiles, you are not scoring frags, and you might not even be healing yourself if you're being chased down by someone: you're already not winning. Further adding more penalties to this through movement limitations makes the weapon itself not enjoyable or useful for avoiding being killed. I'd simply suggest disallowing users to pick up anything while the shield is active: this mimics MM2's Leaf Shield, where in order to pick up enemy drops, you had to move and lose the shield. I would also suggest making its ammo usage and refilling more tight: this is a shield that deflects most projectiles in the game and allows full movement speed while at it. Another approach is to simply go the CBM way: make the shield have a timer, just like other shields in the game.

EDIT: If you decide to make Leaf Shield a more offensive weapon to justify a tradeoff for its defensive abilities, I'd go with something silly like CBM Woodman's Leaf Rain, just heavily toned down...the thing is, making Leaf Shield offensive deviates it from its identity. Different game incarnations of Leaf Shield gave it a more fleshed out offensive aspect: each leaf acts as an individual projectile, and enemies that don't die in one hit by it will be hit as many times as there are leaves rotating in the shield. Perhaps following this path might be more advisable, as it is unarguably part of Leaf Shield's identity as a weapon.

84
I'd like to suggest a simple thing for testing purposes: a respawn button.

Other than that, it looks okay? The speed of the running animation (not the running speed itself) seems a little slower in comparison to the later MM games. This also brings me to a different suggestion: if you were able to take MM5's player movement info and replicate it, is it possible to allow testers and developers to actually see the differences between each NES game's physics, at least for testing and development purposes?

Also, please use a black/white tile and background combination with grid-like tiles, like that really old N64Mario MM engine, or something akin to MM8 Beta stages: it seems more appropiate for a physics test map.

85
Quote from: "Dr. Freeman"
(click to show/hide)

Virtual Boy mode activated.

86
Projects & Creative / Re: Class based modification (v8b)
« on: June 04, 2016, 07:11:01 AM »
SCRATCH ALL THAT

http://www.best-ever.org/download?file=classes-v8c-beta.pk3

This is classes v8c beta. This is meant for a public beta testing session. The changelog so far is:

(click to show/hide)

If we forgot to add, remove, or change anything, or if you find something noteworthy, please let Celebi, JaxOf7 or myself know about it. I will put up a BE server so I can actually see the chatlog for your input. After this testing session, we will delete this and then release v8c with the input gathered from this testing session.

87
MM8BDM Discussion / Re: Did you know??? MM8BDM
« on: May 29, 2016, 02:44:06 AM »
Did you know the Rain Flush sound effect used in the game is actually different from the original MM4 sound effect? In MM4, Rain Flush only plays once, while in MM4, the sound effect loops 3 times to make up for the duration of the attack itself.

Did you know the pain sound effect used for MM3 skins is virtually the same as the pain sound effect used for MM4 and onward skins? The MM4 one has extra notes on the triangle channel, while the MM3 one doesn't.

Did you know the Metal Blade sound effect used in the game is very slightly different from the original MM2 sound effect? The noise channel part of it is slightly less loud so its not jarring on the ears when people spam the weapon over and over.

Did you know the sound effect used in-game for health and ammo restoration is custom-made? Since this game uses an instant refill instead of the slow refill seen in the original games, a short loop of the sound effect is used instead. Before its update, it used to mimic the MM3-MM4-MM5-MM6 variation with its "flatline-ness", while the current one was modified to be more like its MM2-MM9-MM10 counterpart, where each time the SFX is played for each "peg of health", it cuts the previously played one.

Did you know that the three sound effects used in-game for Atomic Fire's charging are purposefully exactly the same number of PCM samples (and file size) to allow a smooth playback offline? This of course isn't usually possible online at higher ping counts...

88
Anything Goes / Re: General Offtopic Discussion
« on: May 26, 2016, 07:35:43 PM »
Oh hey, we were right when guessing Protodude's vague hints on what the new cartoon was about 2 monhs ago: Mega Man goes to school.

Honestly though, I wasn't expecting a lot from the creators of Ben 10, but this falls right up their alley (Silicon City? Nanotech armor? Aki? School? That design? It screams Ben 10), and it's honestly less worse than what I expected because I set the bar realllllll low on this one. I'll perhaps watch it one day at random, not really going to invest myself in a cartoon that clearly wasn't made for me (I'm not a parent, though I did grow up with videogames so maybe it'll strike a nerve, which is why I'll watch it...whenever I catch it), but for these days' kids.

That design isn't so bad when you know it's for a modern kids cartoon show. I don't know why but it reminds me of this style. Oh yeah and also Mega Man's been redesigned so many times you should already be expecting something different without complaining about it. It's been like this since BN/Legends, might as well not be like this anymore.

At least it's 100% better than what they did to Roll...

(click to show/hide)

89
Help & Editing / Re: Nobody plays on any servers?
« on: May 21, 2016, 08:14:40 PM »
It is as you see: people only play in one or three servers, and only play a few mods unless there's a gathering of people who plan an event. Most if not all servers are best-ever servers, from Canada. You also have to take into account that most players are young, so weekdays might sometimes be less active cuz of school and what not.

90
Projects & Creative / Gotta stay cool and hip with the younguns
« on: May 18, 2016, 04:58:21 AM »
wach out

dere goes

dat boi


back at it again with the team flags




EDIT: I (and I guess we) expect this to be broken and unbalanced, we're not gonna try and balance it either, since Archive Buster morph is kinda our attempt at it, this was done just for giving players the option to do so. At the very least we might attempt to make it not Ban-Me-From-Best-Ever tier of broken...maybe, if such level of brokenness exists. Feel free to actually balance it if you want when it's released. The name of the cvar will be YD_NoCTFMorph.

EDIT2: Also reminder that this exists https://discord.gg/0q5TXBVoNKraIWCv

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