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MM8BDM Discussion / Re: MM8BDM V3b Released!
« on: August 13, 2013, 01:51:59 AM »
Edit: Smash called Lob a whiner because he didn't like the new map and he made a little homage to the old one, no clue what you're talking about Ivory
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So to you, anyone who disagrees with the popular opinion is a whiner?Quote from: "TailsMK4"I didn't care much for Mendez's Burst Man map at all during the competition, but I figure I would just mention that a lot of the people I played with today disliked the new Burst Man map. There is even something going on like a funeral or something like that for Burst Man.And by "a lot of people" you mean "Lobsters", right? He was the only one adamantly bemoaning the change, and the only one I ever saw in the "Burst Man Funeral" server. Of course there's bound to be a whiner for everything, but with a universally bad map like old Burst Man I'm honestly surprised anyone preferred the core version.
You forgot to remove health pickups, because it devolves to a game of who can get it first and literally "oh no I took one hit from a metal blade, better go heal" and instead of skill its who can horde the most Health pickups before everybody waiting gets bored.Play a game of Duel with someone around your skill level then tell us what you think of health pickups. It's easy to catch someone who's running for health if you're not stupid. If you can't burst someone down in time before they run for more health, you don't deserve to be on the winning end.
I'd rather take my chances with luck being implemented because a real skillful playing can adapt to the situation properly as apposed to a game that literally takes forever because half the match is them running around trying to find each other after healing any damage they took.
HP pickups in duels basically ends in the only way to win is to simply bum rush the other player and not let them get away to heal. Which isn't skill. Skill is using the terrain to your advantage and trying to actually use tactics to avoid getting hit while also trying to hit the other.
Hate to burst your bubble here, but it's time for a little cross-ex.
Oh noooooooooo
MM5GYR pre-v3 was WAY worse than it is now. The map was always held up by stalling Leaf Shielders who found it enjoyable to fly around on gyro pads and make all but three weapons on the entire map useless (maybe 4, it's been a while), one of which was Leaf Shield itself and all of which sucked ass at long range. While your claim is somewhat reasonable since there still certainly are problems with falling off the map, I would rather take that than the former alternative. MM5GYR has become a respectable map after its retool from its "shit not here again" status.
Again, like I just said, it fixed almost none of the issues the previous version had. Just because it's different doesn't mean it's necessarily better. Leaf shield had actual counterplay, that being fire storm/metal blade. What's the point of revamping a map if it doesn't make it better?
At least in old Gyro you knew where you were going at all times, rather than trying to navigate through a mm2dw1 clone with pillars and pits.
Oh, and FYI, it still has that "shit not here again" status.
In response to Top Man, I do believe you are mistaken. The weapons currently in the map were carefully picked in order to use the layout as an advantage. Water Wave is present due to the long flat surfaces across the map, Yamato Spear is useful because of the openness and long stretches (and both of these warrant Skull Barrier's presence). I think the only weapon that doesn't really benefit from Top's layout is probably Top Spin, which is somewhat dissapointing, but one weapon not fitting does not give much reason to bash the rest. Top's current layout emphasizes open brawling, which the current weapon selection caters to. However, it's interesting to note that this map was supposed to fix that problem, due to it being the emphasis of the old map... Hmm I'm sorry, what was that about not fixing issues found on the previous map?
It's very easy to figure out that Water Wave generally works on flat land, Yamato is literally a weapon you can splash anywhere and it'll be used, due to its' insane dps, Metal is another dps weapon, Drill is for power and zoning, and Knuckle is just there as damage. Half the time knuckle isn't worth getting anyway, since it's out of the way, and the map is too open to take advantage of it. Skull Barrier is way too out of the way, and not worth getting, especially in a duel when your opponent will generally know where you are a lot of the time.
As to your weapon overload complaint, it is difficult to use MM5DAR and MM2DW1 as valid examples. Both maps have a large enough size to warrant the large number of weapons present.
mm2dw1 is a box with a tower on one side, 16 weapons is way too many, and needs to be toned down. Trying to manage 18 weapons at one time may seem easy in your head, but in practice is a complete nightmare, even for a seasoned player.
As I stated before in Top's defense, the weapons all have purpose- I'll use MM5DAR as an example. Fun fact, the areas you find those weapons are usually where they're most effective. Water Wave is found on a long, wide, and empty wall- it's useful for long stretches with little cover. Crystal Eye is found in a tight corridor- use it in spaces with little breathing room. Flame Sword is next to a teleporter, and it's a brilliant weapon for ambushes. Power Stone can be located in the courtyard area which is sunk in the ground, and it's good in wide open spaces- or at least where it has enough breathing room. Star Crash is found in a room with only two narrow escape routes- and it's a good cornering weapon. These are only a few examples- all of the weapons serve a purpose on that map,
So you basically just listed how a bunch of weapons work? That's cool, now talk about something relevant. Throwing a bunch of random weapons into a map for variety is unprofessional. Darkman isn't as big as you think, there are maps like mm8dw1/2 and mm8duo that are just as big, and iirc contain fewer weapons.
the devs know what they're doing. hue
I find it difficult to believe that the game as a whole is weighed down by one or two maps that feature gimmicks that break from the norm. Really, the only one I could think of was old Wave Man and how it depended so much on the bikes. Frost Man doesn't nearly have that much emphasis on the snowboards- they're shoved into two corner sections, so it's hard to see how they literally break tbe game.
>one or two
Haven't you noticed the general quality of maps declining? If this continues, they'll be revamping maps like Flash and Shade if this keeps up.
One final note- last time I checked, MM6FLA and MM7JUN have gimmicks that cover 1/3 of their maps.
Good gimmicks vs bad gimmicks. Dicey territory.
V3b was fun and all while it lasted.It's funny, because he's right.
I'm already seeing Saxton Hale with more popularity, so it was fun for the few hours I was able to play it online. Maybe when 3c comes out I can have that fun again. That mod is causing this game to wither and die. Have fun, kids.
It amazes me that these people can't go play tf2 for all their Saxton-killing fun.It amazes me that people still play tf2.
A nearly entire match history of wins when she was free a week or two ago disproves that statement.Oh I'm sorry, you're what level now?
I FINALLY purchased Fiora with IP. I had to play like 2 games a day to do this, i had to play like 4 for 2 days due to a losing streak and not being able to get the first win of the day bonus. I am totally not doing this again. If i want someone that is 6300 IP i'll just get them with RP.GJ you just spend about 5 hours getting a champ you'll regret buying
AP Computer ScienceThis guys knows where it's at