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Messages - Megaman94

Pages: 1 ... 6 7 [8] 9 10 ... 33
106
Help & Editing / Re: How do "I" do THAT in Doom Builder?
« on: May 11, 2015, 10:06:30 PM »
I am trying to make a custom obituary for a sector in my map, and I can't seem to get it to work. How do you add obituaries to a PK3?
(yes, I already know about the language lump)

107
Maps / Re: Wily Inc. (Version 2h is Released!!)
« on: April 18, 2015, 12:42:22 AM »
Version 2h is now available!

108
Does ReactionTime control how well the Dive Missile hones in on players?

109
MM8BDM Discussion / Re: MM8BDM v5 Public Thread - MM9 Expansion
« on: April 16, 2015, 06:28:38 PM »
Quote from: "The_Broker"
Quote from: "Dr. Freeman"
hey kd, because both parties want different things how about you take out maps in general

everyone is a winner

I dunno, that might upset a third party.

Cancel the update altogether, that'll fix everything!

Nope, it will just upset everyone who is wanting this expansion.

110
MM8BDM Discussion / Re: MM8BDM v5 Public Thread - MM9 Expansion
« on: April 13, 2015, 04:03:05 PM »
I wonder if Fake Man will be in v5. I love his stage's music. Also, I bet Tornado Man's map will be awesome. He is my favorite out of the 8.

111
General Gaming Discussion / Re: Video Game songs you love
« on: March 28, 2015, 05:48:15 PM »
Here is some music from a Doom Megawad
(click to show/hide)

112
Anything Goes / Re: General Offtopic Discussion
« on: March 10, 2015, 12:36:01 PM »
Thanks to the 3 people who wished me happy birthday. I was expecting at least 10+ people to post, but I guess I am not well liked here....

113
Anything Goes / I feel invisible :(
« on: March 09, 2015, 02:31:05 PM »
Quote from: "Kapus"
Darn, now everybody will know. : (

At least people know it is your birthday. Only 4 people said Happy Birthday to me today.

114
Anything Goes / Re: General Offtopic Discussion
« on: February 24, 2015, 08:10:07 PM »
Staying on topic, the forums keeps having little hiccups.

115
Cutstuff Discussion and Feedback / Re: Recent Downtime (Feburary)
« on: February 24, 2015, 08:07:54 PM »
Quote from: "Shadoku"
Quote from: "Megaman94"
when I click on "View your posts" it says "Sorry but you cannot use search at this time. Please try again in a few minutes."
Try it again, it should work now.

It is fixed :)

116
Cutstuff Discussion and Feedback / Re: Recent Downtime (Feburary)
« on: February 24, 2015, 08:05:02 PM »
when I click on "View your posts" it says "Sorry but you cannot use search at this time. Please try again in a few minutes."

117
Help & Editing / Re: How do "I" do THAT in Doom Builder?
« on: February 24, 2015, 01:20:03 AM »
Quote from: "Lego"
Two things.
First, make sure there is a map spot or some thing tagged with 6 in the sector you wish to check.
Second, your if statements are going to do nothing because you don't specify a block for them to follow.
Place your ReplaceTextures lines in braces, like the following:
Code: [Select]
if(CheckActorFloorTexture(6, "FROFLR4")){
ReplaceTextures("CRASSKY","LIGHSMOU");
ReplaceTextures("MRXSTARS","LIGHCSKY", NOT_MIDDLE);}

Do this for all points when you call "if."

I had a PlantManGrass prop in there

EDIT: I added the braces and it still doesn't work.

EDIT 2: So, I changed the script and I got it to work

(click to show/hide)

118
Help & Editing / Re: How do "I" do THAT in Doom Builder?
« on: February 24, 2015, 01:02:04 AM »
Quote from: "Lego"
That's...still ten minutes. You're seriously telling me you're waiting a full ten minutes to test this?
That's absurd.
If you want to make sure a mechanic works, you don't want long delays like that, it just wastes time.

The script you have looks fine, but that doesn't necessarily mean it does what you want because ReplaceTextures applies to all instances of the texture in the map.
Make sure you're using ReplaceTextures for the area where you want the sky to show up, remove the delay and tell me if it works.

I did try it and it only does this part of the script

Code: [Select]
if (CheckActorFloorTexture (6, "FROFLR4"));
ReplaceTextures("CRASSKY","LIGHSMOU");
ReplaceTextures("MRXSTARS","LIGHCSKY", NOT_MIDDLE);

even if the floor was LIGHGRA2, it would change the texture to LIGHSMOU. As you can see here

Code: [Select]
if(CheckActorFloorTexture (6, "LIGHGRA2"));
ReplaceTextures("CRASSKY","LIGHTMOU");
ReplaceTextures("MRXSTARS","BLIZBLU2",NOT_MIDDLE);
SetMusic("WTDW1MUS", 0);
}

I want the texture to be LIGHTMOU if the ground is LIGHGRA2

119
Help & Editing / Re: How do "I" do THAT in Doom Builder?
« on: February 24, 2015, 12:07:26 AM »
Quote from: "Lego"
Well first off, that script will delay for ten minutes before doing anything. I recommend changing that line to say Delay(10); in the mean time.
Post about the results after you've tried that.

That is the delay between night and day

120
Help & Editing / Re: How do "I" do THAT in Doom Builder?
« on: February 23, 2015, 10:22:50 PM »
I want the sky box texture to change depending on the ground's texture

(click to show/hide)

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