Advanced Search

Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.


Messages - Megaman94

Pages: 1 ... 7 8 [9] 10 11 ... 33
121
MM8BDM Discussion / Re: MM8bdm Player Profiles
« on: February 23, 2015, 02:23:52 AM »
Name: Megaman94, Super Fighting Robot
Preferred stock skin: Astro Man
Favorite game mode: Team Deathmatch
Least favorite game mode: LMS

Favorite weapon: Flash Bomb
Least favorite weapon: Power Stone

Favorite upgrade: Treble Boost
Least favorite upgrade: Beat Support
Favorite stock map: MMBDYN
Least favorite stock map: MM5WAV
Favorite class (YD): Grenade Man

Greatest Rivals: Kage, SmashTheEchidna
Skype: joshua.hepworth2
My Forum: http://sonicfansunited.forumotion.com/

122
Help & Editing / SBARINFO Question
« on: February 06, 2015, 12:44:29 AM »
Can someone break down this code, and tell me what each part of the code means?

Code: [Select]
InInventory BossHealth1, 1{DrawBar "BARHEALT", "BAREMPTY", BossHealth1, vertical, 292, 8;}

123
Anything Goes / Re: General Offtopic Discussion
« on: January 21, 2015, 07:04:46 PM »
My city just got it in the stores

124
Anything Goes / Re: General Offtopic Discussion
« on: January 21, 2015, 06:54:09 PM »
Guys, It's back!!!

(click to show/hide)

125
MM8BDM Discussion / Re: MM8BDM Screenshots
« on: January 17, 2015, 05:23:25 PM »
Quote from: "SmashBroPlusB"
well since Rozark CAN'T KEEP A SECRET

(click to show/hide)
Genesis Unit Totally Supplies MegaMan Awesome New Guns... or GUTS MAN G.

Of course, the main purpose of the mod is to add new weapons that represent the Genesis Unit, but there's also a few "quality of life" changes applied in various places, to make the general 8-Bit Deathmatch experience just a little bit sweeter.

- three new copy weapons: Stretch Rod, Water Harpoon, Trample Storm
- one new buster upgrade: Buster Wave
- added new weapons to Light's Lab training room
- cleaned up training room descriptions (e.g. aiming Lightning Bolt)
- Wily Tower maps have all been modified to include the new weapons
- other core maps given the new weapons (Guts Man, Snake Man, etc.)
- miscellaneous small fixes (LANGUAGE lump typos, grammatical errors, etc.)

Even if the weapons aren't integrated into core, hopefully the other changes and improvements can find their way into v5.

ALSO: If anyone would like to help me out by making Buster Rod's head icon less ass, I would highly appreciate it.


That looks awesome.

126
DECORATE and ACS Modifications / Re: apologies for the double post
« on: January 16, 2015, 03:39:04 PM »
Quote from: "Beed28"
New situation. How can I make a shield weapon be able to absorb hits while protecting the user from damage?

Doesn't the leaf shield do that?

127
Anything Goes / Re: Cravings of yours
« on: January 15, 2015, 11:08:49 PM »
A bowl of French Toast Crunch


In related news...

128
MM8BDM Discussion / Re: MM8BDM V4B - Released!
« on: January 15, 2015, 10:52:57 PM »
At first I didn't know how they were "Interactive props" until I saw that they only drop if you get close to them. I thought they were like the ones from Mega Man 2.

129
MM8BDM Discussion / Re: MM8BDM V4B - Released!
« on: January 15, 2015, 10:43:50 PM »
I kind of wish MM2DW3 was a little bigger and that the acid drops did damage like they do in the game.

130
Anything Goes / Re: General Offtopic Discussion
« on: January 13, 2015, 03:29:06 PM »
Quote from: "Perfectlylegit"
New spongebob movie coming out. Sponge Out of Water. Looks interesting.

I see mixed feelings about this movie in the preview comments. It doesn't seem that bad to me.
(click to show/hide)

This movie looks interesting and funny.
(click to show/hide)

131
Anything Goes / Re: General Offtopic Discussion
« on: January 12, 2015, 06:41:33 AM »
Once, I stayed awake for 2 days in a row. I tried for 3 but I fell asleep. I don't know why I decided to stay awake.

132
Maps / Re: Wily Inc. (Version 2f Released!!)
« on: January 12, 2015, 06:21:46 AM »
Quote from: "BookofDobson"
this thing isn't dead yet?

No -_-

133
Maps / Wily Inc. (Version 2f Released!!)
« on: January 10, 2015, 04:07:54 PM »
Version 2f is now released!! :)

134
Help & Editing / Re: How do "I" do THAT in Doom Builder?
« on: January 09, 2015, 06:03:51 PM »
Quote from: "Lego"
I load the mod you sent and the music works just fine.
Set the fraglimit to 6 to and try fragging a bot.

did you try it on map WILY12?

135
Help & Editing / Re: How do "I" do THAT in Doom Builder?
« on: January 09, 2015, 05:17:32 PM »
Quote from: "Lego"
Ah ok...hrmm...
Would it be too much to ask for you to PM me the map? I'm curious as to what's wrong now and honestly asking these questions isn't getting us anywhere.

It is no problem. I will send you the pk3 because the music is in a different wad in the pk3. the map I am working on is WILY 12.

Pages: 1 ... 7 8 [9] 10 11 ... 33