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Messages - Megaman94

Pages: 1 ... 8 9 [10] 11 12 ... 33
136
Help & Editing / Re: How do "I" do THAT in Doom Builder?
« on: January 09, 2015, 05:05:16 PM »
MM8BDM Launcher - 4.01

I downloaded v4b from here.

137
Help & Editing / Re: How do "I" do THAT in Doom Builder?
« on: January 09, 2015, 04:56:41 PM »
Quote from: "Lego"
Couple things to note first.
1) Change "bool bossmusic" to "int bossmusic"
2) Remove "int servermax=32" and "int maxfrags"

Are you running the game through the launcher or through doom builder to test?

I am testing it through doom builder, but it won't change the music to the boss music when I insert it into my pk3 file and play the map via the launcher.

138
Help & Editing / Re: How do "I" do THAT in Doom Builder?
« on: January 09, 2015, 04:20:29 PM »
Quote from: "Lego"
Hmm.
Paste full script code here, please.
Every single line. If you don't want to publicly, then PM me.


(click to show/hide)

139
Help & Editing / Re: How do "I" do THAT in Doom Builder?
« on: January 09, 2015, 03:23:56 PM »
Quote from: "Lego"
Why is the pk3 loaded before the iwad?
I mean...that might not impact anything, but...

try changing the load order so that the iwad is first.

No, didn't do anything

140
Help & Editing / Re: How do "I" do THAT in Doom Builder?
« on: January 09, 2015, 02:48:33 PM »
Quote from: "Lego"
Make sure v4b is loaded as a resource for Doom Builder and run the game from there.
Do not load v4a alongside it.

Yup, I am doing that too.


141
Help & Editing / Re: How do "I" do THAT in Doom Builder?
« on: January 09, 2015, 03:31:33 AM »
Quote from: "Lego"
Try loading with v4b since that's the version of the game we're using now.


That is what I did...
I used the V4b launcher to open MM8DM

142
Help & Editing / Re: How do "I" do THAT in Doom Builder?
« on: January 09, 2015, 03:06:32 AM »
Quote from: "Lego"
The script in LegoPack is kind of finicky, it used a modified version of Core's boss music which required a special ACS compiler to set up. Since v4b is out, try compiling using the following script instead:

Code: [Select]
str BOSSSONG = "LDMBOSS2";
str VICSONG = "LDMVIC";
int bossMusic = 0;

script 25 DEATH
{
int musiccheck = ACS_ExecuteWithResult(972);
if(bossmusic!=musiccheck)
    {
    bossmusic=musiccheck;
    if(bossmusic==1)
        {
        SetMusic(BOSSSONG);
        }
    if(bossmusic==2)
        {
        SetMusic(VICSONG);
        }
    }
}

script 26 (int who) DISCONNECT
{
Delay(1);
ACS_Execute(25, 0);
}

The HUD keeps saying "P_startscript: unknown script 972" and it is not changing the music

143
Help & Editing / Re: How do "I" do THAT in Doom Builder?
« on: January 08, 2015, 08:34:17 PM »
Quote from: "Thunder Electros"
Did you remember to include the line #include "zcommon.acs" at the top of your scripts file?  I had a similar issue a while back, and it turned out I was missing that piece.

Yeah, it is there

144
Help & Editing / Re: How do "I" do THAT in Doom Builder?
« on: January 08, 2015, 06:36:08 PM »
I try to use the new music script for my map pack but it says "Function getplayerlivesleft is used but not defined"

It is the one used in legopack-v1b

(click to show/hide)

145
General Gaming Discussion / Re: Five nights at Freddies
« on: January 08, 2015, 05:33:56 AM »
Quote from: "LarissaFlash"
Honestly,  Five Nights at Treasure Island didn't let me sleep. Mainly because of the sounds and all that stuff.

The Donald Duck head is creepy looking and the screaming it makes scared me when I first heard it.

146
MM8BDM Discussion / Re: MM8BDM Screenshots
« on: January 08, 2015, 02:42:20 AM »
I found a Romper in the room that is being worked on for the MM9 Robot Masters


147
MM8BDM Discussion / Re: MM8BDM V4B - Released!
« on: January 08, 2015, 02:16:02 AM »
Yay, version 4B!

I can't wait for version 5! :)

148
Anything Goes / Re: General Offtopic Discussion
« on: January 08, 2015, 01:56:42 AM »
I am so happy, because my parents got me Maverick Hunter X for Christmas. I think that is the only game with good voice acting. I also have Megaman X7, but all know about a certain annoying Maverick in that game. BURN! BURN! BURN TO THE GROUND!

149
General Gaming Discussion / Re: ORAS Secret Bases
« on: December 30, 2014, 02:41:34 AM »
I updated my secret base info above

150
General Gaming Discussion / Re: Video Game songs you love
« on: December 30, 2014, 01:54:49 AM »
No one posted Alpha Sapphire/Omega Ruby music? I shall be the first then.

(click to show/hide)

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