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Messages - Megaman94

Pages: 1 ... 9 10 [11] 12 13 ... 33
151
Anything Goes / Re: Post your desktop!
« on: December 25, 2014, 01:46:03 AM »
It has been a while since I posted my desktop...

(click to show/hide)

152
General Gaming Discussion / Re: ORAS Secret Bases
« on: November 28, 2014, 05:05:03 AM »
Wynaut? (See what I did there? XD )


153
General Gaming Discussion / Re: Pokemon Discussion thread!
« on: November 28, 2014, 04:12:18 AM »
Well, I got the game yesterday and I already beat 6 out of 8 gym leaders. Also I am noticing a lot of differences from the original Sapphire, because I own Sapphire and I am a nerd who remembers every little detail. I am also so happy they kept the trick house in. I loved that when I was playing Emerald and Sapphire. That reminds me of when I had a secret base in Emerald, I would make my own mini trick house. Any way, I am currently at Lilly Cove city and getting ready to go to Mt. Pyre. My team is:

Electrode Lv. 36  Ability: Static
Marshtomp Lv. 33  Ability:Torrent
Lombre Lv. 31  Ability:Rain Dish
Swellow Lv. 33  Ability: Guts  (dun dunnnn!)

Next two are spoilers because they are part of the plot of the game

(click to show/hide)

Oh and be sure to get
(click to show/hide)
Is it me or does this game like critical hits? I have been getting/receiving a lot of critical hits.

154
General Gaming Discussion / Re: Pokemon Discussion thread!
« on: November 26, 2014, 02:24:37 AM »
What do you guys think of Omega Ruby and Alpha Sapphire? Don't spoil too much, I still have to buy my copy.

155
Anything Goes / Re: General Offtopic Discussion
« on: November 08, 2014, 03:56:24 AM »
Quote from: "Kapus"
Quote from: "Bikdark"
Dm gets no love because it's a garbage gamemode

explain saxton hale

I thought that was played in LMS mode

156
Maps / Re: Wily Inc. (Version 2dfix Released!!)
« on: November 08, 2014, 03:46:54 AM »
V2e is now released. Hopefully, I delete enough Cloudman rain spawners to reduce lag. How the hell does MAP01 not lag?


Quote from: "Emmanuelf06"
It could be fun to make it like Gumbaltoid map, but different, i mean, not like a holiday centre (i dont know how say in english), but...for roleplaying, if you want a map for it, why dont you do a real city.....with some markets, cars, like the city map of Sergent Mark guy! But one for mm8bdm, it could be funny to make some role playing in ^^

Gutsman at supermarket : P
Bass who protect the WilyInc
Bubble in the swimming pool of a hotel XD
ect......there is a lot of possibilities to enjoy the rp. But it needs time for the work yeah...

If I do that it will take a while for me to release it, because I get busy with school and work.

157
Maps / Re: Wily Inc. (Version 2d Released!!)
« on: October 19, 2014, 03:02:28 AM »
Quote from: "leoalex50"
You need to fix coldman cause it makes the server so laggy you can bearly play


(Looks at new posts) realy I have to update the servers again damn

Yeah, Someone told me already

Quote from: "BookofDobson"
Troll? People who criticize you are not trolls. You two don't seem to get that and every time it happens you give a childish attitude [like right now]. I don't play bass, I am Dan Habiki in game. Hopefully that is the only hint you need to tell you thats not me. Even STILL that doesn't make a difference. Some idiot is gonna play bass and do that shit. it is SFR's responsibly to fix it. Telling me or others "STOP PLAYING BASS11!!" is not gonna fix it and stop the bass playing, You two should have thought that thought when you made... this thing. SFR screwed up on that. acknowledge it and fix it instead of calling me childish insults in game and out.
Help me? with what? Denying the criticism isn't helping anyone

It is going to take me a while to adjust that. Meanwhile, you don't have to be so rude about it. I will get to it when I have time.

158
Maps / Re: Wily Inc. (Version 2d Released!!)
« on: October 19, 2014, 02:03:16 AM »
Due to complaints of lag in version 2d, version 2dfix is available.

159
Help & Editing / Re: How do "I" do THAT in Doom Builder?
« on: October 19, 2014, 01:42:05 AM »
Quote from: "BookofDobson"
And the crusher?

Code: [Select]
Script 2 OPEN
{
Ceiling_CrushAndRaise (sector tag, speed, crush [, crushmode]);
restart;
}

Crush is the Damage taken from being crushed. For crushmode, I'd use 0.

160
Maps / Re: Wily Inc. (Version 2d Released!!)
« on: October 19, 2014, 01:27:58 AM »
Quote from: "BookofDobson"
But who runs it with vanilla?... thank you. What? you can't make the hallways wider than they are now? If you do will it turn into a coliseum? No. No it won't.

Anywhos...
1. secret spam sound is annoying please fix
2. the pool is a secret... thats dumb.
3.Pool area is really bland
4.You can not get out of the pool cuz of a ledge that is too tall from the edge and you can't jump to ground. That's dumb, should have play tested that

1. The message only appears for the activator. If you are spamming it using Bass and it is annoying you, THEN STOP SHOOTING IT AS BASS
2. I was thinking of removing the doors but I was not sure if I wanted to do that.
3. Working on that...
4. I did play test it and you can get out of the pool LAKE just fine.

161
Help & Editing / Re: How do "I" do THAT in Doom Builder?
« on: October 18, 2014, 11:21:26 PM »
Quote from: "BookofDobson"
Ok.
How do I make a sector that damages those that stay in it too long and how do I make a Crusher?

Code: [Select]
Script 1 OPEN
{
Sector_setdamage  (sector tag, amount, means of death);
}

162
Maps / Re: Wily Inc. (Version 2ca Released!!)
« on: October 18, 2014, 03:31:38 PM »
Version 2d is now available!!!

163
General Gaming Discussion / Re: Favorite Video Game Sound Effects
« on: October 16, 2014, 02:15:37 PM »
Quote from: "Emmanuelf06"
Quote from: "Turbodude"
The Arch-Vile also sounds really cool and threatening.

Hearing that weird warped sound always gives me an 'oh shit' feeling, and reminds me to start hiding behind walls.

Indeed (he is powerful and dat range..) He scares me always with his power.....

I like the sound of the player getting set on fire by the Archvile. It is sound DSFLAME in the wad.

164
Anything Goes / Re: General Offtopic Discussion
« on: October 15, 2014, 11:10:00 PM »
Quote from: "bass44"
Well it looks like deviantArt pulled a YouTube on us.

It's absolutely atrocious, I mean there's just absolutely no way anybody could get used to it whatsoever.

Who thinks that there should be a petition to get them to change it back, say I.


I had to look around for a few seconds to find the login button.

165
Help & Editing / Re: How do "I" do THAT in Doom Builder?
« on: October 15, 2014, 10:58:45 PM »
Quote from: "Gummywormz"
SpawnSpot is used for spawning things, not sounds. You probably want something to do with LocalAmbientSound

As for hearing it an certain sector, I'm not sure if you mean hearing it when entering a sector, or only when someone is in that sector. For entering a sector you'd need an actor enters / leaves sector object. If you want it to play only in that sector, it's a bit trickier. You need a script that terminates if they players leave / a DECORATE flag item to control it. Look at LMSGame's King of the Red Circle (LMS28) for an example.

Weird, The powered up expansion used SpawnSpot for MMPD2 for the tick-toc sound.

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