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General Gaming Discussion / Re: Favorite Video Game Sound Effects
« on: October 15, 2014, 07:42:09 PM »
I love the sounds the Mancubus makes.
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You forgot the quint mus for the map cause it's not in normal mm8bdm
Servers
:: [BE] Montreal :: Wily Inc+Classes[V2C]
:: [BE] Montreal :: Wily Inc[RP]Classes[V2C]
Whenever the mod updates i'll rehost them quickly.
Well here's those signs I mentioned in the server.
Each one is meant to be a 16x16 texture that you'd place on walls to help people find their way around the building, since the hallways are rather cluttered and repetitive in design (not by the Brightman texture being repetitive, but it's hard to notice when an alleyway is coming up on your left/right, or if you're just going into someone's room instead of the main vertical hallway. With that said the main vertical hallways in the center, left, and right ends of the map could be made a bit wider.
Also since I feel like it, here's the enhanced mugs.

Are you gonna add MM9 rooms? because people like us likes to put wily with jc, yd etcWhen v5 comes out, I will add the MM9 rooms.
play some quake live :^)
Been a long time since I've posted one of my nothing much to see here desktop screencaps.Poppo vs Poppo final battle is way better than Peat vs Kai(click to show/hide)
Dat robotmasters cute video, in the beginnning, it's boring but it becomes hilarous (if you like the style)(click to show/hide)
lel
Quote from: "NemZ"Making it impossible to tell what weapons other people are using until they shoot at you seems like a bad idea.You already can't tell in team games.
Excuse the pun here, but if you really wanted to be evil, you could have placed Mirror Buster in a Hall of Mirrors area (for those that don't know the term, it's an area where there are missing textures on walls). Regardless, I'll definitely have to check this map out at some point.
This has probably been asked before but, how do I make buttons and when pressed, have them raise or lower specific floors/sectors?