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Messages - Megaman94

Pages: 1 ... 10 11 [12] 13 14 ... 33
166
General Gaming Discussion / Re: Favorite Video Game Sound Effects
« on: October 15, 2014, 07:42:09 PM »
I love the sounds the Mancubus makes.

167
Help & Editing / Re: How do "I" do THAT in Doom Builder?
« on: October 15, 2014, 07:13:49 PM »
I am trying to make it so a player only hears a sound (i.e. the gravity warning sound) when they are only in a certain sector. I used Wily 2 from the mega man Powered Up WAD as an example, but I still couldn't get the sound to play. The script works (the gravity is lowered) but the sounds do not play.

(click to show/hide)

168
Maps / Re: Wily Inc. (Version 2ca Released!!)
« on: October 15, 2014, 07:09:45 PM »
Quote from: "leoalex50"
You forgot the quint mus for the map cause it's not in normal mm8bdm

That was fixed in version 2ca

169
Maps / Re: Wily Inc. (Version 2c Released!!)
« on: October 12, 2014, 01:41:20 AM »
Quote from: "LarissaFlash"
Servers

:: [BE] Montreal :: Wily Inc+Classes[V2C]

:: [BE] Montreal :: Wily Inc[RP]Classes[V2C]

Whenever the mod updates i'll rehost them quickly.


Due to an something I failed to check in v2c, please download v2ca

170
Maps / Re: Wily Inc. (Version 2b Released!)
« on: October 11, 2014, 11:36:30 PM »
Version 2c is now released! Major updates on this version. Thanks to all the people who gave me ideas for the secrets. :D

171
Maps / Re: Wily Inc. (Version 2b Released!)
« on: October 05, 2014, 03:01:23 PM »
Quote from: "Superjustinbros"
Well here's those signs I mentioned in the server.

Each one is meant to be a 16x16 texture that you'd place on walls to help people find their way around the building, since the hallways are rather cluttered and repetitive in design (not by the Brightman texture being repetitive, but it's hard to notice when an alleyway is coming up on your left/right, or if you're just going into someone's room instead of the main vertical hallway. With that said the main vertical hallways in the center, left, and right ends of the map could be made a bit wider.

Also since I feel like it, here's the enhanced mugs.

These look awesome! Thanks, man :)

Quote from: "LarissaFlash"
Are you gonna add MM9 rooms? because people like us likes to put wily with jc, yd etc
When v5 comes out, I will add the MM9 rooms.

172
Anything Goes / Re: General Offtopic Discussion
« on: September 26, 2014, 10:30:23 PM »
Quote from: "Bikdark"
play some quake live :^)

or Doom or Doom 2. I hate those Cacodemons so much >.<

173
Anything Goes / Re: Post your desktop!
« on: September 14, 2014, 01:07:54 AM »
Quote from: "Ivory"
Been a long time since I've posted one of my nothing much to see here desktop screencaps.
(click to show/hide)
Poppo vs Poppo final battle is way better than Peat vs Kai


What is that I see in the corner? "ToDov4b.txt"
I am guessing that is for MM8BDMv4b?

174
General Gaming Discussion / Re: Video Game songs you love
« on: September 14, 2014, 12:58:30 AM »
My girlfriend (and Chuggaaconroy) has got me interested in EarthBound

(click to show/hide)

175
Anything Goes / Re: General Offtopic Discussion
« on: August 23, 2014, 03:44:43 PM »
Quote from: "Emmanuelf06"
Dat robotmasters cute video, in the beginnning, it's boring but it becomes hilarous (if you like the style)

(click to show/hide)

lel

D'awwww, how cute~

176
General Gaming Discussion / Re: Awful Translations
« on: August 23, 2014, 12:51:33 AM »
How could anyone forget about this one?
(click to show/hide)

177
Barman? Nice one XD
Bass :So, you lost to Mega Man again?
Dr. Wily :No, of course not! I..I lost to....
Bass :Hm?
Dr. Wily : ...the health bar
Bass *bursts out laughing* Wow, how weak can you be!?

178
MM8BDM Discussion / Re: MM8BDM V4A - RELEASED!
« on: August 23, 2014, 12:37:19 AM »
Quote from: "CopShowGuy"
Quote from: "NemZ"
Making it impossible to tell what weapons other people are using until they shoot at you seems like a bad idea.
You already can't tell in team games.

Unless they are on your team.

179
MM8BDM Discussion / Re: MM8BDM Screenshots
« on: August 10, 2014, 12:03:10 AM »
Quote from: "TailsMK4"
Excuse the pun here, but if you really wanted to be evil, you could have placed Mirror Buster in a Hall of Mirrors area (for those that don't know the term, it's an area where there are missing textures on walls). Regardless, I'll definitely have to check this map out at some point.

Why would you want a hall of mirror effect in a map? It looks ugly to me.

180
Help & Editing / Re: How do "I" do THAT in Doom Builder?
« on: August 09, 2014, 11:55:32 PM »
Quote from: "marioluigi001"
This has probably been asked before but, how do I make buttons and when pressed, have them raise or lower specific floors/sectors?

Tag the button and floor with the same ID number. For the button action, choose "20 Floor Lower" Be sure to check "repeatable action" and "when player presses use"

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