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MM8BDM Discussion / Re: MM8BDM v4 What maps do you feel need work?
« on: December 29, 2013, 04:43:20 AM »Quote from: "Ivory"
Someone hasn't been paying attention to the v4 thread.
Oh, ok so this is the new MM6PLA:
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Someone hasn't been paying attention to the v4 thread.
Quote from: "Megaman94"I was playing Mega Man 6 and realized stuff about the MM6 Maps...Because the maps don't need to have everything from the original stages or you'd see a lot more actors/gimmicks.
MM6PLA does not have the springs used in the end of the stage.
MM6KNI does not have the bouncy wheels
MM6TOM could use a metool dispenser prop since it was in the stage twice
MM6BLI Does not have the count bombs that were used in the end of the stage
So that'd be something like this:Code: [Select]Script 7 DEATH //Called when a player dies
{
SetActivatorToTarget(0); // Sets the person running the script to the person who killed the player
If(PlayerFrags() == 7){printbold(s:"Warning: Preparing Missile for launch!!");} //If a player's frags equal 7, then display the message to ALL players (printbold prints to every player, print is only to the activator)
}
In general, this is still kinda sloppy as it will trigger whenever a player's frags equal 7 for any reason, but that's the gist anyway.
The fraglimit doesn't exactly change? I don't see it ever being 7. Do you mean when a player SCORES 7 frags?
Script 7 OPEN
{
if(fraglimit=10)
{
print(s:"Warning: Preparing Missile for launch!!");
}

You don't place the respawner, you place the wall, when the wall is destroyed it will automaticly spawn the respawner on its location, after a bit it will respawn the wall.
You need to put a Doom Editor Number on the respawner in order to get it to show up in the thing types list.
To do so, you write a number (generally in the 20000 range) to the right of your actor name.
Quote from: "Megaman94"Thanks Gummy.Quote from: "Gummywormz"Both heatblock and heatblockrespawner need to be 1 word. Additionally, the heatblockrespawner has an error needs to be replaced with this code:Code: [Select]actor HeatBlockRespawner
{
+NOCLIP
scale 2.5
States
{
Spawn:
TNT1 A 0
TNT1 A 175
TFOG A 3
TFOG BC 2
TNT1 A 1 A_SpawnItemEx("HeatBlock")
stop
}
}
Also, make sure you're putting this in a file called DECORATE. It is easier to place this in your map wad directly, as you'll need it when running from the launcher / on release.
Ok
where is it in Doom Builder? I can't find it....
Look for this folder at the bottom MM8BDM-DESTROYABLE WALLS. May need to make that one word too.