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Messages - Megaman94

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346
Help & Editing / Re: How do "I" do THAT in Doom Builder?
« on: December 03, 2013, 05:27:15 AM »
Quote from: "Gummywormz"
Both heatblock and heatblockrespawner need to be 1 word. Additionally, the heatblockrespawner has an error needs to be replaced with this code:

Code: [Select]
actor HeatBlockRespawner
{
+NOCLIP
scale 2.5
States
{
Spawn:
TNT1 A 0
TNT1 A 175
TFOG A 3
TFOG BC 2
TNT1 A 1 A_SpawnItemEx("HeatBlock")
stop
}
}

Also, make sure you're putting this in a file called DECORATE. It is easier to place this in your map wad directly, as you'll need it when running from the launcher / on release.

Ok
where is it in Doom Builder? I can't find it....

347
Help & Editing / Re: How do "I" do THAT in Doom Builder?
« on: December 03, 2013, 04:16:45 AM »
Quote from: "fortegigasgospel"
Quote from: "Megaman94"
I am trying to put Fortegigasgospel's breakable walls in my map pack (http://www.cutstuff.net/forum/viewtopic.php?f=28&t=4419), and I think I got everything ok, but when I open Doom Builder 2, it won't appear. I followed the steps he gave me exactly as he told me. What did I do wrong?

Here is the code he provided me
(click to show/hide)

EDIT: it is saying "actor is an unknown flag" when I try to open it in MM8BDM
I do believe the item has to be 1 word, so HeatBlock. Been a while since I've used it. If not just post here again and I'll actually double check the map I put them in.

I changed it to one word and it still does that....  :?
(click to show/hide)

348
Help & Editing / Re: How do "I" do THAT in Doom Builder?
« on: December 03, 2013, 12:05:32 AM »
I am trying to put Fortegigasgospel's breakable walls in my map pack (http://www.cutstuff.net/forum/viewtopic.php?f=28&t=4419), and I think I got everything ok, but when I open Doom Builder 2, it won't appear. I followed the steps he gave me exactly as he told me. What did I do wrong?

Here is the code he provided me
(click to show/hide)

EDIT: it is saying "actor is an unknown flag" when I try to open it in MM8BDM

349
ok this is what I got....

The PNG file is called HEATA0

(click to show/hide)

EDIT: When I open doom builder, I don't see it  :?

350
I want to use the breakable walls in my map pack.
How do you put the breakable walls in the wad? I can't figure it out....

351
MM8BDM Discussion / Re: MM8BDM v4 What maps do you feel need work?
« on: November 29, 2013, 04:13:01 AM »
Weapons: I feel that the easy-to-get Homing Sniper makes that stage too easy. Maybe make Homing Sniper a little harder to get.  The Hard Knuckle in the middle of the stage makes it seem like that is the important weapon. (Just like the atomic fire in the middle of MM1CUT). If the layout were to stay the same, put hyper bomb where hard knuckle is and vice versa.

Layout: The corridors leading to the middle make hyper bomb too hard to dodge.

352
Skins & Bots etc / Re: Llama's Skin Ceiling (Total Revamp!)
« on: November 25, 2013, 06:43:53 AM »
I tried downloading your Bass.exe skin and it said the file is unavailable...

353
General Gaming Discussion / Re: Horrible Video Game Music
« on: November 16, 2013, 06:14:12 PM »
If pirate games count: (Note: I do not own or plan to own pirate games. Watch these at your own risk! I am not responsible for any headaches you get while you watch these videos.)

(click to show/hide)

354
Rejected / Re: [BUG] Oil Does Not Ignite
« on: November 15, 2013, 08:58:19 PM »
Wait, according to the wiki, you made that map
I love the theme you picked for that map

I was wondering, did you ever think about putting the oil pit on the other side also, to make it fair?

EDIT:Nevermind, I read the wiki for that map. You put the oil one one side on purpose...

355
Rejected / [BUG] Oil Does Not Ignite
« on: November 15, 2013, 08:47:23 PM »
Using the SUMMON cheat in MMCTF09, I found that the oil does not ignite when i hit it with a fire type weapon.

356
Anything Goes / Re: You know you've played too much MM8BDM when...
« on: November 14, 2013, 06:35:18 PM »
Quote from: "Ceridran"
Or you've just played too much Megaman 6.

You know you've played too much of this game when you start acting aggressive when you hear a sound get louder and louder overtime. (Atomic Fire)

I am surprised the bots know how to charge it up and OHKO you if you are not careful.

357
MM8BDM Discussion / Re: MM8BDM v4 What maps do you feel need work?
« on: November 14, 2013, 08:56:32 AM »
Quote from: "Ivory"
He was against it. But then I made the changes on my own time and he grudgingly liked it.

Well, I am glad he had a change of heart. MM1CUT was too plain.

358
Anything Goes / Re: You know you've played too much MM8BDM when...
« on: November 14, 2013, 06:58:07 AM »
You know you've played too much MM8BDM when you start humming Mega Man 6's boss theme during work.

359
MM8BDM Discussion / Re: MM8BDM v4 What maps do you feel need work?
« on: November 14, 2013, 06:32:08 AM »
Quote from: "Game&Watcher"
Quote from: "Megaman94"
Woah woah woah, I thought Cutman Mike said he wasn't going to change Cut Man's map....
He isn't, Ivory is.

I meant that he was against changing it

360
MM8BDM Discussion / Re: MM8BDM v4 What maps do you feel need work?
« on: November 14, 2013, 06:16:10 AM »
Woah woah woah, I thought Cutman Mike said he wasn't going to change Cut Man's map....

Anyways, I hate how in MM7SLA how the bots get stuck in the at the end of the rivers. They can't fall over the edge of the waterfall. That makes it way too easy to frag them with water wave, scorch wheel, and rain flush. I find that most of the time, I use that to my advantage and end up winning.

EDIT: Also, as mentioned in another topic, MM8AQU is too boring. The stage had a bunch of gimmicks you can use. The water that rises when you destroy the ceiling with Astro crush, water currents, and the vertical hallway with the Count Bomb GEO and Count Bomb CD

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