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Messages - Megaman94

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376
Mega Man Discussion / Re: Mega Man Themes
« on: September 19, 2013, 01:20:32 AM »
Quote from: "Watzup7856"
i made an entire taunt pack for classes based on this here:

http://cutstuff.net/forum/viewtopic.php?f=30&t=5550

Cool, I will check that out  :)

377
Mega Man Discussion / Re: Ninja Wily
« on: September 19, 2013, 12:51:19 AM »
Quote from: "OtakuAlex"
Quote from: "Megaman94"
If you want inaccurate, you should watch Captain N. They call Cut Man, "Cutsman"

I've heard of both Captain N and the by Ruby-Spears Mega Man show, I can't seem to recall any other shows that have Mega Man in them, so what show is the video from?

It is from a movie called Mega Man: Upon A Star

378
Mega Man Discussion / Re: Ninja Wily
« on: September 15, 2013, 03:36:53 PM »
Quote from: "Shyster"
Quote from: "Beed28"
So, this thread was originally nitpicking Ninja Wily. We have gone way offtopic, so I'll nitpick the beginning of the same episode, when Yuuta is playing Rockman 5. Let's count the inaccuracies I spotted:

1. Mega Man's health bar isn't visible.
2. The platforms at the end of Star Man's stage aren't moving up and down.
3. Star Man's stage theme continues to play into the boss fight.
4. "I can beat this guy." Sure you can. Star Man's the EASIEST boss in the game!! Also, you later mention that this was the last guy. Wouldn't you be better off killing him with Water Wave?
5. Star Man's health bar also isn't visible.
6. Star Man does not align his Star Crash into a line and fires. He throws the shield in the actual game.
7. Mega Man's charged shot is not supposed to knock Star Man back.
8. The game is not supposed to automatically pause when Yuuta's mother turns off the TV. When Yuuta eventually gets back to the game, he should have come back to Mega Man in the boss corridor beforehand because Star Man would have been able to kill him by then.
9. "Aw, mum, I'm almost there! After this, I can go to Dr. Wily's level!" Uh, excuse me, are we forgetting something, or somewhere? Are you forgetting that you have to go through Proto Man's Castle first?
10. Star Man's stage theme does not continue to play through the rest of the game.
11. Also, holy bouncing jelly cities on a trampoline how did you get to the end of Wily Stage 2 already?!
12. Pillars aren't supposed to be there in the background when fighting Dr. Wily. In fact there can't be any background at all because the background tiles would have been taken up by the Wily Machine and Wily Capsule since both are too big to be simple sprites.
13. The video game characters are not supposed to be self-aware. Therefore, Dr. Wily should not be able to escape the game world!!!!
14. Didn't Dr. Light get kidnapped in the game? I wonder how he's doing in that cage...

And yet, somehow this animation still manages to be more accurate to the games than any other. (Ruby-Spears, I'm looking at you)

If you want inaccurate, you should watch Captain N. They call Cut Man, "Cutsman"

379
MM8BDM Discussion / Re: MM8BDM Screenshots
« on: September 14, 2013, 04:01:17 PM »
Quote from: "Oliver"
Quote from: "Lagman"
Quote from: "Megaman94"

Yay, my name is in the 3rd picture! XD
Are you the lord of time?  :?

Try look at the 3rd Picture Again, and look everywhere. His name is "Super Fighting Robot (Megaman94)" in game.

Well, he probably looked at the chat in the upper left. I am Super Fighting Robot also known as Megaman 94. *Cough* look at my forum name *cough*

380
Mega Man Discussion / Re: Ninja Wily
« on: September 14, 2013, 03:57:20 PM »
Quote from: "Alpha X"
I think that is a Mega Ball, not a charge kick
Quote from: "SmashTheEchidna"
No, no it's not. Fairly certain this movie came out before Megaman 8, and they had just come out of the Megaman 5 video game. It's definitely charge kick.


Not to mention the boy in the beginning of the movie was battling Star Man, thus he was playing Mega Man 5

EDIT: Also, look at Mega Man's color scheme when he uses the move. He is orange, not purple.

381
Mega Man Discussion / Re: Mega Man Themes
« on: September 14, 2013, 03:54:47 PM »
Quote from: "Lego"
The idea of it was to give Robot Masters themes by non-video game artists.

Yeah, that's it. I couldn't think of a way to phrase that


Quote from: "PressStart"
I like this topic

Yay!
Thanks  :)

Quote from: "PressStart"
(will come back and edit this post!)

Cool, can't wait to see what else you can come up with

382
Mega Man Discussion / Re: Mega Man Themes
« on: September 13, 2013, 06:08:53 AM »
Quote from: "Ivory"
Um... what is the point to this?


Just for fun

383
Mega Man Discussion / Mega Man Themes
« on: September 13, 2013, 06:02:24 AM »
Guts Man:
(click to show/hide)

Elec Man:
(click to show/hide)

Ice Man:
(click to show/hide)

Fire Man:
(click to show/hide)

Bass:
(click to show/hide)

Roll:
(click to show/hide)

EDIT: More Themes!  :)

Flash Man:
(click to show/hide)

Top Man:
(click to show/hide)

Heat Man:
(click to show/hide)

Alternate Bass Theme:
(click to show/hide)

Dive Man:
(click to show/hide)

Treble:
(click to show/hide)

Yamoto Man:
(click to show/hide)

EDIT2:
Why didn't I think of this before..?
Slash Man:
(click to show/hide)

384
Mega Man Discussion / Re: Ninja Wily
« on: September 13, 2013, 05:42:23 AM »
Quote from: "PressStart"
The only things that really bugged me about the above scene was Star Man's weird attack and how the boss music didn't play. Having it play Star Man's music at all though was p rad.

I noticed that too..

385
MM8BDM Discussion / Re: MM8BDM Screenshots
« on: September 13, 2013, 04:51:13 AM »
Quote from: "Chme"
The Hotel's swimming pool can do marvellous things. Really.

(click to show/hide)

(click to show/hide)

(click to show/hide)

(click to show/hide)

(click to show/hide)

(click to show/hide)


Yay, my name is in the 3rd picture! XD

386
Help & Editing / Re: How do "I" do THAT in Doom Builder?
« on: September 09, 2013, 06:03:23 AM »
I have figured out how to do one of the hardest things to do in MM8BDM. I made an underwater section.
The sample map one page one helps a lot.

EDIT: but.... what would i do if i wanted multiple under water sections? I tried changing the sector tag and the texture...

387
MM8BDM Discussion / Re: I just had a "ohhhhhhhh, duh" moment
« on: September 09, 2013, 01:52:02 AM »
Quote from: "LlamaHombre"
Not quite with the first one.

(click to show/hide)

Oh, darn. So close XD

Quote from: "OtakuAlex"
I always wondered where the Lab theme was from,I guess I should check out the Powered Up game someday and see what it's like

I played it on a PSP emulator. It is fun to do the construction mode. I love the types of games that let you build your own levels.

388
MM8BDM Discussion / I just had a "ohhhhhhhh, duh" moment
« on: September 09, 2013, 12:51:38 AM »
I just realized were Dr. Light's lab music comes from...

(click to show/hide)

... and the intro themes...

(click to show/hide)

(click to show/hide)

... and the victory theme....

(click to show/hide)

... and the losing theme

(click to show/hide)

389
Cutstuff Discussion and Feedback / Re: Cyberbullies
« on: August 22, 2013, 07:55:18 PM »
Quote from: "Dr. Crasger"
By the way Megaman94, what's your in-game-name now?

I am Super Fighting Robot in the game

390
Help & Editing / Re: Singleplayer Error?
« on: August 20, 2013, 05:21:23 PM »
But mine works correctly, and I downloaded V3b before she did...

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