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Messages - Megaman94

Pages: 1 ... 26 27 [28] 29 30 ... 33
406
MM8BDM Discussion / Re: MM8BDM v3a Released!
« on: August 11, 2013, 04:40:25 AM »
Quote from: "PressStart"
HEY

I didn't realize V3B was a thing till like a week ago and I feel bad for not keeping up but wow I'm hyped! Seeing the posted screens of the new Magnet, Charge, and all the wacky stages you dudes had contests for is getting me super excited!


I didn't know about version 3b until now. I am excited too.  :D

407
MM8BDM Discussion / Re: MM8BDM Screenshots
« on: August 11, 2013, 04:27:35 AM »
Quote from: "CutmanMike"
Quote from: "Shadow Blade"
How far along is V3B anyway? Just curious

Very soon

Wait, there is going to be a version 3b?  :)

408
Cutstuff Discussion and Feedback / Re: Cyberbullies
« on: August 11, 2013, 04:17:52 AM »
Quote from: "Spec"
Quote from: "Megaman94"
But Awsome Dan and the others go into the server i am in just to bully me  :cry:
Dont feel bad. Just trying to help you. Whats your name on MM8BDM? I Could help.

He stopped bulling me. My name in MM8BDM is Super Fighting Robot.

409
Help & Editing / Re: How do "I" do THAT in Doom Builder?
« on: August 10, 2013, 08:44:33 PM »
So for the elec beams, do they stay out longer or take longer to fire if I change the delay?

410
Mega Man Discussion / Re: Ninja Wily
« on: August 10, 2013, 08:22:50 PM »
Wily Wars had good music.
I love the MM2 and MM3 boss theme in Wily Wars

411
Help & Editing / Re: How do "I" do THAT in Doom Builder?
« on: August 10, 2013, 08:21:02 PM »
Quick question..
What does changing the delay do?
Code: [Select]
Delay (17);

412
Mega Man Discussion / Re: Ninja Wily
« on: August 10, 2013, 08:04:44 PM »
Quote from: "Game&Watcher"
At least you could switch weapons with the GB version.  I'm not sure about the Genesis version, though.

Genesis Version? You mean Wily Wars?

413
Help & Editing / Re: How do "I" do THAT in Doom Builder?
« on: August 10, 2013, 04:17:26 AM »
Quote from: "Lego"
Quote from: "Megaman94"
I got the sound to work and the damage to the player to work, but I can't get the electric beams themselves to appear.

From what it sounds like, the lines should have already been tagged due to the...OH! I know! Change the texture offsets of your linedefs that you want the beams to appear on. To be accurate, you need to lower the number by a whole lot.

I got them to work. I also figured out how to change the amount of damage they do. Thank you  :)

414
Help & Editing / Re: How do "I" do THAT in Doom Builder?
« on: August 10, 2013, 12:57:28 AM »
Quote from: "Lego"
As for elec traps, those were discussed a bit back in the thread. Look around a bit.


I got the sound to work and the damage to the player to work, but I can't get the electric beams themselves to appear.

415
Help & Editing / Re: How do "I" do THAT in Doom Builder?
« on: August 09, 2013, 11:36:15 PM »
Back to the most talked about topic on this thread....

I need help with the Elec Man traps...
I got the code and I set up a map spot for the trap...

Code: [Select]
Script 4 OPEN
{
SetLineTexture(26, SIDE_FRONT, TEXTURE_MIDDLE, "-");
SetLineTexture(26, SIDE_BACK, TEXTURE_MIDDLE, "-");
SetLineTexture(27, SIDE_FRONT, TEXTURE_MIDDLE, "-");
SetLineTexture(27, SIDE_BACK, TEXTURE_MIDDLE, "-");
Delay(35*2);
SetLineTexture(26, SIDE_FRONT, TEXTURE_MIDDLE, "ELECZZ");
SetLineTexture(26, SIDE_BACK, TEXTURE_MIDDLE, "ELECZZ");
SetLineSpecial (26, DamageThing, 15);
ThingSound(1,"misc/electrap",127);
Delay(17);
SetLineTexture(27, SIDE_FRONT, TEXTURE_MIDDLE, "ELECZZ");
SetLineTexture(27, SIDE_BACK, TEXTURE_MIDDLE, "ELECZZ");
SetLineSpecial (27, DamageThing, 15);
ThingSound(2,"misc/electrap",127);
Delay(17);
SetLineTexture(27, SIDE_FRONT, TEXTURE_MIDDLE, "-");
SetLineTexture(27, SIDE_BACK, TEXTURE_MIDDLE, "-");
SetLineSpecial (26, 0, 0);
Delay(17);
SetLineSpecial (27, 0, 0);
restart;
}.

416
Mega Man Discussion / Re: Ninja Wily
« on: August 09, 2013, 01:39:31 AM »
Quote from: "Laggy Blazko"
EDIT: I also like Water balloon in megaman 8 and I don't understand why people hate it.


I think it is because they hate Aqua Man...

417
Mega Man Discussion / Re: Ninja Wily
« on: August 08, 2013, 10:32:56 PM »
Quote from: "-FiniteZero-"
Actually, Power Stone is quite fun to play with. Once you recognize the pattern it has, then one can find themselves using it with a large amount of accuracy.

It's like Top Spin: Seems useless until you master it.


The only game where power stone is useful is in MM8BDM.

418
Quote from: "Korby"
Code: [Select]
actor HardKnuckle
{
PROJECTILE
scale 2.5
damagetype "HardKnuckle"
Speed 38
Radius 12
Height 10
Damage (70)
States
{
Spawn:
HARD A 3
loop
Death:
MMFX BCDE 2
stop
}
}

Damage (70) is where the Hard Knuckle damage is defined on the projectile.


I am guessing it is out of 100?

419
Mega Man Discussion / Re: Ninja Wily
« on: August 08, 2013, 10:27:23 PM »
Quote from: "Magnet Dood"
I'm appalled that you think Charge Kick sucks, since I feel like you haven't actually used it.

It kills the Mommy Metall and all three of the babies if you do it right which isn't that tough.


At least it's not the worst weapon in the game *cough* power stone *cough*

420
Mega Man Discussion / Re: Ninja Wily
« on: August 08, 2013, 08:55:29 AM »
He did run after him, so technically he did not let him get away

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